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ENTERPRISEBroken BowMission Date: Apr. 16, 2151 In the nine decades following Zefram Cochrane's visionary warp flight in space and the First Contact that followed, the human race has been slowly guided by the Vulcans toward developing the Warp Five engine. Mankind is at last able to explore the virgin depths of space with a revolutionary new starship, the Enterprise, under the command of Captain Jonathan Archer. Plans to launch Enterprise are moved up when a Klingon courier is shot down by unknown assailants and crash-lands in Broken Bow, Oklahoma. Feeling that the Vulcans have been condescending toward mankind for years, Archer insists it's the humans' responsibility to return the injured Klingon to his homeworld alive. Archer is fully backed by Starfleet Command, and the Vulcans' objections fall upon deaf ears. With the ship high above Earth in spacedock, Archer has three days to assemble his crew, consisting of the charming southern chief engineer, Commander Charles "Trip" Tucker III; the strong and wary tactical officer, Lieutenant Malcolm Reed; the eager helmsman who grew up in space, Ensign Travis Mayweather; the linguistically talented communications officer, Ensign Hoshi Sato; and for his chief medical officer, Archer recruits the unconventional alien Dr. Phlox. For the ship's first mission, the Vulcans request that an advisor from their ranks be present, and they assign the highly intelligent but stubborn Sub-commander T'Pol. Anticipation and nerves run high as the ship is fitted with the latest Starfleet technology, such as the recently approved transporter, which no one is very eager to test on themselves. Quickly the historic launch arrives, and the Starship Enterprise does indeed, in the words of Dr. Cochrane, "go boldly where no man has gone before," warping towards planet Kronos. As Enterprise speeds along her way, the crew all learn more about each other and strong bonds begin to form. Under Dr. Phlox's care, the injured Klingon, Klaang, regains consciousness and Hoshi tries to communicate with him. Suddenly the ship experiences a power failure and unknown chameleon-like aliens invade and kidnap Klaang from Sickbay. Dr. Phlox examines a captured alien and discovers he's a Suliban who has been genetically altered. With the Klingon gone, T'Pol advises Archer to return the ship to Earth, but he adamantly refuses. He then learns from the tight-lipped Vulcan that Klaang's last stop before crashing on Earth was a planet called Rigel X, so Archer orders Mayweather to set a course for the Rigel system. Meanwhile, a Suliban named Silik interrogates Klaang, trying to find out why he was on Rigel X meeting with a Suliban female named Sarin. At Rigel X, the Enterprise away team discovers an amazing multitude of alien life at a trading complex there, and their attempts to locate information on Klaang's visit are constantly interrupted by strange new sights and sounds. Archer eventually meets Sarin, who tells him of a Temporal Cold War in which the Suliban are being used to incite internal strife within the Klingon Empire. Klaang was bringing proof of this back to his High Council in order to avoid the Empire being thrown into chaos. Hidden Suliban soldiers suddenly attack, forcing Archer, Sarin and the rest of the away team to fight their way back to Enterprise. During the extremely intense firefight Sarin is killed, and later Archer is rendered unconscious from a deep blast to his leg while saving T'Pol's life. As Archer recovers, T'Pol takes command of Enterprise despite Trip's objections, and astonishes everyone by enabling the ship to track the Suliban vessel from Rigel X, rather than ordering the ship back to Earth. After Archer resumes command they arrive at a gas giant planet, apparently losing the Suliban's trail. But T'Pol is again surprisingly helpful when she works with Archer to determine that not one but 14 Suliban vessels have recently entered the planet's atmosphere. Enterprise goes in to follow, and discovers a huge Suliban mothership, or "Helix" with 3000 lifesigns on board. They are attacked by several individual Suliban cell ships, but manage to capture one with the ship's grappler. Archer and Tucker learn to fly the stolen craft and use it to infiltrate the Helix while Enterprise hides in a dense upper layer of the atmosphere and avoids the Suliban's depth charges. Archer and Tucker find Klaang and release him while fending off the Suliban with their new phase-pistols. While Tucker takes the Klingon back to Enterprise, Archer stays behind to set off a magnetic disruptor that dismantles the Helix. Trying to stay alive while waiting for pick-up, Archer discovers a Temporal Chamber used by the Suliban to obtain their orders from a mysterious shrouded figure from the future. Archer is found by the Suliban leader, Silik, and the two struggle against each other in a time-shifted environment. Realizing he's no match for the genetically mutated Suliban, Archer tries to gain some distance by exiting the chamber, where time returns to normal. As Archer runs, Silik fires his weapon dead center into Archer, but at that moment the captain dematerializes, being unwittingly beamed back to Enterprise by a nervous Tucker using the relatively untried bio-transporter. Leaving the Suliban behind, Enterprise warps away and successfully delivers Klaang to his homeworld. The Klingon Chancellor draws blood from Klaang, and his scientists find hidden within his DNA the Suliban data proving their conspiracy to undermine the Empire. The Chancellor turns to Archer and acts hostile toward him, but Archer takes his actions as a "thank you." Back aboard Enterprise, Archer receives orders from Starfleet that henceforth, he and his crew are to officially begin their mission of exploration. Gratefully acknowledging her assistance in the mission's success, Archer sets aside his pride and convinces T'Pol to remain on the ship as Science Officer. A course is laid in for the nearest inhabited planet, and the crew of Enterprise boldly warps toward the unknown. Fight or FlightMission Date: May. 6, 2151 Two weeks into their first mission of deep space exploration, the Enterprise crew is still breaking in their ship and itching for first contact with another civilization. Captain Archer hears squeaking; Lt. Reed tests his weapons system on an asteroid field; Ensign Sato is trying to keep an alien slug alive; Commander Tucker tries the resequenced protein food; and Dr. Phlox is intrigued by human behavior. Sub-commander T'Pol detects a ship floating immobile in interstellar space, so Captain Archer decides to try to make contact with it. Getting no response, the crew takes a closer look at the alien vessel and sees evidence of weapons fire, and bio-scans reveal lifeforms with very low cellular activity. Over T'Pol's protestations, Archer orders Reed to prep a shuttle, and asks an apprehensive Hoshi to come along. The shuttlepod carrying Archer, Reed and Hoshi docks with the alien ship, and the away team--in environmental suits--boards the vessel. The ship's interior looks old and worn, the nitrogen-methane air is below freezing temperature, and the walls and floors are stained with a blue-green liquid that appears to be blood. They follow a noise into a large bay where they find hydraulic machines. When Hoshi shines her beacon on one of the machine conduits and follows it up the wall, she sees something above her and screams. Alien bodies are hanging from the ceiling with tubes draining their fluids. Back at Enterprise, Archer concurs with T'Pol that whoever killed the aliens will likely come back and put their own crew in jeopardy. The ship resumes course, but Archer is plagued by guilt for abandoning the victims without at least trying to contact their people, so he orders Ensign Mayweather to turn back. Back onboard the alien cargo ship, Hoshi works with Trip to repair and decipher the communications consoles and send off a distress signal in the aliens' own language. Performing an autopsy on a corpse, Dr. Phlox learns that the alien crewmen were being drained for triglobulin, a valuable fluid that can be used to create medicines, vaccines and aphrodisiacs. But the away team has to evacuate when a vessel approaches with a power signature matching that of the perpetrators' machinery. As the shuttlepod returns to Enterprise, the hostile vessel fires and knocks out the starship's port nacelle. Reed fires two torpedoes, but they are useless against the enemy ship's superior defenses. The bridge crew then finds themselves being probed by a bio-scan which no doubt reveals to the attackers that the human lymphatic system contains some, in Dr. Phlox's words, "useful compounds." Just then another vessel drops out of warp and hails Enterprise. This alien captain is from the same species as the murdered crew, apparently responding to Hoshi's distress call. Hoshi tries to communicate with him through the computer translator, but its inaccuracy causes the alien captain to think the humans were responsible for the murders. As the enemy ship prepares to drill through the hull and board Enterprise, Hoshi abandons the translator and begins talking to the alien captain directly as best she can in his language. Despite the extreme pressure she's under, Hoshi manages to convince the alien captain of their friendly intentions, and he begins to attack the other vessel. While the enemy ship is vulnerable, Reed fires another torpedo and causes some serious damage, and another shot from the alien captain finishes it off. The Enterprise crew learns their new allies are called the Axanar, and after helping them recover their dead crewmen they spend some time on their planet. Before resuming course, Archer agrees to a brief detour to allow Hoshi to place her slug on a new planet--not exactly like home, but close enough to adapt to and do just fine, similarly to Hoshi's own experience of adjusting to life aboard Enterprise. Strange New WorldMission Date: Unknown The infinite blackness of space is interrupted for the Enterprise crew by the discovery of a beautiful new world--a natural Eden of unexplored mountains, rivers, wildflower fields and forests. Dismissing T'Pol's cautious advice to conduct scans and tests from orbit before commencing any surface exploration, Captain Archer orders an away team and shuttlepod prepped. Joining Archer on the team are Crewmen Cutler, an entomologist, and Crewman Novakovich, a botanist, along with Commander Tucker, Ensign Mayweather, and T'Pol. Even Porthos, Archer's dog, comes along for the ride. The landing party takes in the fresh air of the virgin world before splitting up to pursue their specialties and enjoying a day of exploration amidst uncountable new species of exotic plant and animal life. At day's end, T'Pol, Cutler and Novakovich request permission to stay overnight to study nocturnal life, while Tucker and Mayweather ask to stay for the sheer fun of camping under the stars. After a relaxing evening of stargazing and ghost stories around a fire, the campers retire to their tents, but are unable to sleep as a sudden and fierce windstorm envelops them. Retreating to the safety of a nearby cavern, the decision is made to wait out the storm before attempting a risky shuttlepod landing, and the crew settles in. Noticing the food packs were left behind, Mayweather volunteers to go back and retrieve them. Pounded by vicious winds and intense darkness at the campsite, Mayweather sees three looming humanoid figures in the shadows, and double-times it back to the safety of the cave. As T'Pol uses her scanner to confirm there are no lifesigns in the vicinity, suggesting Mayweather imagined the figures, Novakovich hears strange alien whispering coming from the tunnels at the back of the cavern. As his fear and panic build, Novakovich is unwilling to stay in the cave only to wait and be attacked, and runs wildly out into the storming darkness. Following behind, Tucker and Mayweather are unable to locate the inexplicably irrational Novakovich, and during their search they see alien faces and bodily movements from within the very rocks and cliffs themselves, before being forced to turn back by the dangerous storm. Archer communicates to Tucker that he and Lt. Reed are coming to the surface in a shuttlepod to attempt a rescue. T'Pol uses the time to explore deeper into the tunnels with her scanner, attempting to verify the alien voices Novakovich heard earlier. Her fear escalating, Cutler is unwilling to be alone and follows after T'Pol, only to imperceptibly observe a meeting between T'Pol and two unknown alien figures. Once the group rendezvous back in the cavern, the mood is extremely anxious and tense as Tucker and Mayweather describe their alien sightings. T'Pol reports no lifesigns within the tunnel systems, but Cutler accuses her of lying, describing the meeting she observed between T'Pol and the unidentified aliens, which T'Pol denies. Tucker supports Mayweather and Cutler, as he himself saw the alien rock-creatures, and suspicions run high as T'Pol is confronted by the rest of the team. Archer and Reed arrive, but unfortunately are unable to land the shuttlepod in the extreme winds, forced to leave the crew to wait out the storm in the cavern. Onboard Enterprise, Ensign Sato reports that Novakovich's bio-signs are erratic, and Archer hears the crewman screaming incoherently, so he orders Reed to attempt a risky bio-transport. Novakovich materializes onboard Enterprise, but rock and twig debris from the storm have fused into his body. The crewman is treated and stabilized by Dr. Phlox, who discovers that his bloodstream is filled with a potent psychotropic compound called tropolisine. Apparently he contracted the hallucinogen from the local pollen that was kicked up by the winds. Trying to communicate this discovery to T'Pol, Archer finds out that Tucker is pointing a phase pistol at T'Pol for suspicion of treason. Tucker is extremely volatile as he states to Archer that he always knew T'Pol was there to sabotage Enterprise. Archer orders Tucker to lower the phaser, explaining that the "aliens" were hallucinations caused by the pollen. Though highly skeptical, Tucker begrudgingly follows the order, but he continues to vehemently accuse T'Pol of conspiring with the hidden aliens, while Mayweather and Cutler pass out. Meanwhile Dr. Phlox reports to Archer an unexpected complication: this specific form of tropolisine breaks down into a deadly toxin within the bloodstream, and it may be too late to save Novakovich. But there may be time for the crew on the surface, so Archer explains to Tucker and T'Pol that Phlox is preparing ampules of inoprovaline that will be transported down for them to inoculate themselves. But Tucker is more violently paranoid than ever and on the verge of shooting T'Pol. While Sato and T'Pol converse in Vulcan, Archer plays into Tucker's delusions and "admits" that T'Pol was meeting with the "rock people" for a top-secret mission, tricking him into lowering his weapon. T'Pol immediately stuns Tucker with her own phase pistol, then collects the medication and inoculates herself and the unconscious crew. The morning brings sunshine and a gentle breeze, leaving the delusions and paranoia behind. A regretful Tucker admits to T'Pol that he needs to challenge his preconceptions about Vulcans. After learning that Novakovich is going to be fine, the stranded crewmembers gather their gear and help each other through the beautiful morning toward an awaiting shuttlepod. UnexpectedMission Date: Unknown A rash of odd malfunctions are afflicting the Enterprise, such as a gravity outage while Captain Archer is showering. Chief Engineer Tucker determines that the ship's plasma exhaust flow is being restricted for some unknown reason. When Archer orders Lt. Reed to ignite the plasma exhaust, they discover a cloaked alien ship riding between the ship's nacelles. Archer hails the "hitchhikers" and learns their engines are malfunctioning and they've been using Enterprise's exhaust to replenish them. Archer offers to help them with repairs, so Tucker prepares for a three-day away mission on the disabled ship. Tucker has to undergo a very uncomfortable three-hour decompression and acclimation process, and when he enters the Xyrillian ship, he is faced with a disorienting visual and auditory experience--the walls are glowing with bioluminescent moss, the consoles operate with viscous fluids and electrical arcs, there's an aquarium holding hundreds of undulating eels, and the Xyrillians themselves glisten with moist, scaly skin. Tucker insists on going straight to work in their engine room, but he has a very hard time adjusting to the environment. After finally agreeing to get some rest, Tucker starts to enjoy his stay, and develops a flirtatious friendship with the female engineer, Ah'len. On a break from their repair work, Ah'len shows Tucker a holographic chamber where she recreates a three-dimensional landscape of her homeworld. While sitting in a holographic boat in an exotic ocean, she introduces Tucker to one of their games: they immerse their hands into a box of granules which begin to glow, enabling them to read each other's minds. After helping the Xyrillians get their teraphasic coils back on line, Tucker returns to Enterprise and the ships go their separate ways. As Tucker relates his experiences to Reed over lunch, he notices an unusual growth on his left wrist. He visits Dr. Phlox, who determines the growth is a nipple and he has an embryo forming in his ribs... Tucker is pregnant! Tucker insists to Phlox, T'Pol and Archer that he had no sexual encounters during his stay, but then realizes that the "box of pebbles" he shared with Ah'len must have inadvertently served as a medium to transfer genetic material. Phlox says the embryo is actually not his child, but that he is simply serving as a host, so Tucker hopes the lifeform can be removed from him and incubated. But Phlox is hesitant to perform any procedure without learning more about the Xyrillian gestation process, so Archer sets out to track down the Xyrillian ship, while agreeing to keep Tucker's condition secret from the rest of the crew. Days go by as Enterprise looks for the Xyrillians, and in the meantime the bulge in Tucker's ribcage is growing while he experiences morning sickness, a ravenous appetite, and severe mood swings, which baffle his crewmates. After more than a week, Tucker has to face the possibility that he will have to deliver the baby and care for it. On the "bright side," Archer points out to Tucker's chagrin that he's making history with the first interspecies pregnancy involving a human. Tucker is relieved when the Xyrillians' warp signature is detected, but upon approach, Enterprise comes face-to-face with a Klingon battle cruiser. Apparently the Xyrillian ship has malfunctioned again and they're hiding in the Klingons' plasma wake. Archer hails the Klingons and informs them about the stealth vessel. The angered Klingons intend to kill the Xyrillian crew, but Archer tries desperately to talk them out of it. Tucker steps forward and suggests that the Xyrillian crew would be willing to share their holographic technology if their lives are spared. The Klingon captain, Vorok, is enticed, but refuses to let Tucker join them as they board the ship. Archer then reveals that Tucker has some unfinished business involving a pregnancy, but Vorok holds firm. Tucker then grits his teeth and shows his "bulge," revealing he is the one who is pregnant and giving the Klingons an uproarious laugh. Tucker and two of the Klingons board the Xyrillian ship, and after a decompression period, Tucker talks Trena'l, one of their leaders, into cooperating. Trena'l installs a topographical survey of the capital city of Kronos into the holographic chamber, allowing the Klingons to experience a simulation of their homeworld, and agrees to adapt the technology to the Klingon ship. Meanwhile Ah'len is surprised to learn about Tucker's pregnancy, unaware such a thing could happen with another species. She scans the embryo and determines it can still be transferred to another host, and learns it's a girl. Captain Vorok informs Archer that the Xyrillians will soon be free to go, but when Archer extends his friendship to the Klingons, Vorok issues a stern warning that if they should ever meet again, he will regret it. On a brighter note, life for Tucker returns to normal again, except for knowing that he will go down in history as the first human male to become pregnant. Terra NovaMission Date: Unknown Over 75 years ago the spaceship Conestoga left Earth on a nine-year one-way mission to establish the first human colony outside the solar system, called Terra Nova. The colony thrived on their beautiful new planet, and was such a success the Space Agency on Earth decided to send another vessel. The colonists protested and angry messages were traded, then one day all transmissions from Terra Nova ceased. Decades later the Warp 5-capable Enterprise is dispatched to find out what happened to that lost colony. After the ship enters orbit over Terra Nova, Captain Archer's hails go unanswered and scans show no bio-signs, but low levels of mysterious radiation are detected. Archer leads an away team to the surface and finds the colony structures deserted and rusting. T'Pol determines that the radiation levels 70 years ago would have been lethal, but no bodies are found. But then Lt. Reed detects a humanoid moving through the forest, and the away team tracks the figure to the mouth of a network of caverns. Archer and Reed go in to explore and encounter a society of cave dwellers wearing scaly body armor. Attempts at friendly communication are met with gunfire, and Reed takes a bullet in the thigh. Archer has no choice but to escape the barrage and retreat with the other crewmen, leaving Reed behind. While they take off in the shuttlepod, T'Pol's scans indicate the attackers are human. Back on Enterprise, new scans reveal 52 bio-signs underground, all human, but right now Archer is only interested in the injured Reed. As they examine the cavern geology to plan a rescue, Archer and T'Pol conjecture that the cave dwellers are descendents of the original colonists, driven underground by the radiation. Archer takes Dr. Phlox with him back to the surface and they let themselves be captured. The cave dwellers speak to them in an odd dialect of English, calling themselves Novans. The aged Jamin and his sickly mother Nadet express their resentment toward humans, whom they blame for the "poison rain" many years ago. Archer tries to convince the Novans that they're descended from humans, and wants to help them determine the true cause of the radiation. And after Phlox diagnoses Nadet with lung cancer, Archer offers to treat her aboard his "sky ship." Jamin consents, on the condition that Reed stay behind despite his injury, and he and Nadet ride the shuttlepod with Archer and Phlox to Enterprise. Although Nadet is a troublesome patient, Phlox is able to determine a treatment for her. While he synthesizes medicine, Archer shows the guests archived pictures from the early days of the Terra Nova colony, but Jamin accuses Archer of lying and trying to confuse them. Meanwhile T'Pol discovers an impact crater on the surface indicating that an asteroid collision caused a radioactive cloud about 70 years ago that enveloped the northern hemisphere where the colony was located. Also, ensigns Sato and Mayweather unearth from the colony's communications tower a transmission still in the data buffer, from a colony leader accusing Earth of making an attack. Archer surmises that only the colony's young children survived the radiation and began living underground, and their last memories were of their parents blaming humans for destroying the colony. Dr. Phlox then informs Archer that the Novans are suffering from micro-cellular decay caused by contaminated groundwater, which he cannot treat. Archer attempts to explain the situation to the Jamin and Nadet and convince them the Novans need to leave the planet and come to Earth. They are resistant and accusatory as usual, so Archer shows Nadet another archived photo that he found, one that includes her mother and herself as a child. It sparks her memory, but Jamin insists on returning to the surface, threatening that Reed will be "gutted" if they are not back before daybreak. Since Archer refuses to take the Novans by force, T'Pol offers an alternative that won't destroy their unique culture: relocate them to the southern hemisphere, which is unaffected by the asteroid. On the shuttlepod ride back, Archer appeals to Jamin and Nadet to consider that proposal and talk to their people about it. When the shuttlepod lands, the ground collapses beneath them and they fall into the underground caverns. They escape the shuttle unhurt, and Jamin sets out to guide Archer back to where Reed is, but then they hear the cries of a Novan man who has become trapped by a large fallen root in a deep pit rapidly filling with water. In order to save him, Jamin and Archer have to work together, and Jamin decides to trust Archer to use his phase-pistol to cut the root in half so they can pry it off the injured man. Later, though, it is Nadet who appeals to the other Novans to listen to the humans, finally acknowledging that she was the little girl in that picture and that she is herself human. After the Enterprise crew helps the Novans relocate, thus saving them from extinction, Archer gives Mayweather the honor of writing the report for Starfleet describing how the Terra Nova puzzle was solved at last. The Andorian IncidentMission Date: Unknown As Enterprise warps through the depths of space, Captain Archer decides to take the opportunity to visit a nearby ancient Vulcan monastery called P'Jem, a sanctuary for meditation and "Kolinahr," or purging of emotion. T'Pol briefs Archer and Commander Tucker on the proper protocols for such a visit, and the three of them take a shuttlepod to the 3000-year-old temple. Something seems amiss as the trio enters, finding it suspiciously unoccupied with damage to the building and the artifacts. A Vulcan Elder informs them they are interrupting Kolinahr and must leave, but Archer notices a reflection in an urn of a strange alien hiding with a weapon. He and Tucker rush the intruder, but then find themselves surrounded and captured by a group of militaristic blue-skinned aliens. The antennaed invaders reveal their paranoid nature as the leader, Shran, interrogates Archer and accuses him of being involved in a conspiracy with the Vulcans. Left confined in a meditation room with a group of Vulcan monks, Archer learns that the invaders are Andorians, a suspicious and volatile species from a neighboring system who believe the Vulcans intend to invade their homeworld despite a treaty between the two races. The Andorians think the monastery is hiding a long-range sensor array, but the Vulcan Elder insists they have no technology there, and chides Archer for amplifying their suspicions. Meanwhile on Enterprise, Lt. Malcolm Reed detects an alien vessel on the ground that is not Vulcan. When he tries to contact the landing party, Shran answers Archer's communicator and proclaims the captain a prisoner of the Andorian Imperial Guard, and warns that any attempt to intervene will lead to the hostages' deaths. Reed has no intention of standing idly by, so he researches the Andorian race while preparing a rescue mission. On the surface, Archer presses the Vulcans for options, so the Elder confesses to the existence of an old transmitter within the catacombs underneath the temple. A young Initiate leads Tucker through a secret entrance into a dark maze of passages filled with ancient relics and Vulcan mummies, to the dusty transmitter which Tucker sets out to fix. He manages to send a message to Reed to sit tight while they work out an escape plan themselves. Despite the Vulcans' resistance to any form of violence, Archer learns the layout of the underground tunnels and formulates a plan. He gets the Andorians to bring him into the atrium with the promise of "information," but then he just babbles useless trivia under the ruse of needing to get away from the Vulcans. Actually he's there to slip a tiny artifact through an orifice in a large face sculpture in the atrium wall. Archer gets brutally beaten by the Andorians, but when Tucker finds the tiny artifact he now knows which passage leads to the atrium. Reed and two other crewmen beam down into the meditation room and go underground to plant explosives behind that face sculpture. The Andorians detect an energy surge and new bio-signs, but before they can react the atrium wall explodes and they get into a firefight with the rescue team. Reed manages to stun two Andorians, but Shran and one other escape into the catacombs. Archer arms himself and leads his people in pursuit, with the Vulcan Initiate insisting on going along. They track the Andorians to the Reliquary, where the temple's most sacred artifacts are kept, and enter over the Initiate's objections. They come under attack by the Andorians, with many relics getting destroyed. In the midst of the chaos, Archer finds hidden behind an ornate curtain a high-tech door that seems very incongruous in a place that's supposed to have no technology. Archer finds the controls to open it, and calls for a ceasefire. The humans and Andorians--and T'Pol--are all astonished at what they see: a massive complex filled with sophisticated surveillance equipment and several Vulcan technicians. Obviously the monks have been lying all along about the sensor array, so Archer orders T'Pol to take pictures with her scanner and hand it over to the Andorians, as evidence the Vulcans violated their treaty. T'Pol complies, and also orders Enterprise to allow safe passage for the Andorians. Shran takes the scanner, and on his way out tells Archer they are in his debt. Breaking the IceMission Date: Unknown The Enterprise crew is thrilled to encounter the biggest comet humans have ever seen, one that's 82.6 kilometers in diameter with a spectacular tail. Learning the comet contains large quantities of eisilium, an extremely rare mineral, Captain Archer dispatches Lt. Reed and Ensign Mayweather to take a little "comet-walk" with a drilling rig to collect samples. As they prepare for their mission, a Vulcan starship, the Ti'Mur, approaches unannounced. Archer hails the ship, and its captain, Vanik, informs him they are not there to investigate the comet, but rather to investigate Enterprise's interest in the comet. Although irked, Archer gracefully invites Vanik to stay and watch, but then he pulls T'Pol aside to find out what they're "really" doing here. T'Pol has no answers. Reed and Mayweather land a shuttlepod on the comet, eager to experience the wintery world. Meanwhile Commander Tucker is disturbed to discover that T'Pol has secretly received an encrypted transmission from the Vulcan ship. He reports this to Archer, and upon his orders enlists Ensign Sato to decrypt the message. The bridge crew takes a little time out to record a message for Tucker's nephew's fourth-grade class in Ireland, answering the students' questions about such things as what they eat in space and how they talk to aliens. Each crew member in turn responds to the topics they specialize in, but Tucker is a little upset when Archer picks him to answer the question, "When you flush a toilet, where does it go?" On the comet, Reed and Mayweather are setting charges in the ice as the first step of their drilling operation, but they can't resist taking some time to build a snowman--with Vulcan ears. Meanwhile, Tucker reads the message to T'Pol that Sato decrypted, and realizes it's nothing incriminating, but rather an intensely personal letter. Highly embarrassed, Tucker decides to confess to T'Pol and apologize. She is uncomfortable with Tucker knowing about her situation, although he agrees to keep it between themselves. T'Pol will not even confide in Dr. Phlox when she receives treatment for a tension headache and sleeplessness, but the doctor advises that she talk to someone about what's bothering her. In a gesture to gain the Vulcans' trust, Archer decides to invite Captain Vanik over for dinner with him, T'Pol and Tucker. The dinner does not go well, however, as Vanik just sits at the table without eating and barely responds to attempts at conversation. Archer gets fed up and abruptly asks why the Vulcans are spying on them. Vanik condescendingly denies the accusation, and Archer send him back to his ship. After Reed and Mayweather blast a crater in the comet's surface, they begin setting up the drilling rig. But the blast shifted the comet's rotation, so Archer orders them to pick up the pace because in two hours they will be exposed to the dangerous heat of the nearby star. On the ship, T'Pol decides to take Plox's advice to relieve her stress by talking about her concerns with someone. In the encrypted letter, T'Pol was given an ultimatum to return to Vulcan immediately or her arranged wedding will be cancelled. So she asks Tucker, the one person who already knows the situation, whether she should honor her people's traditions or her obligation to Enterprise. He tries to convince her to think for herself and do what is right for her, but she insists her family and heritage must take precedence over "personal choice." She acts like her mind is made up, but Tucker is not convinced. Having collected a core sample, Reed and Mayweather are removing their equipment when Mayweather slips back into the blast crater and injures his knee. Their pace is slowed as Reed helps the limping Mayweather back to the shuttlepod, and sunlight begins to break across the horizon. The ice begins fracturing beneath them as they take their final few steps toward the shuttle. They make it inside, but when they fire up the engines, the ice collapses beneath the shuttle and it plummets into a gaping chasm. They are now trapped, so Archer takes the helm of Enterprise to navigate the ship close enough to use magnetic grapplers to retrieve the shuttle. Captain Vanik hails him to offer assistance, but Archer refuses. Tucker manages to hit the shuttle with one grappler, but the eisilium deposits disrupt the maglock and the shuttle drops back down. Since the Vulcans' tractor beam would not be affected by the eisilium, T'Pol convinces Archer that to accept Vanik's help would be to prove him wrong about humans being arrogant and prideful. He concurs, and Reed and Mayweather are rescued by the Ti'Mur. Archer tries to thank Vanik by offering to share the data they collected, but Vanik gives him the usual cold reply, and the Ti'Mur prepares to depart. Tucker asks T'Pol if she's ready to leave with the other Vulcans, but instead of packing, she sends a message to the Ti'Mur to convey to her family, declaring her intention to stay aboard Enterprise. CivilizationMission Date: Jul. 31, 2151 Excitement is brewing onboard Enterprise as the starship enters orbit of a Minshara-class planet with 500 million lifeforms. Visual and acoustic scans reveal a pre-industrial society called the Akaali. Over T'Pol's protestations of protocol, Captain Archer decides the crew should explore the civilization first-hand, rather than use probes. But the mission becomes more critical when neutrino emissions are detected on the surface, indicating an antimatter reactor on a world that doesn't even have indoor plumbing. So Archer sends himself, Ensign Sato, Commander Tucker and T'Pol down to the planet disguised as Akaali to investigate. Split into two groups, the landing team follows their scanners through the night toward the telltale emissions. T'Pol and Sato are disturbed to see that many of the people on the streets of the city are afflicted with lesions. Archer and Tucker determine the antimatter reactor is located underneath a small curio shop, and upon breaking into the shop they find that the entrance to the reactor is protected by an energy barrier. Suddenly a crossbow is trained at them by a striking Akaali woman who accuses them of causing a local plague with their "evening deliveries." T'Pol arrives and stuns the woman with her phase pistol. With dawn arriving, Archer sends the others back to the shuttle while he stays behind with the woman, whom he learns is an apothecary named Riann. When she wakes up, Archer tells her he's an investigator from another city who is as curious as she is about the strange goings-on at the curio shop and how they're related to the epidemic. When the shop opens, Archer and Tucker confront the owner, Garos, mutually realizing each are not of this world. Garos, a Malurian, claims to be an explorer like them who grew fond of the Akaali and chose to stay, and the antimatter reactor is nothing more than a fabrication device for food and clothing. He further claims the plague is caused by an indigenous virus, and Riann's accusations toward him are baseless. Archer is skeptical, so he visits Riaan in her lab with T'Pol. While T'Pol surreptitiously gathers data, Archer learns from Riaan that her brother was one of the first victims of the epidemic, which started shortly after Garos arrived. And suspicious deliveries are taking place at night from Garos' shop to different places outside the city. Later, Dr. Phlox determines from T'Pol's readings that the city's groundwater is contaminated with tetracyanate 622, a toxic compound primarily used as an industrial lubricant, which appears to be responsible for the plague. That night Archer and Riaan watch the curio shop, waiting for one of those deliveries. Their stakeout turns awkwardly romantic when Archer's translator malfunctions and he has no choice but to kiss Riaan to cover while fixing it. But then they see a man hauling crates out of Garos' shop, and they follow him to a forest clearing. They watch as an alien shuttlecraft procures the crates with a tractor beam. Riaan is shaken by these sights, and Archer is about to confess his true identity when they come under attack by the delivery man. Archer fights with the attacker and succeeds in stunning him, in the process undoing his prosthetic disguise to reveal his scaly-gray alien skin. Archer pockets the alien's weapon, shop key and a remote control unit, then explains everything to Riaan as they return to the city. The enter the curio shop, use the remote to disable the energy barrier, and take a stairwell to find a massive underground drilling operation operated by scaly-gray aliens. Archer determines they're mining a veridium isotope, which is used to manufacture explosives, and their drill bits are saturated with tetracyanate. Determined to shut down the operation, Archer tells Tucker to use the transporter to beam out the reactor, once he can disengage the dampening field that envelopes the entire mine. But he and Riaan misread the alien controls and set off an alarm. While a Malurian ship approaches Enterprise and opens fire, Garos confronts Archer in the mine and warns him to leave and never return. As Enterprise evades its assailant, Archer manages to disable the dampening field and escape with Riaan into the city where they get into a phase-pistol fight with the aliens in front of the shocked locals. Meanwhile Tucker tries to get a transporter lock on the reactor while Enterprise fails to fend off the Malurian ship. He gets the idea to beam the reactor into space and fire a spatial torpedo at it, creating an antimatter explosion that disables the attacking ship. On the ground, Riaan uses her scientific prowess and instructs Archer to shoot his phase-pistol into an oil lamp on the street above Garos and his henchmen, exploding it and thus giving Archer the upper hand. Defeated on each front, Garos and his men leave the planet. The Enterprise crew removes all the mining equipment and provides an antidote for the plague, all without the Akaali knowing what's really going on, with one exception: Riaan, who doubts anyone would believe her anyway. Archer shares one last kiss with her before trekking back into the unknown. Fortunate SonMission Date: Unknown Sent by Admiral Forrest to respond to an automated distress call, Enterprise intercepts the Earth cargo freighter Fortunate and finds it badly damaged and not responding to hails. Captain Archer leads an away team to board the vessel, and they are greeted by the freighter's acting commander, first officer Matthew Ryan. Ryan informs Archer that the Fortunate was attacked by Nausicaan pirates, who have been harassing freighters in the sector for years, including the one Ensign Mayweather grew up on. Claiming the distress call was a mistake, Ryan resists Archer's overtures of help, but Dr. Phlox insists on tending to the injured captain. Once Phlox determines that Captain Keene will need two or three days of treatment, Archer talks Ryan into letting Enterprise engineers come aboard the Fortunate to upgrade its defenses. This forces Ryan and another crewman named Shaw to take special precautions to hide their secret--they have a Nausicaan prisoner on board whom they are torturing for information. Later, a proud Mayweather gives Ryan a tour of the impressive new Enterprise. They bond as fellow "boomers" who both grew up on freighters, but Ryan proves to be disdainful toward Mayweather for having left his parents' cargo ship to join Starfleet. Meanwhile on the Fortunate, suspicious activity leads T'Pol to run scans and detect the bio-signs of an injured Nausicaan. Informed of this discovery, Archer confronts Ryan, who confesses they indeed are keeping a prisoner and argues they have every right to. Archer concurs, but counters that he also has a right to remove the improvements made on the freighter. Ryan appears to relent and let Archer and his team see the prisoner, but as he leads them into a cargo module, it proves to be double-cross--Ryan and Shaw trap them in the compartment with a breach in its hull, and detach it from the freighter. The Fortunate then fires upon Enterprise and jumps to warp, escaping while Enterprise rescues the trapped crewmen. Commander Tucker sets out to the repair the damaged long-range sensors so Enterprise can track the renegade freighter, which they figure is after revenge against the Nausicaans. Mayweather approaches Archer and asks him to consider that maybe they should stay out of Ryan's way. But Archer argues that human beings have a code of behavior whether they're Starfleet officers or "space boomers," and Mayweather agrees. On the Fortunate, Ryan succeeds in beating the information he wants out of his prisoner, namely the shield frequency codes for the Nausicaan raider ships. They find the ship that attacked them and chase it to an asteroid where two other Nausicaan vessels are off-loading cargo to a docking station. Ryan orders an apprehensive Shaw to fire weapons, but their plasma bursts fail to penetrate the Nausicaan shields. A counterattack disables their engines and ability to escape, so the crew prepares to fight the Nausicaans face-to-face as they board the freighter to retrieve the captive. Meanwhile, Enterprise has detected the Fortunate's weapons fire and sets course to intercept. As an intense firefight ensues on the Fortunate, Archer hails one of the Nausicaan captains to negotiate a peaceful solution, letting the freighter go in exchange for the hostage. Faced with the superior firepower of the NX-Class Enterprise, the Nausicaan captain agrees to let Archer deliver the prisoner, but he must be quick or he'll "take his chances" with an assault on both ships. Archer contacts Ryan and implores him to listen to reason. Ryan stubbornly refuses to give up his hostage, but then Mayweather speaks up and chastises Ryan for putting all freighter crews at risk to satisfy his thirst for revenge. When the Nausicaan ships start firing, Ryan finally gives in and releases the hostage to the boarding party, and the Nausicaan ships retreat. Ryan is later stripped of his rank by Captain Keene, and Keene confesses to Archer that it'll be hard for freighter crews to get used to seeing the space they've been traveling for three generations get a lot more crowded. Cold FrontMission Date: Unknown Enterprise navigates into a stellar nursery hoping to make contact with some of the alien vessels detected among the colorful gases and protostars. Finding a transport vessel escorting a group of alien pilgrims to the "Great Plume of Agosoria," a protostar which emits an epic burst of energy every 11 years, Captain Archer decides to caravan with the pilgrimage ship, and invites the group for a social dinner onboard Enterprise. Relations fare well among the starship crew and the pilgrims culminating with Commander Trip Tucker giving a guided tour of the Enterprise engineering bay. As the group listens attentively to Trip's oversimplified explanation of the warp engines, one pilgrim silently slips behind a bulkhead unnoticed. He opens a panel and dislocates his limb in order to disconnect a conduit within--he is a Suliban. After the disguised invader rejoins the group, the entire ship is suddenly rocked by a powerful plasma storm within the stellar nursery. Unsuccessfully attempting to steer clear of the storm, Enterprise is repeatedly hit with plasma lighting, severely damaging the warp manifold and starting a disastrous antimatter cascade traveling towards the reactor. Instead of completely destroying the ship, though, the cascade is suddenly stopped dead at the very console the Suliban tampered with moments before. After the jostled pilgrims return to their ship, Trip informs Archer of the recently discovered separated conduit, and that although it's what saved the ship, no one is taking responsibility for its disconnection. Perplexed, a sullen Archer is approached by Crewman Daniels, a steward in the Mess Hall, who reveals he is not really a member of Starfleet, but a soldier from 900 years in the future. Taking Archer to his quarters, Daniels uses a futuristic device to project a holographic "temporal observatory." Daniels claims he was sent to track and stop Silik--the same Suliban whom Archer fought on the Helix during the ship's first mission--from altering history, but he requires a portion of the Enterprise's power and equipment to operate his futuristic tracking technology. Archer discusses Daniel's proposal with a stunned Trip and the ever-skeptical T'Pol, ultimately deciding that in case a "Temporal Cold War" actually does exist, it would be best to give Daniels the aid he needs. Trip and T'Pol help Daniels set up his tracking devices in Engineering and are amazed at his futuristic technology, particularly a device that allows its operator to literally walk through walls. Meanwhile a suspicious Archer attempts to seek out Silik from the group of pilgrims, who have returned to the Enterprise Mess Hall in order to gain a better view of the rapidly approaching Plume of Agosoria. But when Archer returns to his quarters he is ambushed by the awaiting Silik. Insisting someone else is actually the one trying to alter history, Silik claims to be there to stop whomever it might be and needs Archer's help in identifying the unknown soldier. In an attempt to gain Archer's trust Silik confesses to having disconnected the conduit and saving Enterprise, but while Archer denies knowing who Silik is referring to, T'Pol announces over the com that Daniels' modifications in Engineering are complete, which unwittingly provides Silik with the information he required. No longer needing him, Silik stuns Archer into unconsciousness. While waiting for Archer to arrive, Daniels' tracking device alerts him to Silik's presence within Engineering, and he insists Trip and T'Pol immediately leave to bring reinforcements to help contain Silik. As the two comply and leave Engineering, they witness Silik murder Daniels without hesitation, then use his genetically enhanced camouflaging ability to disappear from sight. Awakened by Dr. Phlox, a sore Archer orders every outer door and hatch sealed, and security posted on all decks to prevent Silik's escape. Then confirming his suspicion, Archer takes T'Pol into Daniels' quarters and discovers that the device Daniels used to project the Temporal Observatory has been stolen, deducing it was probably Silik's mission in the first place. Silik is detected by Ensign Hoshi Sato as he attempts to bypass the lockout codes for Launch Bay One, while Trip helps Archer by giving him the phasing device he witnessed Daniels use earlier. Archer uses it to walk through a bulkhead wall, catching Silik by surprise, when suddenly both men are violently rocked as Enterprise experiences heavy plasma turbulence from the much anticipated Plume of Agosoria. Silik seizes the moment to escape inside the Launch Bay, quickly followed by Archer, who, rather than letting Silik have it, opts to shoot Daniels' device out of Silik's clutched grasp. Seeing the device is destroyed, Silik camouflages himself and flees, gaining enough time to open the Launch Bay doors. Holding on to a handrail as the ensuing vacuum decompresses the bay of air, Archer watches as Silik steps to the edge of the opening and jumps out of the ship headlong into the cloudy depths of the stellar nursery. Saving himself from being sucked into space after Silik, Archer climbs into a control room and repressurizes it so he can breathe again. T'Pol comes over the com, requesting to follow Silik who has just been picked up from space by a Suliban cell ship. Archer denies T'Pol's request, opting to let the conniving Silik go as he failed to get what he came for anyway. Before retiring to bed, the exhausted Archer orders Daniels' quarters to be sealed off indefinitely, as a safeguard against any other unknown powerful and mysterious devices that may lie within. Silent EnemyMission Date: Sep. 1, 2151 The Enterprise crew is in the process of deploying the second in a series of subspace amplifiers that will allow better communications with home, when an unidentified ship drops out of warp. Captain Archer hails the vessel, but it ominously refuses to respond and just warps away. T'Pol dismisses the "silent treatment" by stating that not every species has motives that can be understood in human terms. So Archer turns his attention to a more pressing concern--doing something special for Lt. Malcolm Reed's upcoming birthday. Archer breaks in the new subspace amplifiers by calling Reed's parents on Earth in hopes of learning his favorite food. He's a bit surprised to learn during the awkward conversation that the lieutenant's own parents don't know what he likes to eat. So the captain gives a reluctant Ensign Hoshi Sato the "mission" of discovering this bit of information about Reed in time for his birthday. Without warning the alien ship returns, scans Enterprise, fires weapons and immediately goes to warp again. No one is hurt, but the ship barely escaped serious damage. His frustration growing, Archer wonders aloud to T'Pol why there are so many hostile aliens in deep space. He decides to return Enterprise home so it can be fitted with phase cannons, which were never installed because the ship left spacedock prematurely. Reed and Commander Tucker object, insisting that their own crew can build the phase cannons as proficiently as the engineers at Jupiter Station. But Archer orders the ship to turn around anyway. In the meantime, though, Reed and Tucker are granted permission to get the prototype cannon already on the ship up and running, and build two more from scratch, so they put their team on double shifts to try to finish the job en route. Meanwhile, Hoshi pursues her "secret mission" by speaking with Reed's best friend, his sister and various other relatives, all to no avail. Heeding T'Pol's suggestion to take a more direct approach, Hoshi sits with Reed in the Mess Hall and casually prompts him for what he likes to eat--causing Reed to think she's asking him for a date. Hoshi retracts in embarrassment, but it's quickly forgotten as the "shadow" ship arrives again and attacks, this time knocking out warp drive, main power and tactical systems. Now that Enterprise is adrift, a shuttle emerges from the alien ship and docks itself in Launch Bay 2. Two bizarre-looking spindly aliens board the ship and roam its corridors. Archer leads a couple of security guards to investigate, and they find the aliens standing over two paralyzed crew members, invading their bodies with some kind of energy emanating from their hands. Archer fires his phase-pistol at an alien twice, but it appears to have a shield around its body that absorbs the beams. The aliens walk away impassively, and the guards pursue while Archer contacts Sickbay. But the invaders quickly leave the ship, and when their shuttle docks with its mothership, the aliens fire again and jump to warp. This time they damage Enterprise's port nacelle and cause it to vent plasma. As Dr. Phlox stabilizes the victimized crewmen in sickbay, Archer realizes they are overpowered by the aliens and need help. Reluctantly, Archer orders Hoshi to contact the Vulcan High Command for help, but then learns that both of their subspace amplifiers have been destroyed, effectively cutting off all communications. Tensions run high as the crew scrambles to restore impulse power and then warp, and also to arm the phase cannons. Reed convinces Tucker that drawing power from the impulse engines for the cannons is an acceptable risk, and the ship prepares to test the new weapons on a nearby moon. During the test a massive unexpected power surge destroys a huge chunk of the moon and overloads the relays on several decks. Investigating the cause of the surge, the crew discovers a strange device installed in the launch bay where the aliens boarded. Scanning it, T'Pol discovers the device is not only responsible for the surge, but has tapped into every system onboard to effectively "spy" on the ship. Archer therefore speaks into a visual interface, assuming the aliens can see him, and angrily announces that humans don't give up easily. Then he destroys the device. While things are quiet, Hoshi visits Dr. Phlox, still trying to glean Reed's favorite food. Phlox recalls from Reed's medical records that he has been taking regular injections to counter an allergy to bromelin, a plant enzyme found in, among other things, pineapple. That's all she needs. Soon after, the alien ship comes back and sends a transmission: they have taken Archer's visual message to them and re-constructed it to state, "You are defenseless... prepare to surrender your vessel." Enraged, Archer orders Reed to fire both forward phase cannons. He does, but the alien ship's shields completely deflect the energy beams. Remembering the massive firepower from the former power surge, Archer orders Reed to recreate the surge and fire on the ship again, despite the damage it will cause to Enterprise. He does, and the resulting blast disables the aliens' shielding. Reed immediately fires two spatial torpedoes, which punch a significant hole in their ship. As it vents plasma, the alien ship turns and leaves. Confident their foe has retreated for good, Archer decides not to resume course for home. As Reed, Tucker and the captain celebrate their victory over drinks in the Armory, Hoshi interrupts to present Malcolm with a birthday cake. Malcolm cuts into the cake and, realizing it's pineapple, wonders how on Earth they knew that was his favorite. Dear DoctorMission Date: Unknown Now that the Enterprise crew is communicating regularly with Earth, Hoshi observes that Dr. Phlox is getting more letters from home than anyone else. Phlox has been corresponding with a human medical colleague named Dr. Lucas, who is now serving on Phlox's home planet Denobula. In his letters Phlox shares his observations of human behavior during their first deep space venture, and he mentions his growing relationship with Ensign Cutler, whom Phlox is mentoring to be a part-time medic and who he suspects is romantically interested in him. Phlox is called on to treat two alien astronauts rescued from a disabled pre-warp craft. The astronauts reveal they are from a planet called Valakis, and have been traveling in space for over a year searching for technology to develop a cure for an epidemic that is slowly killing their people. The Valakians appeal to Captain Archer to allow Phlox to help them, and without objection from T'Pol, Archer agrees and sets course for their world. In a letter to Dr. Lucas, Phlox expresses the overwhelming feeling of taking responsibility for 50 million patients, but he is struck by the human desire to help others. Archer, Phlox, T'Pol and Hoshi visit a Valakian hospital and learn more about the epidemic and their unsuccessful attempts to treat it. They also learn there's a second humanoid species indigenous to the planet called the Menk who are less evolved than the Valakians but are very hard and loyal workers. The Menk have never contracted the disease, so Phlox begins his research with their immunity system, and he recruits Cutler to assist him. On a personal note, Phlox tells his pen pal that the affection Cutler is showing toward him is leaving him perplexed, and he goes so far as to ask T'Pol for advice. Predictably, T'Pol thinks humans lack the emotional maturity for interspecies relationships. Meanwhile, Archer is getting pressured by Esaak, the director of the Valakian clinic, for a progress report, so he calls Phlox into his Ready Room. Phlox reveals that the illness is not viral or bacterial, but genetic--the proteins that bind the Valakian chromosomes are deteriorating and have been doing so for thousands of years, but the rate of mutation has accelerated over the last few generations, and Phlox projects that the Valakians will be extinct in less than two centuries. Archer wants to know if a cure is possible. Phlox believes that the Menk immunity could be the key, so he sets out to study them further. With Hoshi and Cutler's assistance, Phlox visits a Menk village to run some tests and take blood samples. The relatively primitive Menk are cooperative, and one helper named Larr even begins to learn English just by listening to the visitors. Cutler and Hoshi start to suspect that the Menk are being exploited by the Valakians, even though the two species have developed a peaceful symbiotic relationship that seems to work. And after Larr organizes the blood samples in a sophisticated way, it becomes apparent that the Menk are more mentally evolved than they've been given credit for. Phlox tries to appease Cutler's concerns by pointing out that alien cultures have different ways. As an example Phlox addresses Cutler's apparent attraction to him, revealing that he already has three current wives back home, which is perfectly normal for his culture. Taken aback, Cutler admits her interest in him, but she doesn't want to be wife number four, only a friend. Meanwhile in the Valakian hospital, Archer visits one of the rescued astronauts, who insists that if Phlox can't cure them the Valakians need to acquire warp engines immediately to seek help elsewhere. This request puts Archer in a very uncomfortable position. Back on Enterprise, Archer relates the astronaut's request for warp drive to T'Pol, ironically beginning to understand how the Vulcans must have felt toward humans 90 years ago. Later in Sickbay, Phlox makes a very troubling discovery. Meeting up in the Mess Hall, Archer asks Phlox if he's found a cure. The doctor says that even if one could be found, it may not be ethical to administer it, because such a cure would interfere with nature. Based on study of their genome, the Menk show evidence of an evolutionary awakening, and have the potential to become the dominant species on the planet, which won't happen as long as the Valakians are around. Archer counters that they have a moral obligation to help people who are suffering, despite theories of what may happen thousands of years hence. But then Phlox reveals that he already has the cure. Suddenly Archer is faced with an enormous dilemma. After spending the entire night reconsidering, he decides Phlox is right, and makes a decision that goes against all his principles. But he realizes that in the lack of some sort of directive telling him what he can and cannot do out in space, he has to remind himself that they're not out there to play God. He and Phlox deliver medicine to the Valakians to help ease their symptoms, perhaps long enough for them to find a cure on their own, but once again Archer has to reject their request for warp technology. Phlox closes his letter to Dr. Lucas saying that he's gained a new respect for Archer. But his heart is heavy so he takes Ensign Cutler up on her offer to be a friend. Sleeping DogsMission Date: Unknown Hoshi's target practice with Reed is interrupted when Enterprise drops out of warp to investigate a Class-9 gas giant. A probe is launched into the planet's massive atmosphere and to the crew's surprise, it detects a disabled alien vessel with several bio-signs aboard. T'Pol, Reed and Hoshi are dispatched in a shuttlepod to investigate. When they board the "shipwreck," Hoshi recognizes the writing on the bulkhead--it's Klingon. They immediately draw their weapons and search for the survivors. Entering the dark, spooky bridge, they find several unconscious Klingons. T'Pol recommends leaving before they come to, because the Klingons would kill them rather than face the dishonor of being rescued. But Reed refuses to leave without helping. When they contact Enterprise, Archer decides to give them 20 minutes to see what they can do, because in about half an hour they'll sink to a point where the atmospheric pressure will exceed the shuttlepod's tolerance. Soon after, though, the boarding party is ambushed by a Klingon woman who managed to escape unconsciousness. The Klingon then bolts for the airlock hatch and escapes in the shuttlepod, stranding the three crewmen on the doomed vessel. The bridge crew sees the shuttlepod approach, and upon hailing it they hear a Klingon voice. The woman, Bu'kaH, is calling her people for warships, declaring that Enterprise has attacked them. Enterprise captures the shuttlepod with the grappler and brings it aboard. Bu'kaH won't be taken easily, though--she puts up a fierce struggle before being knocked out by a phase-pistol. Meanwhile the stranded party decides their only course of action is to restart the Klingon ship's engines and pilot it out. However, using Hoshi's linguistic skills to read the instruments, they realize they're dead in the water. And Archer's plan to bring Enterprise down for a rescue hits a snag when the shipwreck falls to a depth even the starship can't withstand. In Sickbay, where Bu'kaH is now awake but restrained, Dr. Phlox determines there's a neurotoxin in her bloodstream that will kill her in a day or two. Apparently she escaped unconsciousness because she hid in a cold place on her ship, delaying the effects of the toxin. Archer asks Bu'kaH for her guidance in getting her ship restarted, but the belligerent Klingon accuses him of raiding her vessel and poisoning her crew. Meanwhile Mayweather and Tucker search the Vulcan database and learn the Klingon ship is a Raptor-class scout vessel--it has a very thick hull, but it won't hold up forever under the pressure it's in. Tucker has the idea to reinforce a shuttlepod with duratanium braces in order to mount a rescue. Archer puts him on the task while telling Mayweather to keep an eye out for other Klingon ships. On the Raptor, Hoshi finds a log entry from the ship's captain, which reveals the Klingon crew was fighting a race called the Xarantines and hid in the gas giant to make repairs but the captain did not know why the crew was falling ill. The team also learns the port fusion injector is damaged, so they set out to find engineering. As Reed works there, he becomes dehydrated. Hoshi and T'Pol look for the galley to find water, but instead come across live targs and other Klingon food including a delicacy of live worms called gagh. As Hoshi's anxiety rises, T'Pol takes her hand and guides her through a mental exercise that calms her down. But then the ship shudders as the hull begins to buckle. Running out of time, Hoshi suggests trying the weapons, and Reed concurs. Meanwhile Archer approaches Bu'kaH again, this time using some Klingon reverse psychology. After informing her that her crew was infected by a toxin in the Xarantine ale they drank--part of the spoils of a raid--he convinces her that she would be letting her crew die a very dishonorable death if she didn't cooperate. She reluctantly lets him take her on the reinforced shuttlepod toward her ship, along with an antidote to the neurotoxin. On the Raptor, Reed is launching the ship's torpedoes one or two at a time in an attempt to stop its descent, but not having much success until Hoshi bravely proposes they fire all remaining six torpedoes at once. The risky tactic works--the ship takes damage, but the shockwave pushes it to a tolerable altitude. Archer and Bu'kaH board the Raptor and he coerces her to work with his crewman until the engines are fixed. The job is done just in time for Archer's team to return to Enterprise before two more Klingon ships arrive. They get a hail from the recuperated Klingon captain, but instead of saying thank you, he orders them to surrender. Archer faces him down, pointing out his ship is weakened and he's fresh out of torpedoes, and he better take what honor he has left and go home. The Klingon obstinately relents. T'Pol, Hoshi and Reed now get to relax in the decon chamber, happy to be away from the smell of a Klingon vessel. Shadows of P'JemMission Date: Unknown Admiral Forrest learns from Ambassador Soval that the sacred Vulcan monastery at P'Jem has been destroyed, a result of Captain Archer's discovery of a surveillance station beneath the sanctuary and his sharing the finding with the hostile Andorians. Blaming both Archer and T'Pol for the incident, the Vulcan High Command decides to remove T'Pol from her position on Enterprise, and arranges to send a ship to take her back to Vulcan. Upon delivering the news of her reassignment, Archer is disturbed with T'Pol's nonchalant attitude towards her imminent departure. But since she has two days left as part of his crew, he asks her to accompany him on a trip to the capital city of Coridan, a planet already familiar with Vulcans but not humans. Piloting a shuttlepod to the planet's surface, Archer and T'Pol suddenly come under attack by an unidentified aircraft and are taken prisoner. Held inside an old shanty in an unknown location, Archer learns their captors are Coridan rebels who are mounting a coup against the current government, which is kept in power by the Vulcans. While Archer and T'Pol struggle unsuccessfully to escape their restraints, Commander Tucker is informed by the Coridan Chancellor that the kidnapping is the work of a radical faction who must not be negotiated with, but that the government is doing everything in their power to find the crewmen. Tucker won't sit on his hands, though, so he orders the crew to run scans for the shuttlepod. Just when they locate it amidst a "shantytown" just outside the capital, they are hailed by Traeg, one of the abductors, who demands weapons in exchange for the hostages. While Tucker and Reed consider their best course of action, the Vulcan ship Ni'Var arrives a day early to pick up T'Pol, but then learns of the kidnapping from Tucker. Visiting Enterprise to discuss the situation, the Vulcan captain, Sopek, opts to mount a quick, decisive rescue mission, advising the human crew to stay out of the way. This worries Tucker and Reed, so they discreetly take a shuttlepod to the surface. As they search the Coridan shantytown for their crewmates, they are themselves ambushed and kidnapped. It turns out their captors are Shran and Tholos, two of the Andorians they came to blows with at P'Jem, and they actually abducted Tucker and Reed for their protection. Shran explains that the Andorians are in league with the Coridan rebels, supporting their fight against the Vulcan-backed government, a government he claims to be corrupt. But since the P'Jem incident, Shran has lost sleep over feeling indebted to Archer, so he wants to secure the captain's freedom from the rebels. Shran and Tholos have a plan to break Archer and T'Pol out of the rebel compound, but they would be vastly outnumbered, so they let Tucker and Reed have their weapons back and come along. The humans and Andorians work together to overcome the guards and infiltrate the rebel compound. Just when they are about to reach Archer and T'Pol, the place is also raided by heavily armed Vulcan commandos, led by Sopek. Suddenly the Enterprise crewmen and Andorians are caught in massive crossfire between the Coridans and the Vulcans. But Tucker and Shran manage to slip by and reach Archer and T'Pol. After helping to untie the hostages, Shran gives Archer back the scanner that contained the incriminating evidence from P'Jem--his debt is now repaid in full. The Vulcans overpower Traeg and the other Coridan rebels and are then met by the humans and the Andorians. While the Vulcans and Andorians face off in intense distrust, weapons trained on each other, Traeg regains consciousness and aims a gun at Sopek. T'Pol immediately throws herself at Sopek and takes a plasma bullet in her flank. After the Andorians return fire and put Traeg down for good, Archer takes the severely injured T'Pol in his arms, refusing to turn her over to the Vulcans, and leads his crewmates back to the shuttlepod. While T'Pol is treated by Dr. Phlox in Sickbay, Sopek visits and learns the prognosis is uncertain. Archer appeals to Sopek to let her have a second chance, given her heroic sacrifice. He agrees to bring the matter up with the High Command and leaves. When T'Pol awakens, Archer tells her the odds are pretty good she'll be on Enterprise a while longer. Shuttlepod OneMission Date: Nov. 9, 2151 Commander Tucker and Lt. Reed have been on a mission to test the targeting scanners on Shuttlepod 1, requiring them to fly the craft at least 20,000 kilometers from Enterprise. During their trials they experienced an unusual jolt that disabled their sensor array and com system, forcing them to return early to the asteroid field where Enterprise has been engaged in a mapping project. Upon arriving at the rendezvous point, the two men are shocked to find a field of debris on an asteroid's surface, including a hull fragment that is unmistakably a piece of Enterprise. Meanwhile Enterprise is actually transporting a group of Tesnians back to their homeworld after their ship was mysteriously destroyed in the asteroid field. The Tesnian ship was attempting to dock with Enterprise when it went out of control, tearing off the Enterprise launch bay door and crashing into the asteroid. Fortunately the crew escaped, and Captain Archer expects to reach Tesnia in enough time to get back to the rendezvous point before Tucker and Reed return. T'Pol hypothesizes that the damage was caused by a micro-singularity, which Archer dismisses as a Vulcan myth. Under the belief that the wreckage is the remains of Enterprise, and with sensor and com systems off-line, Tucker and Reed can only assume the worst, that their crewmates are dead. With only 10 days of air, Tucker decides to set course for Echo III, the nearest subspace amplifier, grimly accepting the fact that at the shuttlepod's sublight speed they will never get a distress beacon out in time to be rescued, but at least Starfleet will know what happened. En route Tucker tries in vain to restore the pod's systems, while Reed spends hours logging letters to family and old girlfriends saying goodbye and tying up loose ends in his life. The two men get on each other's nerves as Tucker's hope that they will somehow be found alive clashes with Reed's more "realistic" pessimism. With nine days of oxygen left, Tucker insists they get some rest. Reed finds himself in Sickbay, with T'Pol seductively congratulating him for his heroics, but unfortunately it's just a dream, which he's torn from as he's awakened by the noise of the receiver Tucker just repaired. Suddenly the pod jolts--the same kind of jolt that knocked out their sensor array earlier--and air starts escaping into space. Using nitrogen gas to find the tiny leaks and leftover mashed potatoes to temporarily seal them, they realize whatever hit them went clear through the pod. And on its way out of the cabin, it was kind enough to rupture one of the oxygen cylinders, leaving them with less than two days of air. Using valve sealant to permanently fix the cabin leaks, they wonder how such a tiny object could penetrate the skin of the pod that's designed to withstand meteors five times that size. Then Tucker realizes they can buy another half day of air by diverting power from the temperature regulator to the atmosphere recyclers, so the men opt to endure freezing cold. On Enterprise, T'Pol presents evidence to Archer that the Tesnian ship indeed was struck by a micro-singularity, because three of these "tiny black holes" also collided with the polarized Enterprise hull, but dissipated on impact. Though skeptical of her theory, Archer decides it would be dangerous for the shuttlepod to enter the asteroid field again, so he orders T'Pol to hail Tucker and Reed to set a new rendezvous point. Meanwhile, under the stress of extreme cold, the two stranded officers argue over their respective attitudes toward their plight, Tucker accusing Reed of being a "grim reaper" and Reed accusing him of "treacly optimism." But they do come together in a toast for the brave men and women of the Starship Enterprise. As they huddle together under a blanket with a bottle of Kentucky bourbon, they hear a crackling voice on the receiver--it's Hoshi, giving them new rendezvous coordinates. Enterprise is okay! The bad news is, they're still two days away and the pod only has only a day's worth of air, and with the transmitter still out, there's no way to tell them to get there sooner. Desperately trying to figure out what to do, such as finding ways to extend their air supply, Reed and Tucker realize the math is just not on their side. So their only course of action is to attract the starship's attention to get them to go to high warp. At Reed's suggestion, Tucker agrees to jettison the pod's impulse engine rigged to self-destruct, causing an explosion that they hope will show up on T'Pol's viewer. But doing so leaves them adrift, and they go hours without knowing if their message got through. Finishing off the bourbon with ten hours of air left for two people, Tucker decides to double the odds of one of them surviving, so he climbs into the airlock to seal himself off, but Reed tries to argue him down and even points a phase-pistol at him--he'd rather Enterprise find both of them dead than one, but he's become hopeful things will work out. Tucker relents, and the two men sit side by side in the cold, waiting and shivering. Reed opens his eyes to find himself in Sickbay, with Archer, Phlox and T'Pol informing him he's suffering from hypothermia, but was rescued with only two or three hours of air left. Reed wonders if T'Pol has something to say to him about "heroics," but she doesn't--this isn't a dream. He turns to the still-unconscious Tucker and acknowledges his fellow officer as his friend. FusionMission Date: Unknown En route to exploring the Arachnid Nebula, the crew of Enterprise is hailed by a civilian Vulcan ship. The ship's captain, Tavin, reveals that his vessel is in need of repairs. Archer offers to help, provided the Vulcans don't mind tagging along for the exploration of the nebula. While the Vulcan engineer, Kov, and Commander Tucker work together to repair the ship, Archer and T'Pol host Tavin and one of his crew, Tolaris, for dinner. Over the course of the meal, Archer and T'Pol are shocked at the emotionally pleasant and open nature of their guests. Tavin explains that he and his crew are referred to as "V'tosh ka'tur" ("Vulcans without logic") by the Vulcan elders. He clarifies that they are on a pilgrimage to explore and incorporate their emotions, to find a balance between emotion and logic. After dinner, Archer discusses the visitors with T'Pol, wondering why she seems to be avoiding them. T'Pol confesses that she is skeptical of Tavin's quest, saying that attempting to re-integrate emotions into the Vulcan psyche is dangerous. Archer disagrees, and gently suggests that perhaps T'Pol should spend more time with her brethren before she judges them. Later that night, T'Pol encounters Tolaris in the Mess Hall. She is surprised to find that he displays formidable intelligence, presenting convincing arguments for his experiments with emotion. The next day, T'Pol and Tolaris work together in the Vulcan Astrometrics Lab, studying the nebula. Tolaris continues to explain his ideas behind re-integrating emotions, and, basing it as a scientific experiment, suggests T'Pol forego her nightly meditation. Her dreams, he insists, will be much more interesting. That night, T'Pol takes Tolaris' advice and does not meditate before bed. As Tolaris predicted, her dreams are quite interesting ... and provocative. In fact, T'Pol's sensual dream involves none other than Tolaris himself! Disturbed, T'Pol pays a visit to Dr. Phlox, who gives her a minor injection and advises her not to give up on Tolaris' techniques--but perhaps she should take things a bit more slowly. As T'Pol attempts to deal with her emerging emotions, Archer receives a transmission from Admiral Forrest, informing him that Kov's estranged father is dying, and wishes to make peace with his son. Archer approaches Kov about the matter, but Kov is reluctant to speak with the father. Knowing that Trip and Kov have become close, Archer enlists his chief engineer to convince Kov of the importance of the matter. Kov appreciates their efforts, but insists that he and his father said good-bye a long time ago. Meanwhile, Tolaris convinces T'Pol to allow him to guide her through her emotional awakening. Later, in T'Pol's quarters, he explains that he will use a "mind meld," an ancient technique that will allow the two Vulcans to share their thoughts and memories. As Tolaris places his hands on her face, T'Pol finds herself settling back into her dream from the night before. As T'Pol's emotions swell, she reaches an uncomfortable point and wishes to end the mind meld. Tolaris refuses, and gets angry when T'Pol tries to break the meld. T'Pol is finally forced to violently tear herself away from him, leaving them both heavily stunned from the mental trauma. Desperately trying to control her feelings of mental violation, T'Pol forces Tolaris to leave. The next day, Archer confronts Tolaris about assaulting T'Pol. Tolaris tries to dismiss the matter, saying that T'Pol simply panicked during their mind meld. Eventually, Archer goads Tolaris into losing control--the enraged Vulcan throws Archer across the room. Having proven that Tolaris is a dangerous man, Archer firmly suggests that the Vulcans take their leave of Enterprise. Before they set off, however, Kov reveals that, thanks to Trip's persistence, he has contacted his father. As the Vulcans leave Enterprise, Archer pays the recuperating T'Pol a visit in her quarters. The Sub-commander has returned to her meditating--she feels that she will eventually recover, but confesses that she envies the human ability to dream. Rogue PlanetMission Date: Unknown Captain Archer is eager to investigate the dark surface of a "rogue" planet--one that has broken out of its orbit. Due to hot gas venting from the planet's interior, small oases have formed, and scans show a surprisingly large number of varied life forms within them. Lieutenant Reed also picks up a power signature--apparently, there is an alien ship on the surface, but it is unresponsive to hail attempts. Archer takes an away team consisting of T'Pol, Reed and Hoshi to the thick, black jungle of the planet's surface. Using their scanners and nightvision technology, the team locates an alien campsite. Archer sends T'Pol and Reed to check out the alien ship, while he and Hoshi stay at the campsite in case the aliens return. As Reed and T'Pol investigate, they are suddenly ambushed by two camouflaged alien hunters. The hunters, however, appear to realize that the two officers are not a threat, and take them back to the campsite. They return to find Archer and Hoshi getting along with the hunters' leader, a man named Damrus. Over dinner, the team learns that these hunters, the Eska, have been coming to the planet to hunt for nine generations. Interested in learning more about their hunting technology, specifically how they managed to evade his sensors, Reed requests to join the Eska on one of their hunts in the morning. Although reluctant at first, Damrus relents and allows Reed to join them. Reed and Hoshi return to Enterprise to put together some camping gear, and Hoshi remains onboard while Trip takes her place on the planet. While everyone turns in for the night, Archer remains by the campfire to enjoy the fresh air and the stars, and soon falls asleep outside. He is awakened by a strangely familiar female voice calling his name from somewhere just outside the camp's perimeter. Hearing a soft rustling from within the jungle, Archer finds himself strangely drawn to the voice, and steps into the blackness to investigate. He finds nothing and quickly questions whether he imagined the voice, until he turns around to find a beautiful, oddly familiar woman mere feet from his side. She is almost glowing, bathed in an ethereal light. Unfortunately, as soon as Archer turns the harsh glow of his flashlight onto her, she vanishes into the jungle as though she were never there. Returning to the camp, Archer informs everyone of what happened, but the crew and the hunters seem to believe he imagined the incident. The next day, Reed gears up to hunt with the Eska, while Archer, T'Pol and Trip head off to explore some nearby steam vents. During the hunt, Damrus and one of the other hunters, Burzaan, split off to check out something they call a "wraith," while Reed and the third hunter, Shiraht, continue into the jungle. Meanwhile, Archer spots the mysterious woman again, and follows her. This time, the woman speaks to him, asking for help. Before Archer can figure out what she means, Trip and T'Pol approach, frightening the mysterious woman away. When the three officers return to camp, they find the Eska tending to Burzaan, who was injured during the hunt. Archer offers to have Dr. Phlox take a look at Burzaan, and though Damrus is initially reluctant, he finally accepts Archer's assistance. While Phlox tends to Burzaan, Archer returns to the oasis he visited earlier with T'Pol and Trip, hoping for another glimpse of the mysterious woman. She finally appears, and Archer learns that she is a telepathic shape-shifter, and that her kind is being hunted by the Eska for sport. They need Archer's help to survive. Enraged, Archer returns to camp to find his away team and the Eska--thanks to Dr. Phlox, Burzaan is healed. That night around the campfire, Archer plays coy in order to gain more information from the Eska. The hunters admit that the prey they've been hunting are shape-shifters--the Eska call them "wraiths." The Eska also admit that they have learned how to take advantage in the hunt: the wraiths emit a chemical signature when they're afraid, and the Eska scanners have been modified to detect that signature. Returning to Enterprise, Archer shares his outrage with the crew, and asks Dr. Phlox if there's a way to mask the wraiths' chemical signatures, shielding them from the hunters' scans. As he has a wraith cell sample taken from Burzaan's wounds, Phlox believes he can find a way. While he's waiting for the results, Archer discusses his mysterious woman with Trip. He brings up a Yeats poem his mother used to read to him, about a man who catches a fish that turns into a beautiful woman, then disappears. The man spends the rest of his life searching for the woman, for his vision of perfection, but never finds her. Archer believes the woman is his own visualization of the woman from the poem. As he thinks about this some more, Archer is informed that Dr. Phlox has made progress. Later, the Eska pursue a wraith down on the planet. As they corner it, the hunters start firing on the wraith in order to scare it into releasing its telltale chemical. Nothing happens, and then the wraith escapes, melting into the jungle. Realizing they no longer have the upper hand, the beaten hunters return to their ship and leave the planet's surface. When they're gone, Archer has a final conversation with the mysterious woman, who thanks him for the masking agent. Archer wonders why she chose to appear to him as the woman from the poem. She simply smiles, bids him farewell, and reminds him to never stop seeking what seems unattainable. AcquisitionMission Date: Unknown When the entire crew is rendered unconscious, a quartet of large-eared, bickering thieves invades Enterprise. These plunderers, the Ferengi, are determined to make off with everything that's not bolted down. Meanwhile, Trip awakens after a long stint in the decon chamber and senses that something's not right on the ship. After spotting the thieves in action, Trip does his best to stay hidden and formulate a plan. The Ferengi awaken Archer by using a hypospray, and proceed to interrogate him about the location of the ship's vault. Quickly ascertaining that the Ferengi's primary emotion is greed, Archer uses this against them while trying to stall for time. Unwilling to strike a deal with Archer, the Ferengi leader, Ulis, takes two of his crew with him to search for the elusive vault, leaving his cowardly cousin, Krem, to watch over Archer and load the stolen goods onto the Ferengi ship. Using the power of suggestion, Archer cautiously plants a seed in Krem's mind--perhaps he should stop taking orders from his cousin and start thinking for himself. Krem ponders this as he shackles Archer to the wall and goes off to get the captain some food and water. Seizing the opportunity, Trip, who has been watching the whole time, goes to Archer and attempts to free him. He is unable to get the shackles off, but Archer has enough time to outline a plan for escape. Trip heads off to Launch Bay Two, where he finds the hypospray the Ferengi used to resuscitate Archer. He manages to wake T'Pol, but there isn't enough vaccine left to revive anyone else. After Trip explains the situation to her, T'Pol ascertains that an artifact Trip brought back from a recent lunar survey must have been placed there intentionally--it released some kind of gas when she opened it, knocking out the crew. Moving out of sight, T'Pol keeps an eye on the Ferengi intruders via a monitor, while Trip mysteriously places a mag-lock on the Bio-Matter Resequencing hatch. Meanwhile, tensions are running high among the thieves. As they bicker, T'Pol sets off several alarms, causing the Ferengi to become extremely agitated and suspicious of everything and everyone ... including each other. Satisfied, T'Pol moves out to regroup with Trip. Trip, however, is spotted by one of the Ferengi and captured. The thieves take Trip to Launch Bay Two, where he is reunited with Archer. The two men pretend to be at odds, playing off of one another as if they are greedy Ferengi themselves. Eventually, Trip strikes a deal with Ulis, and convinces the Ferengi to allow him to lead the thieves to the vault. With three of the Ferengi off with Trip, Archer is left to deal with Krem. Faking a back injury, Archer convinces Krem to continue loading the cargo onto Ulis' ship himself. When he gets to the Ferengi bridge, Krem is surprised to find T'Pol waiting for him--she claims to be a prisoner of the humans, and begs Krem to take her away. Using her feminine charms to soothe Krem, T'Pol expertly performs the Ferengi technique known as "oo-mox" ... and then applies an effective nerve pinch, rendering Krem unconscious. After arming herself with a phase pistol, T'Pol moves out quickly. Meanwhile, Trip has led the Ferengi to the Enterprise "vault"--the Bio-Matter Resequencing hatch, equipped with the mag-lock. The greedy Ferengi all jump into the "vault" at once, not trusting each other with the "treasure." Once inside the chamber, they find nothing but an empty room ... until T'Pol jumps out from her hiding place and takes out all three of them with her phase pistol. Later, the Enterprise crew is revived, and the Ferengi thieves are forced to put back all of the stolen equipment. Though the crew hasn't learned much about this mysterious alien race--not even their name or where they come from--Archer warns them never to approach a Starfleet vessel again. He does, however, give Krem a chance to prove himself--the Ferengi takes command of Ulis' ship and heads out with his fellow thieves in shackles. OasisMission Date: Unknown Archer, Tucker and T'Pol partake in a spicy dinner with an exotic alien trader named D'Marr, discussing with him their needs for raw materials to patch up Enterprise. In exchange for a few kilograms of an Earth beverage called "coffee," D'Marr reveals the location of an old vessel that crash-landed years ago on a nearby planet, a shipwreck that no one else has salvaged because it's "haunted." The crew locates the derelict ship and goes to take a look, joking that maybe they should calibrate their sensors for ghosts. Breaking into the spooky wreckage, Tucker and T'Pol look for engineering while Archer and Mayweather try to find clues as to what happened to the ship. As Tucker uncovers dilithium crystals he says are in perfect shape, T'Pol sees the reflection of a humanoid figure, who disappears immediately when she turns. T'Pol reports that someone is there, despite the fact that scanners show no bio-signs. She and Tucker spot the figure again and follow him, but find themselves at a dead end. Tucker uses his phase-pistol to cut open the bulkhead, and they discover a lush airponics bay behind it--hidden to their sensors by a dampening field. Exploring the oasis, Tucker is stopped dead in his tracks by an attractive humanoid woman, who immediately rushes away. Tucker and T'Pol chase her into a cargo bay, where they come face to face with 18 aliens pointing weapons at them. Archer and Mayweather join their crewmates and speak with the Kantare, who inform the team they were a supply ship who came under attack nearly three years ago from unknown assailants and forced to make a crash landing. They didn't send out a distress call for fear the raiders would find them and finish them off, so they opted instead to hide behind the dampening field. Tucker believes he can get their ship flying again, and the Kantare hesitantly agree to the help. While Tucker is working in their engineering section, he is startled once again by the young woman he encountered in the airponics bay, whose name is Liana. She is the daughter of Ezral, the ship's engineer, and she gives Trip some advice about the ship's systems. Her mother, Maya, tries to keep her away from Tucker, but Liana is intent on getting to know the human and learn about his world. As Tucker makes progress on the engines, the ship's captain, Kuulan, asks him and T'Pol to help repair the computer core's optronic relays. Tucker needs to get some diagnostic gear from Enterprise, so he asks Liana to come with him. Her father initially forbids it, but she promises "not to say anything." Meanwhile on the starship, Archer, Reed and Mayweather examine a schematic of the Kantare ship and find discrepancies in their story--for instance, no indications of damage from weapons, and the fact that the airponics bay is not big enough to feed all those people. Archer decides to take a look at a data module they recovered earlier. Tucker is giving Liana a tour of Enterprise when he's called to the captain's ready room. Archer and Reed inform him what they've uncovered: the Kantare ship was brought down not by an attack, but rather an internal malfunction--and it happened nearly 22 years ago! On top of that, they launched several escape pods, and one has been found. Rattled that Liana would be part of such a big lie, Tucker accompanies his fellow officers to the Launch Bay to open the retrieved escape pod, and there he recognizes the desiccated corpse of Shilat, a Kantare he saw alive on the surface just an hour ago. Archer, Reed and Tucker bring Liana back to the planet and set out to get an explanation. But then the Kantare confront them and confiscate their weapons, demanding that repairs be completed before they'll let Tucker and T'Pol leave. Tucker is forced to work on the optronic relays, held at gunpoint by Shilat. Tucker asks point-blank how a dead man can be guarding him. Liana comes in, orders Shilat to step out and begins to confess the truth. Meanwhile Archer, Reed, Mayweather and a security team embark upon a rescue effort. They invade the derelict ship and get into a firefight with the Kantare, but they are at a disadvantage because the Kantare can appear and disappear at will, and phase-pistol shots pass right through them! Tucker, now knowledgeable of the situation, convinces Liana to stop the firefight. She begins removing datachips from a console, causing each Kantare in turn to shimmer out of existence--except for herself and Ezral. Ezral confesses to creating holographic versions of his dead crew to provide his daughter with a family to grow up with. He believes himself responsible for the catastrophe that downed their ship, because after an ion storm overloaded the plasma conduits, he left his station to protect his young daughter rather than make repairs, and an explosion resulted, killing half the crew instantly including his wife. He and Liana ultimately were the only survivors, and for years he tried in vain to repair the ship while watching his daughter grow up, so he decided to bring his wife and friends back through holographic technology, and the resulting "oasis" became the only home she's ever known. Archer and Tucker understand his quandary, but they urge Ezral to consider his daughter's best interests, that perhaps this life is not enough for her. Later Ezral visits Archer on Enterprise and, though reluctant to leave the home he created, acknowledges he should stop being so afraid of change, and asks Archer to help him get his ship flying again. Tucker completes repairs and sees Liana off, getting a kiss from her as she looks forward to her new life. DetainedMission Date: Unknown Disoriented, Mayweather slowly awakens to find himself and the unconscious Archer inside a dilapidated prison cell, with no idea where they are or how they got there. Trying the cell door, Mayweather is surprised to find it unlocked, but quickly closes it when he hears approaching footsteps, keeping it open just enough to observe two aliens pass by: Suliban. With Archer out cold, Mayweather spies around the large complex, finding at least thirty more Suliban throughout. When Archer slowly regains consciousness, Mayweather reports what little intelligence he was able to gather, and the two decide to surreptitiously explore the complex together. Turning a corner the two officers run into a Suliban woman and freeze, not knowing what to expect. Surprisingly, the woman doesn't attack, but rather tends to her own business until a loud alarm goes off, signaling some sort of an inspection time, causing her to stand at attention and wait. Archer and Mayweather follow suit, until a group of alien guards and their leader, Major Klev enter the room and roughly take them to see the man in charge of the complex, Colonel Grat. In stark contrast to the harsh demeanor of Major Klev, the Colonel is quite hospitable and wastes no time in explaining the strange circumstances in which Archer and Mayweather find themselves. The Colonel is a Tandaran, and when the two Enterprise officers were exploring a moon they trespassed into the Tandaran military zone and were therefore apprehended immediately. Taken back to this prison to be genetically tested the officers were found not to be Suliban in disguise, and therefore are not technically prisoners. However, as they did trespass there must be a hearing in three days time due to strict regulations, before they will be allowed to return to Enterprise. Ensuring the Captain that the hearing is only a compulsory detail, Grat also promises to contact the Enterprise personally to inform them of their missing crewmen's safety and situation. Unhappy at the situation, but at least having had their questions answered, Archer and Mayweather return to their cell to wait out the three days. Grat does indeed contact T'Pol upon Enterprise, and explains the situation to them with his sincere apologies for the delays. Left a little unsettled as to the safety of their crewmen, T'Pol and Trip wait anxiously as Reed and Hoshi try to trace Grat's signal, but find it scrambled to hide his location. Left with no other choice, T'Pol sets a course for Tandar Prime, the planet on which Archer and Mayweather's trial will take place in three days time. To his amazement, Archer finds small children being held captive in the prison and expresses his disgust at how one little girl's father could involve her in the Cabal organization. To his surprise the father, Danik replies that none of the imprisoned Suliban are members of the Cabal, but rather are victims of prejudice from the paranoid Tandarans. Archer slowly realizes the complex is not a prison, but an internment camp, similar to the Japanese-American camps in WWII. Befriending Danik, Archer learns more of the plight of innocent Suliban, who aren't involved in the Cabal but still suffer the wrath of the Tandarans by being imprisoned for years in these horrid camps. The Suliban homeworld became uninhabitable over three hundred years ago, scattering the Suliban into a nomadic life, settling where they could until the Cabal ruined it for them all. Interrupting their lunch, Major Klev takes Archer to Grat's office, where he finds the Colonel much less affable. Studying the files onboard Archer's shuttlepod, Grat discovered the Suliban incident with a Klingon on Earth in Broken Bow, Oklahoma. Additionally, he found Archer's encounter with Sarin, the head of a Suliban resistance cell on the planet Rigel Ten very interesting. Refusing to comment on Grat's outrageous accusations, Archer only angers the Colonel further, who then demands that Archer shares his knowledge of the Suliban. Refusing to be strong-armed, Archer is defiant to Grat's interrogation, and is taken back to his cell with the threat of indefinite detainment for refusing to cooperate. Contacting Enterprise, Grat informs them the hearing has been postponed, and that they will simply have to wait further. Hoshi is finally able to trace the location of Grat's signal, which Trip uses to convince T'Pol to set a course for the planet. Always thinking of contingencies, Archer speaks with Danik of possible escape from the prison. As three prisoners previously died trying to make it to the hanger where the confiscated Suliban ships are held, Danik is initially against the idea, but slowly considers it as he thinks of his daughter growing up in a prison, and eventually agrees to rally the other Suliban for the attempt. Mayweather tries to make friendly contact with Sajen, Danik's friend, but finds Sajen bitter over Mayweather's preconceptions of the Suliban due to the Cabal's influence. Left to face his prejudices, Mayweather focuses on the escape, while Sajen refuses to risk being killed by a foolish dream of freedom. Asleep late in the night, Archer is awakened by a communicator being transported into his cell. Finally able to talk to his crew, he informs them of the escape plan to free the Suliban. The next day Archer is taken into Grat's office to reconsider the Colonel's offer. Standing firm, Archer is disheartened when a badly beaten Mayweather is dragged into the room, and Grat holds up the communicator Archer used the previous night from his cell. Still refusing to cooperate, Grat has Archer beaten and thrown into one of the isolation cells. The Colonel then uses the communicator to contact T'Pol on the Enterprise, and warns that his patrol ships will open fire if the Enterprise comes any closer to the planet. Having Dr. Phlox cosmetically transform Reed into a Suliban, T'Pol hails Grat and stalls just long enough to both jam the Colonel's sensors and transport the disguised Reed into the complex with weapons and explosives. While Reed gets Danik and the others prepared inside the prison, T'Pol engages Grat's two patrol ships, sending them packing with two direct torpedo hits. Dropping the Enterprise out of orbit and into the atmosphere, T'Pol goes low enough for Trip to drop-launch his shuttlepod and head towards the prison. Simultaneously, inside the complex the prisoners line up for their routine inspection from Major Klev, waiting for the right moment when the Major and his guards are in front of the wall to the outside. Detonating the explosives, Reed knocks out Klev and the guards, while creating their door to freedom. Trip swoops down on the camp in his shuttlepod, firing weapons and destroying the camps exterior defenses. Deep inside the complex Reed hurries to locate Archer in the isolation cells, but just as he opens the cell door he is blindsided by Grat! Dazed, Reed goes down as Grat levels his weapon at Archer, furious at releasing the Suliban not to their freedom, but to their doom as he feels they will either die of starvation and persecution or be forced to incorporate into the Cabal. Undetected, Reed slowly regains his senses and lunges at Grat's legs, enabling Archer to grab the weapon and take control. Locking Grat into the cell, Reed and Archer head to freedom along with the rest of the Suliban. Watching as the various Suliban ships head off into the depths of space, Archer, Mayweather and Reed wonder about their chances. Vox SolaMission Date: Unknown Following an extremely awkward first contact meal with an alien race known as the Kreetassans, Archer struggles to learn what offended his strange guests, while Hoshi works frantically to decipher their incredibly complex language. Unsuccessful at communication, Archer and Hoshi watch helplessly as the indignant Kreetassans return to their ship and disengage. However, the Enterprise officers do not see a fibrous, web-like creature propel itself along the Kreetassan hull, then leap into the Enterprise airlock just as the doors seal shut. Later, as she continues to work on deciphering the Kreetassan language, Hoshi becomes irritated with T'Pol--the Vulcan Sub-commander is trying to be encouraging, but Hoshi finds her analysis of the situation to be condescending. Before she has time to ponder this further, Hoshi notices strange frequency distortions coming from the com system. While they don't seem to be causing any problems, Hoshi informs Trip, who says he'll take a look at the problem in the morning. Trip heads over to Archer's Ready Room--the chief engineer hopes to cheer his friend up with a tape of the Stanford/Texas water polo match. While enjoying the game, Trip and Archer suddenly receive a call from a panicked Crewman Kelly. Kelly has discovered a strange lifeform in Cargo Bay Two and informs the captain that the creature has captured Crewman Rostov. Archer, Trip, Reed and another security officer race down to the cargo bay, phase pistols ready. The four men are stunned to find Rostov and Kelly completely wrapped in the creature's tendrils. The two crewmen are alive, and Rostov warns Archer to leave. As they turn to go, the creature wraps its tentacles around Archer, Trip and the other security officer, and violently yanks them into darkness. Reed retreats, closing the door just in time to sever the small end of a writhing tentacle. Reed, T'Pol, Hoshi and Mayweather meet and deduce that the organism must have come from the Kreetassan vessel. Mayweather works on locating the ship, while Dr. Phlox analyzes the organism's severed tendril. Phlox notes that the tendril appears to be capable of surviving independently, and that it possesses a sophisticated nervous system. Hoshi wants to try communicating with it, but T'Pol insists there isn't time, and suggests they neutralize the creature instead. Phlox notes that the creature is highly photosensitive--a sustained burst of EM radiation could potentially stun it. Surreptitiously entering the cargo bay, Reed and his security team strategically position themselves, and then fire the EM radiation at the creature. The organism writhes in pain, emitting shrieks of agony. However, when the bio signs of the trapped crewmembers become erratic, Phlox orders Reed to desist and withdraw. Phlox says that the organism appears to be absorbing the crewmembers' nervous systems into its own. If they keep firing on the organism, they could end up killing their own people. As the creature bonds itself more permanently to the trapped crewmen, T'Pol has few options left and orders Hoshi to try communicating with the organism. Reed, however, is worried that the creature seems to be growing so rapidly, and suggests using an experimental EM forcefield to limit its growth. On the bridge, Mayweather finally locates the Kreetassan ship and lays in an intercept course. Desperately awaiting rescue, Archer, Trip and Rostov try to maintain their composure while wrapped in the creature's slimy tentacles. Strangely, the trapped crewmen begin to know each other's thoughts, indicating how close the symbiotic creature is to integrating them all into one being. Meanwhile, Hoshi is exhausting herself trying to decipher the organism's bizarre language. Because the language appears to be something like a "calculus equation," T'Pol offers to lend her background in mathematics to the proceedings. Unfortunately, the two officers aren't getting very far, and Hoshi is increasingly frustrated--especially since she feels that T'Pol questions her judgment at every turn. Fed up with what she sees as constant criticism, Hoshi finally snaps at T'Pol--she thinks T'Pol doesn't believe she belongs onboard Enterprise. T'Pol responds that she actually has a very high regard for Hoshi's abilities ... and therefore holds the ensign to a high standard. Shocked at this revelation, Hoshi suggests a new tactic for deciphering the language and the two women go back to working together, determined to crack the mysterious code. Back on the bridge, Mayweather is hailed by the Kreetassan captain ... who now speaks English! The captain reveals that the Kreetassans learned the language from the Enterprise database, and apologizes for unknowingly transferring the creature to Enterprise. The captain offers to send the coordinates for the creature's homeworld, but first Mayweather must apologize for the Enterprise crew's grave offense--eating in public. Successfully navigating through the tense moment, Mayweather receives the coordinates and plots a course to the creature's homeworld. Meanwhile, Hoshi has finally made some progress on the translation. With the experimental forcefield in place, T'Pol, Hoshi, Phlox and Reed enter the cargo bay, and Hoshi attempts to communicate with the creature using the universal translator. Although she has some difficulty at first, Hoshi manages to get the message through, communicating to the creature that Enterprise will take it home. The creature releases Archer and the other crewmembers, and slowly reverts to its original size. Once Enterprise reaches the creature's homeworld, T'Pol, Hoshi, Reed and Phlox take it to the planet's surface. They are amazed to find a much larger organism, one that stretches into the horizon. As the officers look on, the creature and its severed tendril reattach to the parent organism--it is finally home. Fallen HeroMission Date: Feb. 9, 2152 After ten months without a break, T'Pol notes efficiency onboard Enterprise is down three percent, and suggests a shore leave on the nearby tropical planet of Risa. Archer and Trip agree wholeheartedly and lay in a course to the exotic paradise. However, en route Archer receives a transmission from Admiral Forrest, informing him of a Vulcan Ambassador in need of immediate extradition from the nearby planet of Mazar. The matter is of some urgency, and with the closest Vulcan vessel over a week away Enterprise is to retrieve the Ambassador and deliver her to the Vulcan ship Sh'Raan at a rendezvous point in three days time. Grudgingly belaying the crew's shore leave, Archer orders Mayweather to lay in a course for Mazar. After Hoshi donates her cabin for the Ambassador's use, T'Pol meticulously prepares the room and crew as to proper protocol in addressing the distinguished dignitary. Despite denying it to Archer, T'Pol is obviously highly anticipating the arrival of Ambassador V'Lar. Arriving at Mazar, the ship is immediately hailed by a Mazarite Official, who informs Archer there is no need to send a shuttlepod to retrieve the Ambassador, as she is already on her way up. Curious at the extreme urgency of the Mazarites to be rid of the Ambassador, Archer and T'Pol are surprised to hear V'Lar has been expelled for abuse of her position and criminal misconduct. The Mazarite Official will give no further details, and abruptly ends the transmission. Greeting V'Lar in the shuttle bay, Archer and T'Pol are taken aback at how cordial and friendly the Vulcan dignitary is: actually extending her hand to shake with the Captain and Trip; preferring to speak in English with T'Pol; and wishing to personally meet Hoshi to thank her for the use of her quarters. Over dinner at the Captain's table, V'Lar displays a disarming charm and grace, which she effectively uses to handle T'Pol's somewhat abrupt questions regarding how she intends to defend herself against the criminal charges. To T'Pol's shock V'Lar simply states she doesn't intend to defend herself, as there is no defense to use, and then excuses herself to retire for the evening. T'Pol escorts V'Lar to her temporary quarters for her stay, and there is a discernable tension between the two. T'Pol obviously believes V'Lar to be guilty of whatever crimes she is accused of, as she admitted there is no defense, conduct which is unheard of for a Vulcan Ambassador. Archer intercepts T'Pol in the hall and addresses her behavior over dinner, but learns T'Pol actually met V'Lar years earlier, and the Ambassador had a profound influence on her life. Archer slowly understands what has been bothering his Science Officer: she is disappointed at her hero's sudden fall from grace. Interrupted from their talk, Archer is called to the bridge to address an unidentified approaching vessel. Answering the ship's hail, Archer speaks to a cordial Mazarite Captain who apologizes for the inconvenience, but it seems the Ambassador left too early and is to be returned to Mazar for further questioning, which he would be glad to do for Enterprise. Sensing something awry of the Mazarite Captain, Archer stalls and asks for time to contact his superiors, then ends the transmission. Without warning, the Mazarite ship opens fire! Reed works furiously, but the torpedoes have no effect. Dropping out of warp, he fires the pulse cannons and disables the Mazarite ship's engines, leaving Enterprise clear to resume its course. Confronting V'Lar to get some answers, a fuming Archer finds the Ambassador regretfully unable to reveal the truth of her circumstances. Equally regretful, Archer has no choice but to act in the best interests of his crew's safety, and orders Mayweather to set a course to return to Mazar in order to drop the Ambassador off back with the Mazarites. En route, Archer again speaks to Admiral Forrest, who supports Archer's decision, but warns there may be repercussions for his actions. Meanwhile, T'Pol finds V'Lar in the Mess Hall and joins her. The two discuss several things, including Archer's trustworthiness, and V'Lar recalls meeting T'Pol years ago, noting she was just as presumptuous and blunt then as she is now. Later, T'Pol informs Archer that V'Lar confided in her enough to know they must not return her to the Mazarites, or she will be killed. Despite being unable to learn anything more, T'Pol uncharacteristically displays passion in asking Archer to risk the crew's safety for the Ambassador by continuing to rendezvous with the Sh'Raan. Trusting his instincts and seeing T'Pol's commitment to her words, Archer agrees and resumes his intercept course with the Vulcan ship. Nearly immediately, Enterprise comes under attack from three Mazarite ships. Outnumbered, Archer opts for flight and pushes Enterprise to her limits in a race to stay out of the Mazarite's weapons range long enough to rendezvous with the Sh'Raan. With the engines straining at warp four-point-five, Trip is unsure how long they will be able to hold their speed, much to Archer's chagrin as the Mazarite ships are all still steadily gaining on Enterprise. Ambassador V'Lar suddenly asks to speak with Archer in the privacy of his ready room, and confesses the truth of her mission: she was to infiltrate the Mazarite government and gather evidence against corrupt officials, then testify against them in three months time. Her reputation was intentionally sullied with false allegations in an attempt to make the Mazarites believe she would no longer be a credible witness, thus leaving her alone long enough to testify. Seeing that Enterprise cannot outrun the Mazarite ships, V'Lar wishes for Archer to drop out of warp so she may surrender herself for their safety. Finally understanding the importance of V'Lar to the Vulcan and Mazarite governments, Archer refuses to give up the fight until the very end, and resolves to push the ship to its limits in order to save V'Lar's life. Mayweather informs Archer the Mazarite engines are also overheating in the strain to keep up the grueling pace, but they're continuing to close in on Enterprise. With no choice, Archer orders a reluctant Trip to push it all the way to warp five. Enterprise trembles from the strain, but the Mazarite vessels continue to gain. Sending a message to the Sh'Raan to meet Enterprise at maximum warp or it will be too late, Hoshi estimates the Vulcan ship should arrive within twelve minutes. Reluctantly realizing he has no choice but to drop out of warp or explode from the strain, Archer sends V'Lar to Sickbay. Stalling for time, Archer informs the Mazarite Captain that thanks to their weapons fire, Ambassador V'Lar suffered extensive plasma burns and is in critical condition. Allowing the Mazarites to board Enterprise and go to Sickbay to see for themselves, where Dr. Phlox gives a surprisingly impassioned performance to save the life of his patient. The Mazarite visitors are unmoved, and fire their weapons into the chamber they believe is holding V'Lar in stasis. The Vulcan ship Sh'Raan arrives and threatens to destroy the Mazarite ships unless they surrender their weapons immediately, which they do. At this point, V'Lar appears and Archer's ruse is exposed. Rescued at the last minute, V'Lar is seen off the ship by Archer and T'Pol. With no more secrets between them, the three are finally able to fully appreciate the gravity of their sacrifices for each other, and a grateful V'Lar departs to continue her mission. Desert CrossingMission Date: Feb. 12, 2152 After a brief detour, Enterprise and its crew are back on their way to famed pleasure planet Risa. Everyone is eagerly anticipating a long overdue shore leave ... until they pick up a distress call from an unidentified vessel, and vacation is once again delayed. After figuring out that the vessel's warp injectors are simply clogged with plasma residue, Trip gets to work repairing the engines while Archer enjoys a visit with the ship's captain, a ruggedly charismatic alien named Zobral. Hailing from a nearby desert planet, Zobral invites Archer and Trip to his home for a dinner in their honor. Though Archer is reluctant to accept the invitation since it means delaying shore leave yet again, he eventually relents, charmed by Zobral's persistence. Later, Archer is surprised to find Trip unenthusiastic about the invitation. The chief engineer confesses that he's hated desert environments ever since their harsh survival training in the Australian outback. Archer, however, manages to convince Trip to come along. The two officers take a shuttlepod to Zobral's village, where they are greeted warmly by Zobral and his aides. Dinner is served, and Trip and Archer enjoy the myriad of exotic tastes while Zobral showers them with hospitality. Zobral also makes a curious remark about the Suliban--a remark that indicates he knows the Enterprise crew has encountered the alien race before. Before Archer can question Zobral about this, a bell rings, signifying the start of a Geskana match. This futuristic game is something like lacrosse, played with a glowing ball of energy and two large goal hoops. While Archer and Trip are enjoying the brutally physical match, the crew on Enterprise is hailed by a city on the far side of Zobral's desert planet. T'Pol finds herself speaking with Chancellor Trellit, an abrupt city official who wants to know why the shuttlepod from Enterprise traveled to Zobral's village. T'Pol explains that they were invited. Astounded, Trelit informs T'Pol that she will most likely never see the officers again. T'Pol immediately contacts Archer, interrupting the Geskana match, and informs him that the Chancellor claims Zobral and his men are terrorists, responsible for numerous attacks on civilians within the city. Based on his impression of Zobral so far, Archer doubts the validity of the Chancellor's claim, but still opts to play it safe and politely makes his excuses for him and Trip to exit the match and return to Enterprise. Sensing Archer's ruse, Zobral confesses: his people have been oppressed by the Chancellor's people for years. Zobral has been fighting a losing battle for their freedom, and he wants Archer's help. It seems that Zobral already knows of the captain, having talked to some Suliban who were recently liberated from a detention camp by a heroic and cunning warrior named Jonathan Archer. As Zobral is explaining his plight, attack cruisers from the city begin bombarding the village. As their shuttle would be an easy target, Zobral convinces Archer and Trip to take refuge inside his bunker. Unfortunately, the attack intensifies, destroying the bunker and forcing Archer and Trip to head out into the desert wasteland. Back onboard Enterprise, T'Pol argues with the obstinate Chancellor, who suspects Enterprise of assisting the terrorists in their war. The Chancellor threatens that any vessels launched from Enterprise will be considered the enemy and fired upon. Additionally, Reed's sensors are rendered useless by an orbital dispersion field. The next morning, Trip and Archer traipse through the vast desert, attempting to find shelter before the heat gets worse. Trip, who bruised some ribs in the Geskana match, is having a much harder time with the trek than Archer. When a large cruiser from the city suddenly passes overhead, the two men hide themselves from its sensors just in time, and the threat of detection forces them to keep moving, even though Trip needs rest. As the two men continue their journey, Archer notices that Trip is slowly becoming delirious from heat exhaustion. The two officers, however, must press on. Meanwhile, a vessel hails Enterprise--it's Zobral. With no other option, T'Pol allows him to dock. After Reed sets the record straight about what happened at the Suliban detention camp, Zobral realizes Archer is not the invincible warrior he was told of. Reed, who has been trying to come up with a way to reach the surface undetected, learns Zobral's shuttle came through a narrow gap in the orbital detection grid, which occurs every 46 minutes, but only lasts for a short time. After Zobral insists the technical maneuvers to navigate the gap without detection are very difficult, T'Pol tries to convince him of his responsibility to help them find Archer and Trip. Down on the planet, Archer and Trip finally make it to an abandoned structure in the desert. As Trip fights off heat stroke and dehydration, Archer attempts to keep his friend talking, hoping that Trip won't lapse into a coma. Their conversation is interrupted, however, when their shelter comes under attack and begins to collapse. Meanwhile, T'Pol has convinced Zobral to help her locate the missing officers, and along with Reed, they're scanning the surface in a shuttlepod. Reed picks up weapon fire, which they realize is meant for Archer and Trip. Flying low, the shuttlepod fires on the alien weapons, and then locates the two officers. T'Pol helps them into the shuttlepod, and they take off. Back on Enterprise, T'Pol and Archer bid Zobral farewell. Though Archer feels Zobral's cause is worth fighting for, he knows that they cannot get involved. As Zobral leaves, T'Pol assures Archer that he made the right decision. Two Days and Two NightsMission Date: Feb. 18, 2152 Finally arriving at planet Risa, the weary Enterprise crew eagerly embarks on a long overdue shore leave on the tropical paradise for two days and two nights. As some of the crew needs to stay onboard and run the ship, Captain Jonathan Archer institutes the drawing of lots to determine who can take leave. Winning a vacation himself, Archer feels both guilty for taking a break and also suffers from premature separation anxiety for leaving the Enterprise. With the comfort of T'Pol remaining onboard, the Captain is finally able to board the shuttlepod along with Trip, Reed, Mayweather and Hoshi. Everyone seems to have quite varied agendas for their short time on the planet: Mayweather plans to do some rock climbing on a cliff that changes pitch while you climb it; both Trip and Reed plan to meet some of the female aliens and ... broaden their cultural horizons; Hoshi feels she has had to rely on the Universal Translator far too much, and therefore plans to put her linguistic skills to the test with the various alien languages she hopes to encounter; while Archer booked a small cabin overlooking the ocean, and simply plans to relax with a good book and Porthos. Once the shuttlepod lands on Risa, the eager crewmates all go their separate ways. Soon after arriving at his cabin, Archer discovers a wrapped Vulcan book on meditation, a gift to help him relax from T'Pol. Chuckling, Archer steps onto the deck to take in the breathtaking vista, and notices a beautiful alien woman and her dog in the cabin just below his. Their eyes amicably meet for a moment, and Archer senses the possibility of an unexpected romantic element to his vacation. Later, Archer hears Porthos growling as the alien woman's dog finds its way onto his porch. When the woman tracks her dog down, Archer seizes the opportunity and strikes up a conversation. The two hit it off and with Archer learns her name is Keyla and that this is the first trip to Risa for both of them. He invites Keyla to dinner, but she is forced to take a rain check due to a previous engagement. As she leaves, Archer senses promise in the air. Viewing the stars from his deck later that evening, Archer is pleased to find Keyla on his doorstep, having just finished her previous engagement. The two discuss their respective homeworlds and pasts, but Archer senses a strong hesitation from Keyla to share the details of her own history. Continuing their discussion over breakfast, Archer learns the Suliban massacred Keyla's entire family. When Archer admits he has encountered the Suliban, Keyla suddenly floods him with questions. Hesitant to reveal any privileged information, Archer is surprised by Keyla's tenacity. Sensing something suspicious, Archer surreptitiously takes a bio-scan of Keyla and runs it through the Enterprise computer for a match. Confirming his suspicions, Archer discovers Keyla is actually a Tandaran, the same species that unjustly ran a Suliban concentration camp. Confronting Keyla with the truth, Archer refuses to let her leave until she tells him who sent her ... but his questions go unanswered when Keyla renders him unconscious by pricking him with some type of anesthetic. Waking in the morning Archer finds Keyla long gone, and sadly packs his bags to rendezvous with the shuttlepod to return to the Enterprise. Meanwhile, Hoshi finds a friendly indigenous couple and practices her Risan with them at a quaint restaurant. As the couple bids her farewell, Hoshi is approached by a charming and handsome alien who couldn't help but overhear her previous conversation. Introducing himself as Ravis, the two hit it off, and Ravis wonders if Hoshi has ever met a language she couldn't learn ... indicating his native language might just be her Achilles heel. Up to the challenge, Hoshi convinces Ravis to both join her for lunch and attempt to teach her his extremely complex native language. Finding the language nearly impossible to learn, Hoshi's impromptu lesson continues into the night until she finally gives up on learning it in only one day. Seeing Hoshi is a little tense from her concentration, Ravis invites her to join him in the exotic steam pools to melt her tension away. A little flattered and nervous, Hoshi gives into carpe diem, and accepts Ravis' invitation. The next morning, Hoshi rolls over to find a very happy Ravis in bed beside her. Sad that she has to leave to rendezvous with the shuttlepod, the lovers lie in each other's arms, knowing that other than their time ending too soon, they wouldn't change a thing in their otherwise perfect vacation. Elsewhere, Trip and Reed immerse themselves in a rocking nightclub, filled to the rim with exotic alien females of every description. The two bachelors have trouble targeting their prey, when suddenly the decision is made for them as two gorgeous women join them for a drink. Introducing themselves as Dee'Ahn and Latia, the flirtatious women find everything about Trip and Reed fascinating. After several rounds of Risan drinks, the women invite the fairly inebriated Reed and Trip to view the nearby subterranean gardens, filled with luminescent plant-life. Letting the ladies show them the way, Trip and Reed are led into the basement underneath the bar. Sensing something amiss, Reed questions the ladies as to how the basement could lead to a garden when suddenly the ladies turn around and demand all of the men's valuables. Still shocked and fairly intoxicated, both Reed and Trip sober up fairly quickly when the "ladies" morph right in front of them, turning into grotesque and decidedly male aliens! Held at phaser-point, Trip and Reed are helpless as the aliens tie them up and mug them. Finding their prey to be of no more value, the muggers shoot the officers unconscious and leave them tied up in the club basement for the night. Waking up in the morning with a killer hangover from both the alcohol and the phaser-blasts, Trip and Reed find themselves very much alone as the club shuts down in the daytime. Preferring not to be discovered by the Captain tied up and in their skivvies, the two spend the day frantically searching for a means of escape from their awkward predicament. Eventually smashing a nearby bottle to saw through their ropes, the officers awkwardly make their way through the then crowded club on their way back to their hotel room to pack for their return to the Enterprise. In Sickbay, Dr. Phlox prepares to take his annual hibernation. Normally requiring six days of deep sleep per year, Phlox informs T'Pol he should be fine with only two days, and he has prepared Crewman Cutler to handle any medical situations in the meantime. Although it would not hurt Phlox to be prematurely awakened from his hibernation, he states it would be highly unpleasant and he would prefer it not to happen unless absolutely necessary. Time flies smoothly, until Mayweather contacts Enterprise and requests a shuttlepod to pick him up as he had a slight accident rock climbing. First arriving at a Risan hospital, Mayweather felt uncomfortable being treated by a doctor who has never even heard of a human before, and wished to be seen by his familiar Dr. Phlox. After arriving back on the Enterprise, Mayweather is unnerved by the absence of Phlox, but is assured by Cutler that she can handle his broken leg. The ensign also notices some trouble breathing, however, and Cutler diagnoses him having a reaction to a painkiller the Risan doctor gave him. Mayweather's reaction worsens and causes swelling which threatens to cut off his air supply, which forces Cutler and T'Pol to awaken the hibernating Phlox. After Cutler applies the appropriate hypospray, Phlox snaps out of his sleep however, the doctor is extremely disorientated and somewhat delusional due to being prematurely awakened. With the assistance of Cutler and T'Pol, the somewhat incoherent Phlox makes his way to sickbay and diagnoses the extremely concerned Mayweather. Despite his mental cloudiness, Phlox determines the problem and creates a suitable antidote for Mayweather's reaction. Once administered with the hypospray Mayweather immediately feels better, but is unable to thank the doctor as Phlox immediately collapses back into hibernation! On Risa the next morning, the Enterprise crew members take the shuttlepod back to their ship. Each having a story to tell, but not necessarily divulging what they got up to just yet. ShockwaveMission Date: Unknown Eager to visit the deep-space colony of a race called the Paraagans, Captain Archer leads an away team toward the surface of an alien planet. While piloting the shuttlepod into the atmosphere, Reed proceeds cautiously as he follows the Paraagan landing protocols precisely, a necessity due to the high concentration of the volatile gas tetrazine at a certain altitude. He closes the shuttlepod's plasma vents as instructed (exhaust plasma being the only thing hot enough to ignite the tetrazine), but just then the shuttlepod is rocked by a deafening explosion, and a massive shockwave scorches the planet beneath them. After getting back to Enterprise safely, the distraught team learns the colony of 3600 people has been obliterated, and tries to figure out what happened. Reed is absolutely certain both plasma ducts were closed without malfunction, but Archer orders an investigation while he braces himself to report the incident to Admiral Forrest. While the crew continues its analysis and Archer deals with intense feelings of guilt, Forrest convenes an emergency meeting of the Command Council. He later informs Archer that Enterprise is to return home, and a Vulcan ship will rendezvous with them in three days to pick up T'Pol and Dr. Phlox. The crew is despondent and frustrated not only that their own mission is cancelled but that Starfleet has been set back 10 or 20 years. T'Pol reports to Archer that Reed and his team have found an unidentified energy signature on the shuttlepod hull, but he dismisses the evidence as inconsequential. The captain climbs into bed after a very bad day, but when he calls for Porthos he gets no response. Turning the lights back on, he is bewildered to find himself in his apartment in San Francisco! Trying to figure out what's going on, he hears the com chirp, and receives a call from Tucker--the exact same call he remembers getting 10 months prior, the day before Klaang was found in the Broken Bow incident. A familiar voice in the room tells Archer he's not dreaming--and he turns to see Daniels, the time-travelling operative who was supposedly killed by the Suliban Silik. Daniels apologizes and explains that he needs to talk with him, and chose this time period to "hide" from certain factions involved in the Temporal Cold War. He further explains that the explosion at the Paraagan colony was historically not supposed to happen, that it was caused by someone who doesn't want Archer's mission to succeed. Archer wakes up back in his quarters on Enterprise, his head now reeling with new information. First thing he does is get Reed to use a phase discriminator to expose an alien component that was attached to their shuttlepod, one designed to generate a plasma stream. Archer then orders his senior staff to create two quantum beacons with certain specifications, and to turn the ship back toward the Paraagan colony--he is now able to assure his crewmates that they weren't responsible for the accident. Archer has a specific plan, and it involves unlocking the quarters Daniels used when he was masquerading as a crewman, in order to retrieve a database containing schematics for a Suliban Stealth Cruiser. Once they arrive at the planet, Archer then directs the ship to a binary system 2.5 light-years away, and then to a specific moon. The quantum beacons are deployed toward specific coordinates, and on the viewscreen the crew sees exposed a cloaked Suliban cruiser. They approach, and before the Suliban has a chance to fire weapons, Enterprise lets loose a barrage of fire from their phase-cannons and torpedoes, crippling their cloaking generator, weapons and engines. Archer, Tucker and T'Pol quickly take a shuttlepod to board the Suliban ship. Using stun grenades and other tactics to fight off the Suliban crewmen, the team finds their computer core, and Archer retrieves three data discs. With help from Reed's weapons on the starship, the team is able to make a harrowing escape. Once aboard, Archer has Mayweather immediately set course for the Vulcan ship they are to rendezvous with. T'Pol and Hoshi are able to decode and translate the data disks, which reveal the Suliban were indeed responsible for the explosion that destroyed the Paraagans. Archer reports the finding to Forrest, who is baffled how he obtained this evidence but pleased he did, and tells him to proceed to the Vulcan ship as quickly as possible. Meanwhile at a Suliban helix hidden in a nebula, Silik reports the incident to the mysterious man from the future who controls the Cabal. The man orders Silik to bring him Archer, and must not fail. On Enterprise, Archer tries to explain his story to T'Pol, who refuses to believe it because the Vulcan Science Directorate has concluded that time travel is impossible. Just then the bridge crew notices an instability in the ship's warp field. Suspicious, Archer orders the quantum beacons deployed, and they discover they're surrounded by a swarm of cloaked Suliban cell-ships. They are hailed by Silik, who warns he has them easily outgunned, and demands that Archer give himself up to one of his ships. He gives Archer five minutes or he will destroy Enterprise. Caught in a corner, Archer puts T'Pol in command, asking her to be open-minded about things that may seem impossible, and glumly steps into the Turbolift to head for the docking port. When the Turbolift opens, he steps out into a decimated corridor--he is no longer on Enterprise! He is now in some alien building that has been utterly ravaged, with an eerie wind whistling through it. Meanwhile Silik informs Enterprise that the captain's time is almost up--but there is no trace of Archer! So the whole swarm of Suliban ships prepares to destroy their warp core. In the alien building, Archer finds himself at the edge of the bombed-out floor before a devastating vista, a once beautiful city transformed into a post-apocalyptic nightmare, burnt-out shells of skyscrapers spread out as far as the eye can see. Daniels is there, this time in his native clothing. Rattled like he's never been, Daniels says that he was just having breakfast there half an hour ago, then was instructed to bring Archer to his time--the 31st century--because the timeline wouldn't be safe if he boarded that Suliban ship. The sequence of events did not occur the way they were supposed to. Archer volunteers to go back and take his chances with Silik, to prevent this devastation from occurring, but Daniels reveals that all his equipment, including the time portals, have been destroyed. There's no way to send him back. Silik and his Suliban soldiers board Enterprise to search the ship for Captain Archer, who T'Pol insists disappeared when he left to give himself up. Meanwhile, Archer is stuck in the 31st century with Daniels, trying to determine why his removal from the 22nd century led to the devastation they are witnessing. Daniels is stunned to discover that a monument commemorating an organization called the "Federation" was never built. The two find a dilapidated old library and begin searching for answers there. On Enterprise, the Suliban re-take the data disks stolen from them earlier showing they were the ones responsible for the catastrophe on Paraagan II. They also detect a temporal signature on board which proves T'Pol was not lying after all about Archer, so rather than killing the crew, Silik confines them to quarters and commandeers the ship. Meanwhile on Earth, Ambassador Soval is incensed that Enterprise has failed to follow instructions ending its mission, and tells Admiral Forrest he has no choice but to send the Vulcan ship D'kyr in pursuit. Having docked Enterprise with a Suliban helix, Silik refuses to destroy it until he can contact his leader from the future for new instructions--because the temporal signature on Enterprise changes the whole scenario. Failing that, he prepares to interrogate T'Pol. In the 31st century library, Daniels reveals in vague terms that Archer was to have played a key role in the eventual formation of the "Federation," and he realizes that by removing him from his time, Daniels caused exactly what he was trying to prevent. Therefore Archer must be returned, but since all the time-portal equipment is gone, Daniels devises a plan that involves using parts from the captain's communicator and scanner. Silik drugs T'Pol and questions her about Archer, but though all her answers are truthful, they are of no help. Meanwhile the rest of the quarantined crew finds a way to communicate with each other through the door coms, and they begin plotting against the Suliban. A wobbly T'Pol is returned to her quarters, and while she tries to recuperate from the brutal interrogation she witnesses a blurry visual communication from Archer--he is calling from the future, and he has instructions. Now that the crew is surreptitiously talking to each other, T'Pol informs them of Archer's message and they set out to execute a scheme to get by the Suliban and retrieve a piece of futuristic equipment from Daniels' former quarters on the ship. Lt. Reed finds the device in a dimensional "hole" in the wall, but he is immediately captured by the Suliban and beaten for information. Reed tells Silik that he doesn't know what the device does, but was instructed by Archer, before he left, to destroy it so Silik wouldn't find it and use it "to contact someone." This leads Silik to believe the device will help him get in touch with his leader. As Silik returns to his temporal chamber on the helix with the device, Trip Tucker and T'Pol take back control of Engineering and set into motion an apparent reactor breach. Hearing the news of the impending explosion, Silik orders the Suliban forces to evacuate the ship and tow Enterprise away from the helix. They do so, and the Suliban cellships clear out as it appears Enterprise is about to blow up. But then the starship jumps to warp--it was all a fake pyrotechnic display. But the Suliban are quickly on to them and pursue. Meanwhile Silik is trying to tune the futuristic device and contact his boss. A figure slowly takes shape in a column of light, but then to Silik's surprise the figure leaps out and tackles him--it's Captain Archer! Holding a weapon to Silik's temple, Archer demands the data disks back and takes him hostage as he leaves the temporal chamber, destroying the futuristic device on the way. Meanwhile Enterprise is engaged in a firefight with dozens of Suliban cellships, and just when it seems defeat is imminent, the Suliban suddenly stand down and peel away. One final cellship approaches--manned by Archer, back from the future, with an unconscious Silik in tow. After rendezvousing with the D'kyr, Archer presents the evidence regarding the Paraagan tragedy, and Enterprise is vindicated. Despite that, Soval announces his intention to recommend the recall of Enterprise based on its "reckless" first year in space. Archer finds himself pleading for reconsideration, but then T'Pol steps in and points out in an almost impassioned speech that Vulcans were once very much like the humans now. Apparently she put it over the top, as the decision is made that the Enterprise mission will continue. Carbon CreekMission Date: Apr. 2152 Celebrating T'Pol's first full year with the Enterprise crew over dinner, Archer asks why her record states that she once took a five-day leave to visit an old Pennsylvania mining town called Carbon Creek. She claims Carbon Creek was the site of actual first contact between humans and Vulcans, long before the historical First Contact in 2063, and her second foremother (great-grandmother) was there. Trip Tucker scoffs at this, but then T'Pol offers to tell "the story." T'Pol's ancestor, T'Mir, was on a survey ship with three other Vulcans investigating the launch of Sputnik, Earth's first artificial satellite, in October of 1957, when their impulse manifold malfunctioned and forced them into an emergency landing in a North American forest. The captain is killed, leaving T'Mir in charge of the surviving crew, Mestral and Stron. Not knowing whether their distress call to the High Command was transmitted in time, they use up their food rations within a week, then face the question of how they will survive. Despite the risk of cultural contamination, Mestral insists on visiting the nearby "settlement." Stealing clothes and hiding their ears to blend in with the locals, T'Mir and Mestral walk into Carbon Creek and enter a local tavern called the Pine Tree Bar & Grill. Realizing that "currency" is required, Mestral gets himself involved in a pool game for a bet. Quickly mastering the game's simple geometry, Mestral wins enough money for him and T'Mir to buy several bags of groceries. Trip interrupts T'Pol's story, skeptically comparing it to an old episode of The Twilight Zone, but he and Archer are intrigued, so she continues. Hoping that a rescue vessel will eventually arrive, the three Vulcans take up residence in Carbon Creek and secure jobs--Stron as a plumber/handyman, Mestral as a coalminer, and T'Mir as hired help at the tavern. Despite their aim to stay to themselves as much as possible, Mestral becomes increasingly captivated by human culture, such as television and baseball, and by the townspeople themselves, particularly Maggie, the single mom who tends bar at the Pine Tree. After observing news reports of atomic bomb tests, T'Mir becomes convinced Earth is on the brink of self-annihilation, making their efforts to construct a subspace transceiver more urgent. But Mestral disputes that pessimistic view, seeing this species as empathetic and compassionate, and having great potential. In fact, Mestral makes excuses to leave the apartment so he can spend time with Maggie. T'Mir catches him and forbids him to make further contact with that woman, but Mestral counters that they must accept the fact they may never leave this world. In spite of herself, even T'Mir takes an interest in the locals, as she learns that Maggie's son Jack is a very bright kid who desires a higher education but may not be able to afford it, even after his mom has been collecting donations in the bar's tip jar. The Vulcans are further drawn into community affairs when a coalmine accident traps at least 20 men underground. Mestral convinces T'Mir and Strom that they should use their technology to help, so by retrieving a particle weapon from the crashed ship, and with an assist from T'Mir's scanner, Mestral succeeds in rescuing the workers. Three months pass, and just as they've resigned themselves to living out their lives on Earth, they hear from a Vulcan vessel that will arrive in three days to rescue them. They inform their respective employers that they'll be returning home "up north." When Jack hears about it, he tells T'Mir he'll miss her, and reveals that he and his mom couldn't raise the money he needs for tuition, so he won't be going to college this year. Despite her own rule against getting involved, T'Mir retrieves something from the wrecked ship, travels to the big city, and sells it to a businessman--an "invention" that would later be called Velcro. She takes the money and anonymously stashes it in the tip jar devoted to Jack's college fund, which leaves Maggie astonished when she finds it. As the Vulcans prepare to depart, Mestral announces he plans to stay--there's a unique opportunity to study an emerging species, one he's developed quite a fondness for. Stron argues the High Command would never allow it, but when the time comes to rendezvous with the rescue team, T'Mir covers for Mestral by telling the other Vulcans he was killed in the crash and his body cremated. Mestral stayed on Earth presumably for the rest of his life, according to T'Pol. Archer and Trip question the veracity of her story, and ultimately dismiss it as a dinnertime entertainment. But when she returns to her quarters, T'Pol can't help but dig out an ancestral memento--the purse that T'Mir used during her time in Carbon Creek. MinefieldMission Date: Unknown Archer invites Reed to breakfast, hoping to become better acquainted with his armory officer. Reed, however, seems reluctant to discuss anything other than work. Just as Archer's getting frustrated, T'Pol alerts the captain that an uncharted system has been detected and one of the planets is Minshara-class. As Enterprise enters the planet's orbit, it is rocked by massive explosions, damaging sections of the ship and injuring several crewmembers, including Hoshi. Reed is able to discern that the ship has been hit by an alien orbital mine, which has attached itself to the hull. As the mine has the power to disable Enterprise, Reed suits up and heads out to defuse it. Uncertain that Reed will succeed in his task, Archer suggests an alternate plan to Trip--detach the section of hull plating surrounding the mine, allowing it to drift away. Trip notes that this will expose a good portion of the impulse manifold, but Archer tells him to get started on it anyway--the captain will consider the plan a last resort. As Reed works, he suddenly becomes aware of a strange alien vessel de-cloaking nearby. The ship hails Enterprise, but the translator can't quite get a lock on the strange language, and Hoshi is out of commission in Sickbay. The aliens begin to fire warning shots at Enterprise, so Archer orders Mayweather to move them out of harm's way--slowly, so as not to injure Reed, still hard at work on the hull. Mayweather must also be careful not to collide with any of the other mines in the field. Reed begins to make some headway in his efforts to disarm the mine, but just as he's making progress, the motion from Enterprise jostles the mine. A spike thrusts out of the mine and through Reed's leg, pinning him to the ship's hull. Hoping to disarm the mine and save his officer, Archer heads out to the hull. With Reed unable to reach the mine, Archer must depend on him for instructions to disable it. Reed thinks it's too dangerous, but Archer insists that he's a quick study. Meanwhile, Hoshi is translating the mysterious alien language from Sickbay. The aliens have ordered Enterprise to leave immediately or be destroyed--they have annexed the planet in the name of "The Romulan Star Empire." Only T'Pol has heard of this species, and she reveals that they are an aggressive, territorial race. Archer orders Hoshi to compose a response explaining the crew's desperate circumstances. Out on the hull, Archer works painstakingly to de-activate the mine. He also tries to engage Reed in casual conversation, but it doesn't seem to calm the armory officer's nerves. Rattled, Reed reveals that he doesn't believe socializing with superior officers has any place on a starship. Archer, however, points out that the crewmembers all have to depend on one another, and that Enterprise's mission is not a typical one. As they continue to talk, it becomes apparent that Reed is prepared to sacrifice himself for the ship. Archer, however, is determined to save both his officer and Enterprise. On the bridge, the crew is being hailed yet again by the Romulans, who insist that Enterprise leave. The Romulans know that Reed is trapped outside, but demand that the ship jettison the section of hull plating. Complicating things even further, the mine re-arms just as Archer believes he's defused it--he is forced to quickly re-set it again. Reed ascertains that they will now have to dismantle the entire mine, but there's no time. Reed once again volunteers to sacrifice himself, even going so far as to disconnect his air supply hose. Archer, however, won't have it, and quickly attaches the auxiliary air hose from his own suit to Reed's. Desperate, Archer comes up with one last-ditch plan, and requests two shuttlepod hatches and a plasma torch. Trip detaches the section of hull plating, and, as they drift away, Archer uses the torch to free Reed from the hull. As the mine begins to arm itself, Archer and Reed grab their shuttlepod hatches and launch themselves out of harm's way. The mine explodes. As the Romulans descend on Enterprise, Archer and Reed make it back to the ship just in time for T'Pol to order the ship to warp speed. As Enterprise makes a safe getaway, Archer and Reed are left to ponder their ordeal. Dead StopMission Date: Unknown After the incident in the Romulan minefield, Enterprise is in need of repairs. Archer sends out a general distress call, and receives a jumbled response from a Tellarite freighter, containing the coordinates of a repair station. When the crew arrives at the station, it appears to be abandoned ... until one of the docking ports lights up and reconfigures itself to fit Enterprise. Still, there don't seem to be any lifeforms onboard. Once inside the station, Archer, T'Pol and Trip locate a sort of diagnostic center that contains holographic schematics of the ships, with the damaged sections clearly highlighted. Somehow, the station has managed to scan the ship and anticipate the crew's needs--the schematic even highlights Reed's recent leg injury. A computer voice addresses the trio, asking them to select a method of compensation for the repairs. Archer offers some warp plasma, and the station accepts, saying the repairs can be completed in less than 35 hours. Though he is wary of the automated nature of the station, Archer accepts the terms, and the station begins the repairs. In the station's recreation room, the trio is impressed by the amazing technology on display--a food replicator delivers both cold water and Trip's favorite fried catfish. Back on the ship, the station's technology has managed to fix Reed's leg injury, and is repairing Enterprise in record time. Archer, however, can't help but be suspicious--it all seems too good to be true. Meanwhile, Trip and Reed are enjoying replicated meals in the station's recreation room. Like Archer, Trip can't help but be a bit suspicious of the station--especially since he has calculated that the station's computer must be impossibly small. He convinces Reed to go with him and attempt to explore the station further and track down the computer. Unfortunately, they are detected by the station's computer and transported back to Enterprise. The duo is reprimanded by Archer, but the captain can't help but be curious as to what they found onboard. The captain's concerns are put aside for the moment when tragedy strikes--Ensign Mayweather is found dead. While the crew attempts to cope with his death, Archer heads to the station's computer to determine a cause of death. The computer doesn't recognize his queries, and Archer grows even more frustrated. Meanwhile, Phlox performs the autopsy and discovers that the body is not Mayweather, but a nearly perfect replica. Archer devises a plan: Archer, T'Pol and Reed make their way through the station's intricate passageways while Trip attempts to distract the station's computer with the crew's payment of plasma. When Archer and T'Pol reach the station's computer core, they discover a horrifying sight: 40 humanoid bodies, pale and desiccated, suspended from harnesses, with electrode-like devices attached to their skulls. T'Pol notes that the vital organs of the bodies appear to be functioning, but they've suffered severe neurological damage. Their synaptic pathways have been integrated into the computer core, giving the station the knowledge of many different species. As they begin to free Mayweather, the alien station begins overriding commands onboard Enterprise, effectively holding the ship hostage. Archer and T'Pol bring Mayweather back to the ship, but Enterprise is close to shutting down completely. With time running out, Archer instructs Reed to deliver their final payment. Reed pulls out a small detonator and activates micro-charges that were attached to the plasma canisters Trip left behind. The ensuing explosion and a final torpedo launched by Reed destroys the station, and Enterprise's command functions return to normal. Phlox determines that the station was essentially tapping into Mayweather's brain, using his knowledge to enhance its processing power. This explains the station's incredible capabilities. The crew heads out, believing the station permanently destroyed. But in the distance, it ominously begins to repair itself ... A Night in SickbayMission Date: Unknown Having managed to offend the Kreetassans yet again while negotiating for a much-needed plasma injector, Archer returns to Enterprise frustrated. Things get even worse when he learns that Porthos picked up some kind of pathogen on the Kreetassan homeworld, and must be confined to sickbay. Unfortunately, Porthos' condition only worsens, and Dr. Phlox must prevent the beagle's auto-immune system from collapsing entirely. As Archer worries about the fate of his pet, T'Pol informs him that she has discovered the reason for the Kreetassans' anger. Apparently, Porthos urinated on one of the 300-year-old Alvera trees--which are considered cultural treasures--outside the Hall of Diplomacy. In order to receive the plasma injector for Enterprise, the captain will most likely have to perform several acts of contrition. This infuriates Archer even more--especially since he thinks the Kreetassans should have known there was a pathogen in their atmosphere that Porthos couldn't handle. Frustrated, Archer decides to spend the night in sickbay to be near his pet. While there, he observes Phlox working on a cure, as well as performing odd personal grooming task and feeding his menagerie of creatures. Unable to sleep, Archer goes to the ship's gym to exercise, where he encounters T'Pol. As the two run side by side on treadmills, they argue over how to deal with the Kreetassans. T'Pol thinks Archer is, once again, allowing his human feelings to get in the way of his duty, while Archer is irritated by T'Pol's unsympathetic stance regarding Porthos. In the middle of their work-out, Hoshi summons the pair with the list of demands from the Kreetassans. Archer reads them and storms back to sickbay, disgusted. Unfortunately, Porthos' condition is even worse--the pooch has gone into anaphylactic shock, and his body is rejecting Phlox's treatment. As the night creeps on, Archer grows more exhausted and worried. Phlox suggests that perhaps the sexual tension between the captain and T'Pol is contributing to his frustration, a notion that Archer quickly dismisses. Later that night, Archer dreams of a funeral for Porthos and an intimate moment with T'Pol. When he awakens, Porthos still isn't doing well--Phlox's treatment was partially effective, but the beagle's pituitary gland is severely damaged. Phlox must now perform an intricate underwater operation to replace Porthos' pituitary gland with that of a Calrissian chameleon. During the operation, the doctor and the captain discuss Archer's possible attraction to T'Pol, Phlox's extended family and cultural differences. This conversation seems to give Archer a greater understanding of other cultures in general ... and why he must apologize to the Kreetassans. Returning to the Kreetassan homeworld, Archer performs a bizarre ritual that involves chopping off pieces of a tree trunk and arranging them in a certain pattern. The apology pleases the Kreetassans enough to earn Enterprise the plasma injector--as well as a couple of spares. Upon returning to Enterprise, Archer makes an apology of a more personal nature to T'Pol, and tells her that he's sorry for the recent conflicts between them. The apparent sexual tension between them remains unaddressed, however. Returning to sickbay, Archer learns that the transplant went perfectly, and Porthos is on the road to recovery. Overjoyed, the captain thanks Phlox, and takes his pet home. MaraudersMission Date: Unknown With Enterprise's deuterium reserves running low, Archer and the crew visit a small mining colony in hopes of replenishing their supply. The alien colonists, however, claim that they can't spare any deuterium, and ask Archer to return at the end of the season. Archer manages to negotiate, and eventually reaches an agreement with the colony's leader, Tessic--the deuterium in exchange for medical supplies, power cells and assistance in repairing the colony's extraction pumps. In a puzzling move, Tessic also insists that the pump be repaired within two days. As the Enterprise crew is helping with repairs, a Klingon ship enters orbit. Tessic panics, insisting that Archer and his people hide. As Archer watches, a small group of Klingons beams to the surface, greeting Tessic in what appears to be a friendly manner. The leader of the Klingons, Korok, is significantly less friendly when he learns that Tessic does not have the deuterium he has requested. Tessic asks for more time to produce it, but Korok becomes enraged, and orders Tessic to have the deuterium ready in four days. Finally, the reason for the colonists' strange behavior becomes clear--these Klingon marauders have been preying on them for five seasons, taking all the first-yield deuterium they can produce. When Tessic and the others tried to rebel, it resulted in the deaths of eight colonists. Defeated, Tessic tells Archer to just take the deuterium he needs and leave. Archer, however, is angered by the situation, and believes that the crew of Enterprise may be able to aid the colonists. He convinces Tessic to allow them to try, and reveals a plan: the colonists will surreptitiously move their village and rigs so that when the Klingons arrive for their next visit, they will be lured into a combustible fuel field. To protect them in battle, T'Pol offers some rudimentary self-defense training, while Reed and Hoshi lead the colonists in target practice. When the Klingons do arrive, Archer's scheme is a success--the colonists defend themselves against the marauders, and the Klingons are tricked into entering an area that appears to be barren desert. This "desert," however, is the deuterium field, and flaming deuterium explodes from the wellheads surrounding them. As the Klingons are surrounded by a ring of fire, Tessic approaches, warning the Klingons to leave and never return. Rattled, Korok and his crew beam back to their ship. As Archer and his crew prepare to leave, a grateful Tessic gifts them with 2,000 liters of deuterium--significantly more than the initially agreed upon amount. The SeventhMission Date: Unknown When T'Pol is assigned a secret mission by the Vulcan High Command, she asks Archer to accompany her. The captain is surprised by her request, but agrees--especially when T'Pol reveals that there is a personal side to the mission. Many years ago, T'Pol was sent to retrieve several rogue Vulcan operatives. She was able to apprehend all but one of them, a man known as Menos. Now, the Vulcans believe they have located Menos, and they want T'Pol to bring him in. Soon, T'Pol, Archer and Mayweather are on their way to the Pernaia system, where Menos was last spotted. As Mayweather pilots their craft, T'Pol briefs Archer on Menos: he was assigned to infiltrate a cell of smugglers, and apparently became one of them. Now, he reportedly makes a career of smuggling synthetic bio-toxins used to make transgenic weapons. T'Pol last spotted him on Risa, where she nearly caught him. Once the trio lands at the snowy alien outpost, T'Pol spots Menos in the crowded, bar-like shelter. Menos puts up a good fight, but Mayweather manages to apprehend him, and the trio prepares to take him aboard their ship. Unfortunately, the landing deck of the outpost is being thermalized, and they won't be able to leave for several hours. Meanwhile, back on Enterprise, Trip is confronted with the difficulty of serving as acting captain. Both Phlox and Reed need him to make decisions that will affect the ship and crew, while Hoshi informs him that Enterprise has been hailed by the Vulcan Captain Tavek, who has an urgent message from Admiral Forrest. When Tavek insists on speaking to the captain, Trip pretends to be Archer. As it turns out, the message from Forrest consists of water polo scores, and a relieved Trip hastily thanks the captain and bids him farewell. Back at the alien outpost, Archer, T'Pol and Mayweather are holding Menos captive until it's safe to take off. Menos tries to appeal to T'Pol, saying that he has a wife and two daughters and that he's really not a smuggler at all--he merely transports spent injector casings. As they continue to talk, Menos insinuates that he wasn't alone when T'Pol nearly apprehended him on Risa. This triggers some fragmented flashes of memory for T'Pol. In one vision, she sees herself chasing two men through the jungle; in another, she seems to be in emotional distress at a Vulcan monastery. Determined to prove that Menos is a criminal, T'Pol makes her way across the dangerous dock to his ship ... only to find cases full of spent injector casings. Frustrated, she returns to the shelter, and asks to speak to Menos alone. With his help, she manages to piece her visions into a coherent scenario. It seems that there was one other fugitive she was charged with retrieving: Jossen, whom she spotted on Risa with Menos. She chased both of them through the jungle, and ended up killing Jossen. Later, she underwent an obscure Vulcan ritual known as the Fullara, wherein her memories of the event and all the surrounding emotions were repressed. T'Pol reveals this to Archer, who is upset that Menos is manipulating her emotions. With T'Pol's guard down, Menos manages to escape, and Archer, Mayweather and T'Pol chase him to his ship. Though Menos nearly traps them, T'Pol manages to apprehend him. As she trains a weapon on him, Menos appeals to her guilt--he insists that she will let him go, rather than killing another innocent man. Archer, however, reminds T'Pol that she was assigned to apprehend Menos--not judge him. The captain's words help T'Pol to come to final decision, and she brings Menos in. Meanwhile, Mayweather discovers that Menos actually was hauling more than injector casings--a large container of bio-toxins sits just beyond a hidden forcefield. Back on Enterprise, Archer extends his sympathies to T'Pol, noting that her newly-resurfaced memories aren't going to be easy to deal with. T'Pol notes that she's ready to move on, and tells Archer that if he ever needs someone he can trust, she's there for him. The CommunicatorMission Date: Unknown Upon returning from a research mission to a pre-warp alien planet, Reed discovers that his communicator is missing. After an extensive search, he realizes that he must have lost it somewhere on the planet. Hoshi manages to tap into the communicator's power signature and pinpoints its location near a tavern that Reed and the rest of the team visited. Archer knows that the crew must retrieve their technology or risk contaminating the planet's pre-warp society, so Archer and Reed return to the planet, hiding their shuttlepod in the woods. As they enter the tavern, a group of soldiers eyes them suspiciously. Using his scanner, Reed realizes that the communicator is located in another room of the tavern, but when he and Archer go to retrieve it, they are apprehended by the soldiers. The two men are taken to the tavern stockroom and questioned by Major Pell, who asks if the communicator is a weapon. Pell also seems to think Archer and Reed are connected to something called "the Alliance." When the men refuse to respond, Pell orders that they be taken to the military complex. At the complex, Archer and Reed are interrogated by Pell's superior, General Gosis. Gosis informs them that someone named "T'Pol" was trying to reach the "captain" via the communicator. Archer identifies himself as the "captain," which only furthers Gosis' suspicions that the two men are military recruits for the Alliance. During the interrogation, part of Archer's alien prosthetic comes off, revealing his human face. Gosis doesn't know what to make of this, and orders a full medical examination. Meanwhile, on Enterprise, Hoshi has managed to locate Archer and Reed, and Trip suggests taking Shuttlepod Two to rescue them. T'Pol, however, is reluctant to risk further contamination of the pre-warp culture. So, Trip comes up with another idea. As Enterprise is still in possession of the Suliban cell-ship, perhaps he could attempt to bring its cloaking device online--the crew would be able to rescue their missing crewmen without being detected. T'Pol agrees, and Trip and Mayweather begin work on the cell-ship. As they work, Trip is somehow affected by the particle radiation the ship uses to conceal itself rendering his right arm invisible! Phlox guesses that it will eventually materialize on its own, and gives Trip a surgical glove to use in the meantime. Back on the planet, Gosis is astonished at the results of the medical tests. He can find no reasonable explanation for the various physical "deformities" displayed by Archer and Reed, and continues to press them for answers. Unfortunately, Gosis has yet another suspicious piece of evidence--a surveillance photo of the Enterprise shuttlepod. As it appears he may be getting closer to the truth, Archer offers an explanation: he and Reed are prototypes for a genetically-enhanced Alliance super-soldier, and the various pieces of technology they have with them are Alliance prototypes as well. Gosis believes this might be a logical explanation, but he needs proof--so he orders the execution of the two men. Once they're dead, the doctor will be able to study their organs in more detail. On Enterprise, Hoshi manages to intercept a message saying that two "enemy spies" are set to be executed. With time running out, T'Pol, Trip and Mayweather head down to the planet in the cell-ship, which still isn't cloaking properly. Meanwhile, Archer and Reed prepare to face their execution, determined to sacrifice their own lives rather than contaminate this alien culture. As they are led to the gallows, Trip and the others struggle to get the cell-ship cloaked in the air. They are pursued by military aircraft, but the ship cloaks at the last second, and they manage to land at the site of the complex just in time to save Archer and Reed. Archer retrieves Enterprise's technology, and the crewmembers pile into the still-cloaked cell-ship just in time. Once onboard, Archer thanks T'Pol for taking a risk to save his life. She notes that even though they managed to retrieve the technology, they have contaminated a pre-warp culture. Still, she's impressed that the captain was willing to sacrifice his life to protect an entire alien race. As for Trip, his arm has rematerialized and is visible again ... for the most part. SingularityMission Date: Unknown Enterprise has dropped to impulse in order to get a closer look at a black hole that's part of a trinary star system. As it will take them two days to get there, the crew has time for personal endeavors. Archer concentrates on writing a one-page preface for a biography of his father. He also assigns Trip the task of making some adjustments to the captain's chair, which is apparently rather uncomfortable. Reed hopes to work on a new security protocol, while Hoshi takes over cooking duties for an ailing Chef. Meanwhile, Mayweather visits Phlox for a headache remedy. Phlox, however, is not content to simply diagnose Mayweather with a headache, and begins to subject the ensign to a number of medical tests. Soon, each of the crew's seemingly ordinary tasks begin taking on more and more significance, as each person becomes obsessed with a single job. Archer turns his one-page preface into a 19-page missive, while Trip takes the entire captain's chair apart, determined to add new features (such as a cup-holder) and re-shape it to fit Archer perfectly. Reed, who is attempting to draft a special emergency alert, becomes obsessed with the perfect name and sound for the alarm. And Hoshi tries to get her family recipe for a dish called oden just right--so much so that she abandons her other cooking duties, leaving the crew to starve. Their behavior is also affecting their interactions with one another--Reed and Trip nearly get into a physical fight, while Phlox sedates a frustrated Mayweather so he can run more medical tests. T'Pol, meanwhile, is the only member of the crew who does not seem to be obsessing over a particular task, and she can't help but notice everyone's odd behavior. She approaches the captain about it, but he remains absorbed in his preface, and becomes irrational and angry when she disturbs him. T'Pol also tries to inform Phlox of the crew's illness, but he is intent on performing an extreme medical procedure on Mayweather. Seeing that the doctor has also been affected, T'Pol quickly renders him unconscious via a Vulcan nerve pinch. With the rest of the crew unconscious, T'Pol uses Phlox's scans of Mayweather and her own study of the trinary system to form a hypothesis--the radiation from the trinary system is affecting the crew. If they're exposed to this radiation much longer, they may not survive. In order to escape, she must chart a course between the stars. This means passing dangerously close to the black hole and a considerable amount of debris. She will not be able to pilot the ship alone. T'Pol heads to Archer's quarters and manages to rouse the groggy captain by putting him in the shower and dousing him with cold water. She manages to explain the situation to him, and the two head for the bridge. While T'Pol determines the course corrections, Archer pilots the ship away from danger. Enterprise is rocked by debris, and Archer determines that they need weapons. T'Pol insists that there isn't enough time to bring them online--then she notices that they already are, apparently as part of Reed's new security measures. Enterprise fires its phase-cannons at the dangerous debris, clearing a path, and jumps to warp. The ship is finally out of danger. Later on, Phlox examines the crew, and determines that there are no lingering effects from the radiation. Archer commends Reed on his Tactical Alert, noting that it saved Enterprise at a crucial moment. In fact, the captain requests that Reed make the new protocols standard procedure. Trip, meanwhile, has lowered the captain's chair a centimeter, making it much more comfortable, and Archer appears to have written a preface he's happy with. Vanishing PointMission Date: Unknown Hoshi and Trip are surveying some primitive alien ruins, taking pictures and discussing what might have happened to the people who used to inhabit the planet. Suddenly, Archer contacts them and asks them to return immediately to Enterprise--a storm is heading their way. As the duo prepares to board their shuttlepod, Archer contacts them again. The storm situation is more urgent than he predicted, and he needs to bring Trip and Hoshi up via the transporter, one at a time. Hoshi is apprehensive, and insists that Trip go first. Once he is safely onboard, she beams up. Back on Enterprise, Hoshi feels strange, but decides that she just needs some rest. Later on, she joins some of her crewmates for a meal--strangely, they seem to be ignoring her the whole time. Dr. Phlox insists there's nothing wrong with her, however. The next day, Hoshi is summoned to the bridge--Trip and Mayweather have been taken hostage by aliens while attempting to retrieve Enterprise's shuttlepod. Archer needs Hoshi to decipher the aliens' language. Hoshi, however, can't seem to accomplish her task, and a frustrated Archer sends her back to her quarters and assigns her duties to Crewman Baird. Later, Hoshi learns that Baird deciphered the language easily, and the two officers were returned safe and sound. Also, Hoshi is to remain off-duty for the time being--Baird will assume her responsibilities. Feeling useless, Hoshi begins to notice more troubling signs: water in the shower seems to pass right through her, and the turbolift does not respond to her. Also, she seems to be hearing strange voices. Distressed, Hoshi pays another visit to Phlox ... who maintains that there's nothing wrong with her. Still apprehensive, Hoshi heads to the gym to work out. Soon, however, her hands pass right through the free weights and the doors will not respond to her. Upon looking in the mirror, Hoshi discovers that she has become completely transparent. The crew soon discovers that she is missing and mounts a search. Though she is invisible to them, Hoshi trails the crew, hoping to somehow send them a message that she's still alive. The crew, however, determines that Hoshi's disappearance is, in fact, connected to a transporter snafu--apparently, her molecules are breaking down. In her invisible form, Hoshi also makes a disturbing discovery--aliens have infiltrated Enterprise and are planting explosives that will soon detonate. Desperate, Hoshi tries to contact the crew, resorting to such tactics as Morse Code. Nothing seems to work, however. Eventually, Hoshi sees the aliens heading towards a transporter pad, taking the detonator for the explosives with them. Quickly determining that the only thing she can do is follow them, she overcomes her fear and leaps onto the transporter pad. As she begins to hear voices again, she suddenly finds herself materializing on Enterprise. The voices belong to Trip and Reed, who are in the process of beaming her back. The mysterious aliens have vanished. Reed and Trip inform Hoshi that she was trapped in the pattern buffer for a few seconds ... leading Hoshi to conclude that the whole ordeal took place in her head, while she was being transported from the surface. Relieved, Hoshi gets a quick check-up from Phlox, and informs Archer that she'll stick to shuttlepods for the time being. Precious CargoMission Date: Sep. 12, 2152 The Enterprise crew has visitors--two Retellian cargo pilots, Firek Goff and Firek Plinn, need help repairing their life support systems. The pair explains that they have been hired to return a young woman to her homeworld. Because of their limited resources and the length of the trip, they are transporting her in stasis. A few days ago, her stasis pod began to malfunction. The crew cannot support a passenger out of stasis, so they need Trip's help repairing their systems. Firek Goff refuses Archer's offer to help them transport their passenger more quickly, but he does accept the captain's offer of a meal. Trip, meanwhile, brings some equipment over from Enterprise and starts working. He finds himself intrigued by the woman in the stasis pod, and is surprised when she suddenly awakens. Goff and Plinn are signaled that the pod has malfunctioned, and Goff heads back to the ship. As Trip frees the woman from stasis, he notices that her wrists are bound--she is a prisoner, not a passenger. As Trip reacts, Goff attacks him, rendering him unconscious. Goff alerts Plinn to the chaos, but Plinn is caught by Reed before he can make it back to the ship, and Goff escapes with the mysterious woman and Trip in tow. While Archer sets out after the ship, Goff orders Trip to repair the stasis pod. Trip knows that he's expendable once the repairs are finished, so he attempts to figure out an escape route. Unfortunately, he's having trouble understanding the alien woman, whose name is Kaitaama. He eventually locates the universal translator and the two are able to communicate, but Kaitaama is very combative. As royalty from Krios Prime, she treats him like a subject, ordering him around and questioning his methods. Trip doesn't much like this, but urges Kaitamma to escape with him. She's resistant, but finally agrees, and the two set out in the cargo ship's escape pod. After a turbulent ride, Trip finally locates a humid, swamp-like planet, and they land. Back on Enterprise, Archer and T'Pol come up with a ruse to trick Plinn into giving them information, so that they might be able to track down Trip. Archer informs Plinn that he will face a harsh tribunal with T'Pol at the helm. He implies that T'Pol is very strict, and fond of handing down extreme sentences. Terrified, Plinn reveals the information they need to find Trip. Meanwhile, Trip and Kaitaama have set up camp on the planet, but they can't seem to stop bickering. Despite this, there is a definite undercurrent of sexual tension between them. When their fighting finally comes to a head, Kaitaama suddenly pulls Trip to her, giving him a passionate kiss. Trip, in turn, kisses her back. Later on, Goff tracks them down, but they manage to trick him and render him unconscious. Moments later, Archer, T'Pol and Reed show up as well. Back on Enterprise, a Krios ship shows up to take the prisoners into custody and return Kaitaama to her home planet. Trip ponders visiting Kaitaama, but notes that her family probably wouldn't like it. She agrees, but playfully notes that someday she'll have the authority to change the rules. Intrigued, Trip bids her farewell. The CatwalkMission Date: Sep. 18, 2152 As Captain Archer prepares to lead a survey team to an uninhabited planet, Enterprise is suddenly hailed by a trio of aliens seeking refuge. The aliens warn Archer that a deadly neutronic wavefront is quickly approaching. After conferring with the crew, Archer surmises that everyone must take shelter somewhere protected in order to survive the storm's deadly radiation. Trip suggests that the one heavily-shielded place onboard that might suffice for the eight-day ordeal is the cramped quarters of the catwalk, the maintenance shaft that runs the length of each nacelle. Only one problem--the temperature in the catwalk can reach 300 degrees when the warp coils are online, so Trip will have to shut down the main reactor and set up a makeshift bridge in one of the catwalk compartments. The crew and their alien visitors evacuate to the catwalk, and as the days wear on, tensions run high among them. The storm envelops the ship, making for frequent, sudden bouts of turbulence. Also, the alien trio doesn't do much to endear themselves to the Enterprise crew, and even endangers the crew by trying to cook their food near a plasma manifold. To make matters worse, Trip and Archer discover a problem in Engineering--the matter and antimatter injectors have come online, endangering the crew's safe haven in the catwalk. Trip cannot shut the injectors down from the catwalk, however--outfitted in an EV suit, he must make the trek to Engineering. The suit will only protect him for 22 minutes, so he has to work fast. Once Trip reaches Engineering, he notices something even more peculiar--alien intruders, who appear to be interfering with the ship's systems. Trip manages to hide from them, and attempts to ascertain what they're doing aboard Enterprise. As he peers out a window, he notices an alien ship docked alongside Enterprise. He also manages to activate a monitor and witnesses the aliens on the bridge--oddly enough, they're the same species as the trio of aliens taking refuge in the catwalk. Trip returns to the catwalk and relays his findings. Phlox runs a scan on the alien visitors, deducing that the aliens are actually immune to the effects of radiation. Angered, Archer demands to know what's going on. The trio confesses that the aliens Trip saw are actually looking for them--they're considered fugitives. They explain to Archer that they were officers in the Takret Militia, but they escaped when they learned that the commanding officers were corrupt. The trio apologizes for lying to Archer, and tells him that these alien intruders have a history of seizing vessels like Enterprise and murdering the crews. Reed reports that the alien intruders are trying to re-initialize the warp reactor, putting the crew in danger. Realizing that he must act quickly, Archer formulates a plan. He, T'Pol and Reed suit up and head down to the main area of the ship. While T'Pol and Reed work to shut down the warp reactor, Archer distracts the alien leader, claiming to be the only survivor onboard Enterprise. He demands they leave, or he'll destroy the ship. He then breaks contact, and orders Mayweather to change course, heading straight for a destructive plasma eddy. As T'Pol and Reed finally succeed in shutting the reactor down, the alien leader realizes that Archer is serious, having set Enterprise on a suicide course towards the plasma eddy. He and his men flee the ship, and Mayweather manages to steer clear of the eddy just in time. Soon after, Mayweather maneuvers Enterprise out of the storm, and the crew is able to return to their quarters. The alien visitors, meanwhile, apologize for all the trouble they've caused, and head for the Gyrannan System. Relieved that the whole ordeal is over, Archer wishes them luck and bids them farewell. DawnMission Date: Unknown Trip is alone on a test mission aboard Shuttlepod One, trying out the latest autopilot upgrades. Suddenly, he is fired upon by an alien ship and must make an emergency landing on a nearby moon. It's nighttime, and Trip attempts to repair the transceiver in order to contact Enterprise. While he's working, he is suddenly attacked by a mysterious alien. Trip retreats into his shuttlepod, but quickly notices that the alien interloper has stolen his transceiver. Meanwhile, Archer has mounted a search for Trip. As Enterprise attempts to track him down, they are hailed by an Arkonian ship and ordered to leave the area immediately. T'Pol warns Archer that the Arkonians are a territorial species, and that Enterprise should proceed with extreme caution. Apparently, relations between the Vulcans and the Arkonians have been contentious for many years. Archer tells the Arkonian captain, Khata'n Zshaar, that he will not leave until his missing crewmember is back onboard. Khata'n Zshaar admits that one of his crew is also missing, and was most likely piloting the alien ship that fired on Trip. Archer proposes that the two crews work together in order to find both missing crewmembers. The Arkonians agree, but T'Pol advises that Archer remain cautious. Down on the surface, Trip has managed to trick the alien, an Arkonian named Zho'Kaan, into leaving his own campsite so that Trip can retrieve the transceiver. Unfortunately, Zho'Kaan realizes the ruse, and attacks Trip, rendering the chief engineer unconscious. When Trip wakes up, Zho'Kaan demands that Trip fix the alien's transceiver. The repairs are slow-going, as Trip and Zho'Kaan cannot understand each other without the universal translator. They rely on gestures to communicate, however, and eventually learn each other's names. Trip also learns that Zho'Kaan has some unusual abilities. When Trip is injured, Zho'Kaan hisses some strange fluid onto his arm, healing the wound. The two still do not trust each other, however. Frustrated with the alien transceiver, Trip sprays shuttle fluid into Zho'Kaan's face and gains control of the situation. On Enterprise, the crew works to locate Trip. T'Pol has learned that the moons they are searching experience extreme changes in temperature--in the daytime, the temperature can rise as high as 170 degrees. Alarmed, Archer realizes that they need to find Trip before the sun rises. With Zho'Kaan as his prisoner, Trip has returned to his spot near the shuttlepod and is attempting to repair his transceiver using some of the alien transceiver's components. After a few attempts, Trip concludes that perhaps he needs to take the transceiver to a higher ground, and asks Zho'Kaan to assist him. But as soon as Trip unties Zho'Kaan, the alien attacks him and the two engage in hand-to-hand combat. Eventually, the pair falls to the ground, exhausted. Too tired to fight, Trip manages to convince Zho'Kaan that they need to work together in order to escape the moon. Together, they take the transceiver to a higher ground and Trip finally manages to make contact with Enterprise. Unfortunately, dawn is approaching, and as Trip and Zho'Kaan wait for help to arrive, Trip notices that his alien companion doesn't seem to be dealing well with the heat. As Zho'Kaan gets more and more dehydrated, Archer and the Arkonian captain work to lock onto the officers' positions. Archer tells Reed to prepare the transporter, but Phlox advises against it: the Arkonians are extremely sensitive to temperature fluctuations. Thus, Zho'Kaan's dehydration is causing cellular breakdown. Despite Archer's urging, Trip refuses to return without Zho'Kaan--he doesn't want to leave the alien alone. Trip suggests using a modified Arkonian shuttle to rescue the duo, and Archer agrees to look into the possibility. The idea works, and Trip and Zho'Kan are soon on their way back to Enterprise. Once both officers are onboard and recovering, Khata'n Zshaar bids Archer farewell--he still doesn't seem terribly friendly towards the captain, but T'Pol notes that at least Archer was more successful than the Vulcans in establishing relations with the Arkonians. Meanwhile, Trip visits Zho'Kaan in sickbay, and both men express that they are grateful to have encountered one another. StigmaMission Date: Unknown As Enterprise enters the orbit of Dekendi III, Dr. Phlox prepares to attend the Interspecies Medical Exchange conference. He's also looking forward to being reunited with one of his wives, Feezal, who will be helping Trip install a neutron microscope onboard. Phlox is pleased to see his wife, but the conference raises a troubling issue--Phlox is the only person onboard Enterprise who knows that T'Pol is suffering from Pa'nar Syndrome, an incurable Vulcan disease. He has been able keep the effects of the disease at bay, but he knows that T'Pol will soon need supplemental medications. Otherwise, she might die. The doctor sees the conference as the perfect opportunity to speak with Vulcan physicians, and learn if they have made any headway with the disease. However, he must keep T'Pol's identity a secret, as the High Command cannot learn of her condition. Unfortunately, the Vulcan doctors--Yuris, Strom and Oratt--see right through Phlox's ruse, and quickly ascertain that T'Pol is suffering from the disease. When Archer learns of this, he is furious and demands to know why Phlox and T'Pol have kept her condition a secret from him. T'Pol explains that Pa'nar Syndrome carries a certain stigma on Vulcan. A small number of Vulcans are born with the ability to form a "mind-meld," and it is through this act that the disease is transmitted. Anyone can be on the receiving end of a meld, however, and T'Pol found herself in that very position when she was attacked by the Vulcan Tolaris the previous year. Because this telepathic minority's behavior is considered "unnatural" on Vulcan, those who carry the disease face prejudice--T'Pol would most likely lose her commission if the High Command were to learn of her condition. Archer urges T'Pol to tell the High Command that she was forced to meld, but she refuses, not wanting to fuel their bigotry. Later, Dr. Yuris contacts T'Pol and asks her to meet him on the surface. He passes along some research that might help in treating her. T'Pol wonders why he's willing to help her. Yuris explains that he's part of the minority of mind-melders--he does not, however, have the disease. Once he realizes that T'Pol was coerced into melding, he suggests she tell his colleagues, knowing that they will be more sympathetic. She still refuses. Meanwhile, Trip is dealing with a much less serious problem--Phlox's wife Feezal keeps trying to flirt with him as they work together to install the microscope. Trip is uncomfortable with her advances, and decides to discuss it with Phlox. The doctor, however, does not react as Trip might expect--he enthusiastically suggests that Trip should return Feezal's affections. When Trip points out that Feezal is Phlox's wife, Phlox dismisses him, saying that Trip is too wrapped up in human ideas of morality. Still, Trip is uncomfortable with the situation, and cannot be swayed. Somewhat disappointed, Phlox merely says that it's Trip's loss. The Vulcan doctors have decided to return T'Pol to Vulcan, where the High Command will determine whether or not she's fit for duty. Archer, however, has discovered a loophole--Vulcan medical protocols entitle T'Pol to a hearing. T'Pol, however, continues to stand by her decision not to explain how she contracted the disease. Archer respects her wishes, but hopes that he will be able to keep her onboard. At the hearing, Archer and T'Pol face the Vulcan doctors, and make points about the Vulcans' narrow-minded attitudes toward mind-melders. Still, it seems to fall upon deaf ears. Then, Dr. Yuris surprises everyone. Unable to keep silent any longer, he reveals T'Pol's circumstances and informs the other doctors that he is one of the melding minority. Shocked, the doctors allow T'Pol to remain on Enterprise ... but Yuris is suspended and will most likely lose his standing with the Medical Exchange. T'Pol is determined not to let him go down without a fight, however--she plans to contact the High Command. She also hopes that perhaps this incident will encourage others to speak out against the bigotry in Vulcan society. Cease FireMission Date: Unknown The Andorians and the Vulcans are locked in battle over a small planet, situated on the frontier between their two systems. Both sides claim that it belongs to them--the Andorians refer to it as "Weytahm," while the Vulcans call it "Paan Mokar." Andorian Commander Shran has landed a force on the planet and occupied the settlement. Now, the Vulcans are calling for a cease fire and Shran wants Archer to help the two sides negotiate. Vulcan Ambassador Soval is reluctant to bring Archer in as mediator, but three Vulcans have been taken hostage, and Shran has made his position clear--he only trusts Archer. Archer and T'Pol head down the planet for a meeting with Shran. Shran's lieutenant, Tarah, is especially wary of T'Pol, but Archer manages to convince Shran to release one of the Vulcan hostages as a show of good faith. He also agrees to bring Soval down to the planet for a meeting. Soval is skeptical, but agrees to go. Meanwhile, on the planet, Shran has a tense moment with Tarah, who objects to his attempts to negotiate with the Vulcans. She would rather continue the fighting and reclaim the planet for the Andorians. Shran notes her suggestion, but still wishes to proceed with the negotiations. As their shuttlepod nears the planet, Archer, T'Pol and Soval find themselves being fired on--they are forced to crash-land right in the middle of the conflict. Soval suggests the Andorians are trying to sabotage the peace talks, but Archer doesn't believe Shran would resort to such tactics. Back at the Andorians' position, Shran, for his part, is furious that Archer's shuttle was fired on. Tarah claims that it was the Vulcans who fired, but Shran doesn't believe her--he orders her to find Soval and Archer and bring them to him alive. Meanwhile, on Enterprise, acting captain Trip is having troubles of his own. As the crew tries to pinpoint Archer's location, Trip must keep a Vulcan ship and an Andorian vessel from firing on one another. He maneuvers Enterprise right between the two ships, hoping to avoid bloodshed. Down on the surface, Archer, T'Pol and Soval are attempting to make their way to Shran's location, when Soval is injured by weapons fire. Archer discovers that Andorian snipers are behind the attack, so he has T'Pol and Soval distract them with weapons fire while he disables them. As he sneaks up behind the second sniper, he discovers that it is none other than Tarah, Shran's lieutenant. He manages to subdue her just as Shran and his men arrive on the scene. Even though Tarah denies it, Archer manages to convince Shran that his officer has betrayed him. Tarah eventually confesses, but angrily informs Shran that there are others who feel the same way she does. Now that the situation's under control, Shran and Soval are finally able to sit down for a series of difficult but productive negotiations. With Archer's help, the two sides agree to cease fire and continue the peace talks on Andoria. Future TenseMission Date: Unknown When the Enterprise crew discovers a mysterious, futuristic vessel adrift in space, Captain Archer orders it brought onboard for further investigation. Inside the craft, the crew is shocked to find what is apparently a human body, charred beyond recognition. Trip and Reed take a closer look at the interior of the ship, and discover that it is much more spacious that it appears. They also discover a "black box" device within the depths of the ship and prepare to bring it up to Engineering for more research. Before they can explore much further, however, Enterprise is hailed by a Suliban ship. The Suliban claim that the futuristic ship belongs to them and demand that Archer turn it over immediately. When he refuses, the Suliban open fire and beam a pair of soldiers onboard Enterprise. The soldiers attack Trip and Reed and attempt to break into the launch bay containing the vessel. Enterprise manages to disable the Suliban ship's weapons, but before they can do any more damage, the soldiers beam back to the ship and the ship cloaks, disappearing from view. Archer, however, can't help but wonder why the Suliban want the mysterious vessel so badly. Post-battle, Trip and Reed examine the black box device, hoping that it can tell them something about the strange vessel. Meanwhile, Dr. Phlox has some curious news--his autopsy of the charred corpse reveals genetic material belonging to several other species, including Vulcans. He surmises that the individual seems to be the result of several generations of interspecies breeding. Archer and T'Pol decide to pay a visit to Daniels' old quarters, hoping that his futuristic database might give them some answers. Indeed, the database contains what appears to be a schematic for the ship. Theorizing that the ship and its occupant are from the future, Archer has a troubling revelation: if the Suliban take the ship, they could dismantle it and learn how the engine works. This could change the course of the Temporal Cold War. Before he has time to ponder this further, Enterprise is approached by another vessel. This one belongs to the Tholians, a xenophobic, non-humanoid species. The Tholians say they have been sent to retrieve the futuristic vessel, and claim that its temporal radiation could be dangerous to the Enterprise crew. When Archer refuses to turn it over, the Tholians lock on to Enterprise with a tractor beam. Archer, however, threatens to destroy the futuristic vessel and the Tholians retreat. Trip and Reed work to unlock the mystery of the black box device, but as they do, they suddenly find themselves locked in a time loop, repeating their actions over and over. Archer wonders if this is the "temporal radiation" the Tholians referred to and orders the launch bay sealed off until further notice. He decides that the best course of actions is to rendezvous with the Vulcans and have them take the futuristic vessel back to Earth. As the Suliban vessels approach Enterprise yet again, Trip finally determines that the black box device is actually a micro-transmitter--some sort of emergency beacon. As Enterprise approaches the Vulcan rendezvous point, the Suliban ships attack. And when the Vulcan ship comes into view, it's apparent that it has been attacked as well--the crew is alive, but the vessel is completely disabled. Suddenly, a group of Tholian ships emerge from the wreckage, firing on Enterprise. The Tholians catch the eye of the Suliban, who begin firing on them. Entrprise is now caught in a crossfire, so Archer orders Trip to activate the emergency beacon, hoping that whoever built it might send help. Meanwhile, he and Reed will arm one of Enterprise's torpedo warheads manually. As they work to arm the torpedo, the battle between the Suliban and the Tholians rages on. Suddenly, Archer and Reed find themselves caught in another time loop. They work against the clock and finally manage to arm the warhead ... which the Tholians, who have beaten the Suliban, quickly neutralize. Luckily, Trip has managed to activate the beacon. As the device powers up, it suddenly vanishes, as does the futuristic vessel and the humanoid corpse. Everything has dematerialized ... but it's not aboard the Tholian ships. Realizing that their quarry has vanishes, the Tholians retreat. In the aftermath, Archer and his crew are left to wonder about the origins of the future ship and its contents. For now, it will all remain a mystery. CanamarMission Date: Unknown Upon leaving the Enolian homeworld, Archer and Trip are mistakenly identified as smugglers and arrested. The two men are placed on a prison transport headed for the penal colony known as Canamar. Among their fellow prisoners are the menacing Kuroda, a hulking Nausicaan and a young, talkative alien named Zoumas. Back on Enterprise, T'Pol manages to convince an Enolian official that Archer and Trip are innocent and he arranges for their safe return. Just as Archer and Trip are about to be set free, however, Kuroda breaks free and, with the Nausicaan's help, takes down the guard and pilot. With the pilot out of commission, there's no one to fly the ship. Hoping to figure out an escape plan of his own, Archer volunteers to pilot the craft. He also pretends to be a smuggler, hoping that Kuroda will come to trust him. When the vessel comes under attack from Enolian patrol ships, Archer also convinces Kuroda to allow Trip to assist them. Trip manages to create a plasma cloud that, once ignited, fends the patrol ships off, allowing prison transport jumps to warp. Meanwhile, Archer has also managed to covertly transmit a distress signal from the prison ship, and the Enterprise crew picks up on it. Unfortunately, the Enolian official has bad news--his superiors have issued orders to destroy the prison transport. Although Archer and Trip are still onboard, the Enolians are determined to get rid of the violent Kuroda. If the crew is to save their fellow officers, they have to find the prison transport before the Enolian patrol ships do. Back on the prison transport, Kuroda is impressed with Archer's ploy to fend off the Enolian ships. In fact, Kuroda has come to respect Archer and asks the captain to join him on his next endeavor. As the two men talk, Kuroda reveals that he was 14 when he first spent time in a penal colony. He was innocent, but he still spent five years in prison, where he picked up many new skills. He started making a living as a criminal after he was released. Kuroda also finally reveals where he's taking the transport: a trading outpost called Tamaal. Once there, they will rendezvous with another ship and Kuroda will set the transport on a decaying orbit. The other prisoners will be incinerated. Naturally, this doesn't sit well with Archer, but when he tries to talk Kuroda out of it, the other man merely dismisses him. Archer is determined to save the other prisoners and enlists Trip's aid. Trip is freed under the pretense of fixing a docking hatch, but Archer wants him to overpower the Nausicaan so they can take control of the ship. Trip manages to render the hulking alien unconscious, but the commotion draws the attention of Kuroda, who stuns Trip with a weapon and realizes that Archer has been plotting against him all along. The transport docks with another ship at the Tamaal rendezvous point ... but when the doors open, Reed, Mayweather and a Starfleet security guard appear! The crew manages to get all of the prisoners off the transport, which is now in a decaying orbit, but Kuroda refuses to come. He would rather die than return to prison. As the others leave, he remains on the transport and the vessel explodes. Back on Enterprise, the Enolian official demands a report for his superiors. Archer, however, is in no mood to give one. He tersely informs the official that Kuroda is dead and that he and Trip were falsely arrested. Angrily, Archer wonders how many others are on their way to Canamar that don't belong there. The CrossingMission Date: Unknown Enterprise encounters a large, otherworldly vessel unlike any the crew has seen before. They try to make contact with it, but to no avail. Suddenly, a large portal opens and the ship "swallows" Enterprise, rendering its weapons and engines useless. Luckily, life support is still operational. Archer, Trip and Reed take a shuttlepod into the cavernous ship for further exploration. Although there doesn't seem to be any immediate threat to Enterprise, Trip is suddenly attacked by a colorful wisp of smoke that seems to invade his body for a few seconds before releasing him. Back in Sickbay, Trip insists that he's fine. He explains that during his brief encounter with the alien wisp, he had an out-of-body experience and believed he was in Florida and visiting an old girlfriend. Archer is perplexed, to say the least. He orders Trip to get the engines back online, then discusses the situation with T'Pol. Though Archer believes that their captors have hostile intentions, T'Pol cautions that there's no reason to believe these mysterious aliens mean Enterprise any harm. Suddenly, Archer and T'Pol are contacted by a crewman who informs them that Trip is acting strangely. They find the commander in the mess hall, devouring large amounts of food and speaking in an odd manner. Archer deduces that Trip has been overtaken by another being, and attempts to communicate with it. The alien informs Archer that Trip is exploring another realm while the alien explores humanity. Archer insists that Trip and Enterprise be released. The alien complies, and the giant alien vessel releases Enterprise while the alien lifeform leaves Trip's body. A dazed Trip tells Archer that his exchange with the alien made for some amazing experiences and that the aliens told him that anyone on the crew was free to try a similar exchange. Archer, however, is still skeptical, and is determined to get Enterprise away from the area as soon as possible. Unfortunately, engines are still down. As the crew works, more of them are suddenly invaded by the strange, noncorporeal beings. Reed is overtaken and attempts to mate with T'Pol, while Hoshi is invaded and tries to incapacitate Dr. Phlox. As more and more crewmembers are overtaken, Archer realizes that Enterprise cannot leave the area until the crew is returned to normal. While Phlox works on a solution, Mayweather is chased into the catwalk by one of the wisps. When the wisp doesn't follow him, he realizes that the area must contain a component that keeps the alien beings out. Upon hearing this, Archer orders all unaffected crewmembers to the catwalk. Once there, Archer and T'Pol discuss options for saving the crew. T'Pol has an idea: she wants to allow one of the aliens to enter her body so that she can learn the intentions of the beings. She insists that the highly-evolved Vulcan mind should be able to resist being overtaken. Once T'Pol leaves the catwalk, she immediately encounters one of the wisps. She is able to resist invasion, but learns that the beings have been lying to Archer. Their ship is deteriorating and they need corporeal bodies in order to survive. With this in mind, Archer hatches a plan--he will send Phlox (whose biological make-up is incompatible with the aliens) to release carbon dioxide into Enterprise's living quarters, rendering the affected crewmembers unconscious. Once that happens, the aliens won't be able to survive and will leave the crewmembers' bodies. Phlox carries out Archer's orders, but meets an unexpected foe: Trip, who has been overtaken once again. Luckily, Phlox manages to release the gas, which knocks Trip out. The wisps vacate the crewmembers' bodies and Enterprise takes off with the alien ship in pursuit. Enterprise fires torpedoes, which detonate and destroy the vessel for good. JudgmentMission Date: Unknown On Narendra III, Archer stands before a Klingon court magistrate and a crowd of blood-thirsty Klingons. The captain is charged with conspiring against the Klingon Empire, and will stand trial. He is banished to his cell, where Dr. Phlox pays him a visit. The doctor, who is tending to Archer under the ruse that the captain is suffering from a mysterious illness, quietly lets Archer know that T'Pol and the rest of the crew are working on a way to free their captain. As Phlox leaves, Archer meets his Klingon advocate Kolos, who warns him not to speak during the tribunal. The trial gets underway, and Prosecutor Orak calls his first witness--Duras, the former captain of the battle cruiser Bortas. After a skirmish with Enterprise, Duras was demoted to second weapons officer. Duras explains that Enterprise was harboring Klingon fugitives, and he asked Archer to surrender them to the Bortas. Duras insists that the captain was very aggressive, and ordered an attack on the Bortas. Archer is appalled by Duras' account and wants a chance to explain himself, but Kolos tells him to keep silent. Orak notes that Archer was clearly the aggressor in the matter, and that the captain was obviously conspiring to disgrace Duras and incite a rebellion. In short, says Orak, Archer is an enemy of the Klingon Empire. Archer insists that Duras' account of events isn't correct, but once again, Kolos refuses to respond to the accusations. Later, Kolos visits Archer in his cell--he's spoken to the magistrate, who is willing to offer Archer a deal. If the captain will give up the location of the fugitives, his life will be spared. Archer, however, doesn't believe the fugitives are guilty of anything, and refuses. Archer insists that he be allowed to defend himself, and expresses outrage the Kolos isn't willing to do more in order to attain justice. Kolos explains that he became an advocate many years ago, when things were different. Times have changed, and he feels that he's too old to change the rules. Archer accuses him of being afraid, shaming the honorable Klingon. A short time later, Kolos seems to have a change of heart, and presents Archer's case with flair. He even convinces the magistrate to allow Archer to give his own version of the events. Archer describes finding a vessel with a small group of aliens aboard, many of them barely clinging to life. The crew brought the refugees onboard Enterprise, offering them food and medical assistance. The refugees explained that they were "annexed" by the Klingon Empire, only to be stripped of their resources and abandoned when they requested aid. When Duras showed up with the Bortas, Archer was reluctant to turn the refugees in. He tried to reason with Duras and negotiate a diplomatic outcome, but the Klingon captain wouldn't listen and the Bortas fired on Enterprise. As Archer recounts his story, Kolos feels the trial turning in his favor. He offers further evidence that Archer is not an enemy of the Klingon Empire--after all, the captain has helped the Empire in the past. He exposed a Suliban plot to divide the Empire and later rescued a Klingon Raptor. Kolos' defense is convincing enough that the magistrate agrees to spare Archer's life. However, he sentences the captain to life in the dilithium mines on the penal colony of Rura Penthe. When Kolos objects to the sentence, the magistrate sentences him to a year on the colony. On Rura Penthe, Archer and Kolos work side by side in the frigid mines. The duo is surprised when Archer's crewmates show up to rescue the captain--T'Pol managed to find a few Klingon officials to bribe. Archer asks Kolos to come with them, but he refuses. Kolos reveals that Archer has made an impression on him--he wants to restore honor to the Klingon people, but he cannot do that as a fugitive. As Archer and his crewmates escape, Kolos returns to work in the mines. Perhaps one day, he can help his people to a better future. HorizonMission Date: Jan. 10, 2153 Enterprise reverses course to investigate a geological phenomenon--a planet that's about to be covered with erupting volcanoes. The course change will take the ship near the E.C.S. Horizon, the cargo ship where Mayweather grew up. Mayweather requests a few days off to make a family visit--he hasn't been home in several years, and his father is ill. The ensign is somewhat nervous about seeing his family--his father didn't seem to approve of his decision to leave Horizon to join Starfleet. Ultimately, Mayweather's homecoming proves to be bittersweet--when he contacts his mother, Rianna, she reveals that his father died a few weeks ago. Once aboard Horizon, Mayweather finds himself adapting to the rough-around-the-edges cargo ship. It's sturdy, but doesn't boast the high-tech perks of the warp-5 Enterprise. Most of the ship's crew welcomes Mayweather warmly, expressing pride at the young ensign's accomplishments. Still, Mayweather can't help but feel a bit out of place. His brother, Paul, was promoted to captain upon their father's death. While Paul acts like he knows what he's doing, Horizon isn't exactly running like clockwork--the new captain doesn't seem to be quite ready for the job. He also seems resentful of Mayweather--when Mayweather attempts to make a few upgrades to Horizon, Paul curtly asks him to stop. Soon, the Horizon faces a new, potentially disastrous challenge. An alien ship attacks the cargo vessel, attaching a dangerous homing device to its hull. Mayweather surmises that the device could explode if they try to detach it. Also, the crew notes that another ship was attacked several weeks earlier after a similar device was planted on their hull. An alien cruiser stole their shipment and killed several crewmembers. While Mayweather wants to adapt some of Horizon's systems in order to better prepare it for a possible fight, Paul insists that they jettison some of the cargo and attempt to make it to their next stop as soon as possible. If they can't make it, they will simply turn the cargo over to the aliens. Mayweather isn't too fond of this plan, but Paul is firm--this is his decision. Meanwhile, on Enterprise, Trip is trying to convince T'Pol to come to a screening of "Frankenstein." T'Pol has no interest in human horror movies, but Archer eventually convinces her to go--fraternizing with the rest of the crew will be good for her. To her surprise, T'Pol finds herself engrossed in the movie. In fact, she later tells Archer and Trip that she sees it as parallel to the experience the Vulcans had when they first landed on Earth. She notes that she is looking forward to watching "Bride of Frankenstein." On Horizon, Mayweather is making a few upgrades without Paul's knowledge. When Paul finds out, he angrily confronts his brother. Mayweather, however, is firm--he's just trying to help his family and the crew. Later on, the ship is approached by an alien cruiser. Paul prepares to surrender their cargo, but then the aliens make another request--surrender the Horizon. Paul enlists Mayweather's experience, ordering his brother to bring the makeshift weapons upgrades online and take the helm. Mayweather suggests cutting the cargo loose and battling the alien ship with Horizon's command module. Paul agrees, and the brothers are able to successfully fend off the alien attack. In the end, Paul reconciles with his brother, and sends Mayweather back to Enterprise. Pleased that he and Paul have come to an understanding, Mayweather promises to visit soon. The BreachMission Date: Unknown Enterprise is asked to evacuate a group of Denobulan geologists from Xantoras, a world that has been taken over by a militant faction. The Denobulans are located in some underground caverns, so the rescue team--Mayweather, Trip and Reed--will have to traverse some treacherous rock formations in order to get them out. Meanwhile, another ship of off-worlders is headed away from Xantoras when their reactor casing is ruptured, flooding the ship with radiation. When the Xantoran officials refuse to let the ship land, Archer agrees to bring the evacuees onboard Enterprise for treatment. One of the evacuees is an Antaran named Hudak, who is horrified that Enterprise's doctor is Denobulan. Phlox explains to Archer that the Denobulans and Antarans have a troubled, bloody history between them--the two species have gone to war several times. Even though it's been three hundred years since the last conflict, much bad blood still exists between them. As it turns out, Hudak has absorbed a heavy dose of radiation and will need a medical procedure in order to live. Hudak, however, refuses to be treated by a Denobulan, and Phlox won't treat a patient against their wishes. Archer threatens to order Phlox to do so, but the doctor stands firm--he will not treat the Antaran until Hudak gives his consent. Meanwhile, Trip, Reed and Mayweather are attempting to navigate the treacherous caves on Xantoras. Mayweather is a skilled climber, and attempts to teach Reed and Trip various techniques. Unfortunately, the trio suffers a dangerous fall, and Mayweather injures his ankle. As he cannot proceed, Trip and Reed continue on without him and eventually locate the Denobulan geologists. The geologists, however, are unwilling to leave. Their research is going very well and they've collected many important rock samples. On Enterprise, Archer tries to convince Phlox to set aside his preconceptions and attempt to get through to Hudak. If the Antaran doesn't receive the necessary treatment soon, he will die. Phlox attempts to make conversation with Hudak, but Hudak isn't interested. He asks Phlox if he ever told his children stories about evil Antarans, or taught them to be afraid of the Antaran people. Hudak's harsh words cause Phlox to examine his own upbringing--he remembers being taught to hate Antarans, and was determined not to raise his own children the same way. He tells Hudak that he tried to educate his children, to raise them so they wouldn't be prejudiced against other species. He also reveals that his son Mettus did end up embracing hateful, anti-Antaran values, and that this has created a rift between father and son. In the end, Phlox's words move Hudak, and the Antaran can't help but think of his own children. He agrees to go through with the procedure. Meanwhile, a frustrated Trip has finally convinced the Denobulan geologists to leave the cave. As the caves are rocked by nearby fire, Archer discovers that a Xantoras patrol has opened fire on soldiers from a previous regime. Archer manages to convince the Governor of Xantoras to stop firing until Trip and the others return to Enterprise. They escape just in time, and the Denobulan geologists are brought safely onboard. Having successfully recovered from the treatment, Hudak prepares to leave. Archer sees him off, informing him that the Denobulan geologists will be joining Hudak on the transport. Hudak is cautious, but seems more open to the idea than he would have previously. As Hudak heads off, Phlox sits in Sickbay, penning a letter to his son. He expresses that a recent experience has changed him and he hopes his son will listen. Perhaps it's the first step in re-building a bridge between a father and his estranged child. CogenitorMission Date: Unknown Archer is thrilled to be within ten light years of a hypergiant star. As the crew prepares to study the phenomenon, they make first contact with another species--the Vissians, who are also in the area to study the hypergiant. After the Vissian captain, Drennik, explains that meeting new species is one of their primary goals, Archer invites him and his crew onboard Enterprise for dinner. Once there, Drennik and Archer hit it off, and Drennik invites Archer to join him when he takes the Vissian stratopod deep into the hypergiant the following day. Archer enthusiastically accepts the invitation. Meanwhile, other crewmembers are mingling with the Vissians. Reed hits it off with a female Vissian tactical officer, while Trip meets the Vissian chief engineer and his wife. Trip is intrigued by a third individual the couple has with them, a member of the species' third gender known as a "cogenitor." The cogenitor is a nameless individual who somehow makes pregnancies among Vissians possible--the engineer and his wife are trying to have a baby. The Vissian engineer invites Trip to explore the engineering department on the Vissian ship. But, while there, Trip can't help but ask questions about the cogenitor. In an effort to learn more, he accepts a dinner invitation from the engineer and his wife. As they talk over dinner, Trip can't help but feel that the cogenitor is mistreated. The Vissians seem to think of it as something less than a pet, and it is not allowed to attend school or learn. With help from Dr. Phlox, Trip surreptitiously scans the cogenitor, and learns that it has the same mental capacities as the other Vissians. Meanwhile, other Enterprise crewmembers are forming close bonds with their new Vissian acquaintances. Archer and the Vissian captain come to be friends as they pilot a small Vissian craft through the hypergiant, while Reed forms a romantic attachment to the Vissian tactical officer. Trip, however, is becoming close to the cogenitor. After determining that it has the same mental capacity as other Vissians, he attempts to help it by secretly teaching it to read. He tries to encourage it, telling it that it has the same abilities and rights as other Vissians. He even goes so far as to invite it onboard Enterprise for a tour, and introduces it to such concepts as movies and games. The more the cogenitor learns, the more excited it is about the prospect of being able to live a fuller life. Unfortunately, the other Vissians don't feel the same way. Once they learn of Trip's secret encounters with the cogenitor, they inform him that he is no longer welcome on their ship. The cogenitor, meanwhile, asks Trip for refuge on Enterprise. When Archer returns from his adventure with the Vissian captain, he is furious at Trip for interfering in Vissian affairs. However, he knows that he must take the cogenitor's plea for asylum seriously. After a meeting with the Vissians and further thought on the matter, he eventually decides that he must send the cogenitor back to the Vissian ship. As the captains bid farewell, the Vissian captain mentions that he hopes the incident won't tarnish the two species' future relationship. Then, a few days later, tragedy strikes. The Vissian captain contacts Archer--the cogenitor has committed suicide. Angrily, Archer expresses his displeasure at Trip's actions. Trip realizes that his role in the cogenitor's education means that he is responsible for her death. Shaken, he can only ponder his actions and their consequences. RegenerationMission Date: Mar. 1, 2153 An arctic research team on Earth discovers debris from an alien vessel, nearly a century old, buried in a glacier along with the bodies of two cybernetically enhanced humanoids. Once those beings are thawed for investigation, they come to life and abduct the scientists and their transport vessel. After visiting the research site, Admiral Forrest calls in Enterprise to find the transport. On the way, the crew receives a distress call from a Tarkalean freighter, which is under attack from an unknown species. Once they track down the freighter, the crew notes that it is being attacked by a modified version of the arctic transport. Enterprise fends off the transport and brings the two Tarkalean survivors onboard. Phlox notes that they should live, but that nanoprobes from this cybernetic species have infiltrated their systems. They are being transformed into a cybernetic hybrid, and the formerly human researchers are most likely going through a similar transformation. Phlox is attempting to come up with something that will slow the nanoprobes' progress. Though Phlox doesn't believes these beings are a danger to the crew, Archer orders Reed to post a guard in Sickbay. As Enterprise continues to search for the transport, Archer realizes that there's something familiar about this incident. He points to a speech Zefram Cochrane made years ago, wherein Cochrane referred to "cybernetic creatures from the future." T'Pol is skeptical of Cochrane's comments, but Archer remains troubled--Cochrane said that the creatures' ultimate goal was to "enslave the human race." Back in Sickbay, Phlox is attacked by one of the cybernetic beings, who injects him with some strange tubules. The two altered Tarkaleans also attack the security guard and escape. When Phlox comes to, he realizes that he's been infected with nanoprobes. While he works furiously to figure out a treatment, Archer orders Reed and his security contingent to scour the ship for the altered Tarkaleans. As they search, the beings manage to modify most of Enterprise's primary systems. When Reed finally tracks them down, phase-pistols seem to have no effect on them--in fact, they're able to adapt very quickly and shield themselves from weapons fire. Desperate, Archer is forced to seal the modified Tarkaleans off from the rest of the ship and eject them into space. Soon, Enterprise manages to locate the transport and sets out after it. While Trip and Reed prepare for the inevitable encounter with the strange beings, Archer and T'Pol wonder if they'll be able to save the now-altered humans aboard the transport. Meanwhile, Phlox has figured out a way to reverse his transformation--he will need to subject himself to an intense dose of radiation. If the procedure should fail, he warns Archer, the captain will have to end Phlox's life. The crew finally tracks down the altered transport, which has increased in size. The transport targets the modified systems on Enterprise, effectively shutting the ship down. An incoming transmission informs the crew that they will be assimilated--resistance is futile. But Archer isn't ready to give up just yet. He and Reed transport over to the ship, determined to shut it down. While there, they encounter the now-altered arctic researchers, as well as other cybernetic lifeforms that used to be human. Reed and Archer head for the ship's EPS manifold, fighting off these lifeforms all the way. They manage to attach several charges to the manifold, then transport back to Enterprise. Once they do, the charges explode, ripping through the vessel. Still, Reed notes that the systems on the transport are quickly restoring themselves. With Enterprise's weapons coming back on-line, Archer orders Reed to target the transport's warp core. Enterprise fires, and the transport explodes. Meanwhile, Phlox has managed to cure himself using the radiation. His experience has left him somewhat unsettled, however. He tells Archer and T'Pol that while he was infected, he seemed to have a connection with the rest of the aliens, as if he was part of a collective consciousness. They seemed to be trying to send some sort of message. As Archer later deduces, the message was actually a set of coordinates--the creatures were telling their homeworld how to find Earth. Though the danger seems to have passed for the time being, Archer worries that he's only postponed the inevitable invasion... First FlightMission Date: Unknown Archer receives news that A.G. Robinson, his old rival in the early days of the NX test program, has died. During a shuttlepod mission, Archer reminisces to T'Pol about the time he and Robinson were pilots competing for the honor of being the first to break the Warp 2 barrier. Just as Enterprise is about to investigate what appears to be a dark matter nebula, Archer receives word that his old rival A.G. Robinson has died while climbing Mt. McKinley. Archer and T'Pol set off in a shuttlepod, and while the captain is uncharacteristically quiet, T'Pol finally gets him to open up about his complicated history with Robinson. Archer begins to remember the days when he and Robinson were part of the NX test program trying to break warp 2, while Admiral Forrest was a Commodore overseeing the program at Starfleet Command... Both Robinson and Archer want the first flight--the assignment is particularly important to Archer, as his father designed the engine. Ultimately, Forrest gives the mission to Robinson. Though Archer is disappointed, he promises to give Robinson all the support he needs--later, at the 602 Club, he even raises a toast to his rival. Robinson confides that Archer didn't get the assignment because he's too by-the-book. Archer is trying to be a great pilot, but Robinson knows that Starfleet would rather have a great captain. The next day, Robinson goes up in the NX-Alpha. Archer and Forrest man mission control as a few Vulcan advisors look on. The mission starts off well, but when the vessel encounters some problems, Archer and Forrest tell Robinson to abort. Robinson, however, is determined to break warp 2. He does, but the NX craft is destroyed. Robinson manages to get out just in time via an escape pod. The Vulcans are unimpressed with Robinson's stubbornness, and believe the NX vessel is faulty. Later on, Archer has drinks at the 602 Club with Forrest and a new acquaintance--Lieutenant Trip Tucker. Forrest reveals that the Vulcans have urged Starfleet to put the NX program on hold for an indefinite period of time ... and Starfleet has agreed. When Robinson shows up, he and Archer get into a heated argument about the mission--Archer believes Robinson is at fault, while Robinson blames the engine. The two men eventually come to blows, until Trip breaks up the argument. After he cools off, Archer realizes that Robinson's words ring a bit true--there are problems with the engine. He and Trip run a few calculations and realize that they can make it work. They enlist Robinson in a plan to convince the Vulcans that the NX program is worth keeping on track. Robinson, however, doesn't believe that just talking with the Vulcans will work. He suggests they use the remaining NX vessel, the NX-Beta, to prove their point. The trio plans a night launch--Trip runs things from the ground while Robinson and Archer head up in the NX vessel. They succeed in getting off the ground without being noticed, but it's not long before they're found out. As Forrest orders them back to the ground, the two officers manage to get to warp 2.5 without any disastrous technical malfunctions. Back on the ground, Forrest is furious (if more than a little impressed) and lectures his officers on their carelessness. Archer can't help but respond. He gives an impassioned speech about the importance of their actions, and how it will only help to further human exploration. The NX program continues, and several years later, Archer is awarded command of the Enterprise. Back in the present day, T'Pol is intrigued by Archer's story. Just as he's finishing up, they discover the elusive dark matter nebula they were searching for. As it lights up the sky, even T'Pol can't help but be in awe. Archer notes that a sight like this is one of the reasons he and Robinson worked so hard to explore space. Back on Enterprise, T'Pol mentions that it is a human custom to name something you've discovered. She suggests dubbing the nebula "The Robinson Nebula." A moved Archer can only nod in agreement. BountyMission Date: Mar. 21, 2153 The crew of the Enterprise encounters Skalaar, a Tellarite who offers to give them a tour of a nearby planet. As it turns out, Skalaar is actually a bounty hunter who kidnaps Archer, planning to turn him over to the Klingons for a reward. The Klingons have apparently placed a substantial price on Archer's head since his escape from Rura Penthe. Archer tries to plead his case with Skalaar, but the Tellarite doesn't want to listen, and claims not to care if Archer is guilty of the crime he was imprisoned for. Archer soon learns that Skalaar plans on using the substantial reward money to buy back his cargo ship, the Tezra. The Tellarite runs into trouble when a rival bounty hunter tracks him down and demands that he turn over Archer. Skalaar refuses, and the rival bounty hunter opens fire on the Tellarite's ship. Archers convinces Skalaar to temporarily free him--while Skalaar makes repairs, Archer will pilot the craft. The two men end up landing on a nearby planet, where they make further repairs to Skalaar's ship. As they work, Archer learns more about Skalaar's circumstances. The Tezra is very important to Skalaar--it was the first ship of its class, and Skalaar retrofitted the engines himself. On one mission, Skalaar and his brother were hauling cargo when Skalaar decided to take a shortcut through Klingon space. Unfortunately, the Klingons caught them and took the ship. Skalaar dreams of buying it back one day. On Enterprise, T'Pol and Phlox are undergoing decon in order to get rid of a microbe they picked up on a recent away mission. T'Pol is acting strangely--she's having a hard time controlling her emotions and is making sexual overtures to Phlox. It appears that the microbe has activated T'Pol's mating cycle--she is undergoing pon farr. If she doesn't mate with a male soon, she will die. Phlox races to find a treatment, but T'Pol's emotions keep getting more and more erratic. Finally, she knocks Phlox out and escapes from Sickbay. Luckily, Reed and a security team manage to track her down and sedate her. Meanwhile, Skalaar pays his brother Gaavrin a visit. Gaavrin now works as a maintenance engineer and is skeptical of Skalaar's schemes to win back the Tezra. Skalaar asks for an antimatter injector and tells Gaavrin it's only a matter of time before he's able to get the Tezra back. Gaavrin angrily informs Skalaar that his plan won't work--the Klingons cannibalized the ship a long time ago. There's nothing left of it. Skalaar is devastated by this news. Even if he can't get the Tezra back, he still has to give Archer to the Klingons ... or he may end up dead as well. Archer, however, has an idea. Skalaar turns Archer over to the Klingons as planned, but hides a small lock pick in the captain's handcuffs. Meanwhile, he also alerts Enterprise to the location of the Klingon ship. Archer frees himself and departs the Klingon ship in an escape pod, just as Enterprise is arriving on the scene. Enterprise locks on to Archer and fends off the Klingon ship, damaging it enough to make a quick getaway. In Sickbay, Phlox has managed to treat T'Pol and she wakes up feeling more or less like her usual self. Though T'Pol is embarrassed by her actions, Phlox promises not to mention what happened to anyone. Finally, Skalaar contacts Archer to make sure the captain escaped the Klingons. He also warns that the price on Archer's head will probably double. Grateful to have made a new friend, Archer bids Skalaar farewell. The ExpanseMission Date: Apr. 24, 2153 An alien probe unleashes an assault upon Earth. Enterprise is recalled, and along the way home Captain Archer acquires information that the perpetrators come from a mysterious region of space known as the Delphic Expanse. A probe from an unknown alien source unleashes a devastating assault on Earth, cutting a swath from Florida to Venezuela. Millions are killed, including Trip's younger sister, and Enterprise is called home. On the way back, the ship encounters a Suliban vessel that abducts Archer. Once again, Archer comes face to face with Silik and the mysterious humanoid figure. The figure informs him that the probe that attacked Earth was sent by the Xindi, a race that believes humans will destroy their homeworld in the future. They were given this information by individuals from the future who can communicate through time. The figure also tells Archer that the Xindi are working on a much more powerful weapon that they will use to destroy Earth. The humanoid figure believes that deploying such a weapon will contaminate the timeline. Once Archer is returned to his ship and Enterprise reaches Earth, the crew is confronted with yet another obstacle--a Klingon bird-of-prey commanded by the vengeful Duras, who is determined to have his revenge on Archer and reclaim his honor. Luckily, a few Starfleet vessels are onhand to assist Enterprise in fending off the attack and the Klingons retreat. At Starfleet Headquarters, Archer tries to convince Admiral Forrest and Ambassador Soval that the threat the Xindi pose is very real. He even has a set of coordinates, given to him by the mysterious figure. The coordinates are inside the Delphic Expanse, an area that's something like the Bermuda Triangle of space. Soval and Forrest aren't convinced that Archer's information justifies a mission into this area. Luckily, the humanoid figure has also provided Archer with proof. Archer scans the remains of the Xindi probe with a quantum-dating device, which shows that some of the debris is from the future. With this information, Starfleet gives Archer the go-ahead for a new mission to the Delphic Expanse. Enterprise is fitted with new weapons and equipment and assigned some military personnel. Meanwhile, the Vulcan High Command informs T'Pol that they do not want to her to go on the mission.--if she decides to remain onboard Enterprise, she will lose her commission. Enterprise sets off, planning for a stop on Vulcan along the way to drop off T'Pol. First, however, they must deal once again with Duras, who attacks once again. The crew manages to fend him off using the newly-upgraded weapons. Meanwhile, T'Pol has come to a decision--she wants to remain on Enterprise. She has resigned from the High Command. With that settled, Archer sets a course for the Delphic Expanse. As they approach the Expanse, Duras attacks once again--and this time, he has two other birds-of-prey to assist him. Though two of the Klingon ships turn back as they get close to the Expanse, Duras presses on. Through some clever maneuvering, Archer manages to avoid the Klingon ship and eventually destroys it. With no other obstacles in their way, the crew of the Enterprise bravely heads for the Expanse ... and the unknown. The XindiMission Date: Unknown Six weeks into the Delphic Expanse, Captain Archer and his crew are still searching for clues regarding the mysterious Xindi. They're also adjusting to the newest members of the crew, a squad of Military Assault Command Operation soldiers (MACOs), led by Major Hayes. The crew learns of a Xindi working at a mining complex, and set out to track him down. Once they reach the complex, Archer and Reed head down to the grimy mine and meet with the alien Foreman. The Foreman offers a severed finger that he claims belongs to the Xindi worker. In exchange for a meeting with the worker, the Foreman demands a half liter of liquefied platinum. Back onboard, Phlox analyzes the finger and confirms that it is from a Xindi--however, it bears some intriguing variations from the Xindi corpse that was recovered on Earth. The corpse, Phlox explains, was reptilian. The finger is not. Meanwhile, Trip labors to strip some of Enterprise's antimatter relays in order to provide the Foreman with his liquefied platinum. Trip and Archer return to the mining complex and, in exchange for the platinum, are introduced to Kessick, a humanoid Xindi. Archer asks Kessick for the coordinates to the Xindi homeworld, but Kessick refuses to give them up. He will only share this information, he says, if Archer helps him escape from the mining complex. As they are arguing, T'Pol contacts Archer and informs him that there are three warships approaching Enterprise at warp. Archer orders her to go to tactical alert and plans to return to the ship. Realizing that Archer has a starship in orbit, Kessick informs him that he's walked right into the Foreman's trap--the Foreman plans to add the Enterprise crew to his labor force. Kessick says that he can get Trip and Archer to their shuttlepod on the surface, but they will need to take him with them. Seeing no other alternative, Archer agrees. Back on Enterprise, T'Pol is contacted by the Foreman, who informs him that Archer and Trip have been delayed. Suspicious, T'Pol orders Reed to devise a plan to recover the two officers, and to have Major Hayes assist him. Hayes and Reed clash, however, when the major suggests that Reed's team is too valuable to put in the line of fire, and that the MACOs should handle the mission instead. Reed is irritated, but finally agrees. Still, he insists on leading the mission himself. Meanwhile, Kessick leads Archer and Reed through a sewage tunnel to a plasma duct. As the three men climb through the plasma duct, the Xindi reveals more about his people, telling Archer that there are five distinct species, all in conflict with one another. Unfortunately, the Foreman is wise to Archer's escape attempt, and orders the plasma re-routed through the duct. Archer, Trip and Kessick struggle to reach the closest maintenance hatch--but once they do, the guards are waiting for them. Kessick tries to pretend that he is an innocent prisoner of Archer, but the guards drag all three men to the Foreman, who orders them killed. Suddenly, Reed and the MACOs burst onto the scene, intent on rescuing Archer and Trip. An intense fire fight ensues, and Kessick is hit and knocked unconscious. Everyone manages to make it back to the shuttlepods and return safely to Enterprise. Just as the warships are about to catch up with it, Enterprise jumps to warp. With everyone back onboard, Phlox attempts to treat the wounded Kessick, but the Xindi is badly hurt and dies. With his dying breath, he gives Phlox the Xindi homeworld coordinates to pass on to Archer. Meanwhile, Trip is having trouble sleeping, and has been having recurring nightmares about the death of his sister. Phlox recommends that T'Pol try treating the commander with Vulcan neuro-pressure, a somewhat intimate method that is supposed to be highly effective. After much urging, Trip finally submits to the treatment, and is surprised to find that it works very well. Unbeknownst to the crew, the Xindi council is monitoring their actions and some factions believe that Enterprise is only the first ship of an Earth invasion. The Xindi-Insectoids wants to destroy Enterprise, but the Xindi-Humanoids believes that it is best to keep hidden until the new weapon is complete. Also locked in conflict are the other factions of the species: Xindi-Sloths, Xindi-Reptilians and Xindi-Aquatics. Once Enterprise reaches the coordinates of the Xindi homeworld, the crew is surprised to find that there is only a large field of debris--the remains of a planet. The world has been gone for over a hundred years. T'Pol deduces that the new weapon must be being developed in the same location as the probe that attacked Earth. Considering this, Archer orders Mayweather to take them deeper into the Expanse. AnomalyMission Date: Unknown As Enterprise ventures deep into the Expanse, the ship is rocked by inexplicable, destructive spatial anomalies that distort the laws of physics. The anomalies take most of the ship's primary systems off-line, leaving Enterprise without weapons or warp capabilities. Meanwhile, Mayweather notices that there is a ship nearby, adrift in space. No bio-signs are detected, so Archer, Reed and several of the MACOs take a shuttlepod to the derelict ship in order to ascertain what happened to the aliens onboard. The alien crewmembers are all dead, their corpses floating through the air. Further study reveals that most of them died when life support ran out, but some of them were killed by particle weapons. Concerned that whoever attacked the alien ship could come after Enterprise, Archer orders Mayweather to resume course--the crew will have to make repairs on the move. As Trip struggles to create a stable warp field, another vessel approaches Enterprise and a group of alien marauders beam onboard, stealing weapons, food and precious supplies. Trip, Reed and other crewmembers manage to fend them off, but one crewman is killed in the chaos. The aliens also leave behind one of their own, an individual named Orgoth. Phlox recognizes him as an Osaarian, a species not originally from the Expanse. Archer hopes to track the Osaarian ship and recover the stolen items, but the Osaarians have masked their ion trail. Archer, however, is determined to find them. Hoping to glean more information, Archer confronts Orgoth, now imprisoned in the brig. Orgoth won't reveal much--he's more interested in observing Archer, and notes that the captain seems quite "civilized" and "moral," and that he must be new to the Expanse. Orgoth explains that his people were forced to resort to desperate measures because of the conditions in this perilous region of space. The Osaarians entered the Expanse as merchant ships looking for new trade routes. After the first wave of anomalies hit them, they wanted to return home, but were unable to because of the thermobaric clouds around the perimeter. One of the Osaarian ships was destroyed attempting to exit the Expanse--the other one turned to piracy. Orgoth adds that he doesn't see Archer as someone who is ready to kill or torture just yet. Archer claims that he's willing to do anything to find the Osaarian ship. Using data recovered from the derelict ship, Enterprise is able to track the Osaarian vessel. As the crew follows the trail, they suddenly find themselves in the middle of a bizarre cloaking field, which wracks the ship with distortion waves. As they emerge on the other end of it, they find a large sphere constructed out of a single alloy. Archer and several crewmembers take a shuttlepod into the sphere and discover a series of habitat modules containing most of the goods stolen from Enterprise. The crew also finds a cargo manifest. Upon translating the manifest, Hoshi learns that the Osaarians recently attacked a Xindi ship. Intrigued, Archer once again confronts Orgoth, demanding to know everything the Osaarians have learned about these mysterious aliens. Orgoth claims not to know anything, but Archer isn't ready to let him off the hook. The captain drags the Osaarian to an airlock hatch, locking him in and initiating the decompression cycle. Realizing that the captain is willing to kill for this information, Orgoth finally relents, revealing that the Osaarians took more than food and supplies from the Xindi--they downloaded the Xindi database. Orgoth also provides the access codes to the Osaarians' main computer. With Enterprise's systems back online, Archer prepares to engage the Osaarian ship. As the two vessels battle it out in a fire fight, Mayweather maneuvers Enterprise close enough for Hoshi to access the Osaarians' computer. She manages to download the bulk of the Xindi database and Enterprise successfully defeats the Osaarian vessel. Since Orgoth assisted the crew, Archer sends him back to the Osaarians. Orgoth, however, cannot help but taunt Archer as he leaves, noting that mercy will not serve the captain well in the Expanse. Having gained a wealth of new information on the Xindi, Archer settles in, preparing to study it all. The search for these mysterious aliens continues ... ExtinctionMission Date: Unknown In scanning the Xindi database obtained from the marauder ship, Captain Archer manages to discern that the Xindi recently visited a nearby planet, and plans to see if it will provide any more clues regarding the mysterious species. Once there, Archer, T'Pol, Hoshi and Reed head down to explore the jungle-like world. They discover a Xindi landing pod, which appears to be damaged by weapons fire. They also find some alien remains, though they don't appear to be Xindi. As the four officers continue to explore, strange changes begin to take place. T'Pol, separated from the others, notices that she is developing bizarre alien characteristics. She goes in search of the others, and finds that they have completely mutated into alien beings--they don't seem to recognize her and are speaking in a strange language. T'Pol manages to communicate briefly with Enterprise, but is soon taken hostage by her altered colleagues. T'Pol nabs Hoshi's universal translator and uses it to communicate with the others. The alien Archer, Reed and Hoshi all seem intent on returning to their homeland, which they call Urquat. T'Pol tries to convince them to return to Enterprise, but the beings do not trust her and insist on trekking through the jungle. Back on Enterprise, Trip decides to take action and heads down to the surface with two MACOs. They manage to capture the altered Reed, but one of the MACOs is injured. Archer and Hoshi retreat to the jungle, so T'Pol decides to stay with them while Trip takes Reed to the ship. Back on Enterprise, Phlox studies the alien Reed and deduces that the officers have contracted a mutagenic virus, which was apparently designed to rewrite the DNA of its host. In other words, it will change the humanoids it infects into another species. The virus has little effect on Vulcans, which explains why T'Pol remained mostly the same. Therefore, Phlox wants to concoct an antivirus using T'Pol's genetic profile. Before Trip can ponder this much further, Enterprise is hailed by a pair of alien vessels. Their leader, Tret, says that they have detected a dangerous virus onboard Enterprise--the ship must be quarantined and the carrier of the virus must be destroyed. As this would mean killing Reed, Trip refuses. Tret comes onboard to discuss the matter further, explaining that this particular virus infected tens of millions of people on his homeworld. If they hadn't destroyed these people, the virus would have transformed the entire population into an alien race. Tret goes on to explain the origins of the virus--it was created by the former inhabitants of the planet, the Loque'eque. Centuries ago, they lost the ability to reproduce and created the virus to transform other species into their own in order to save themselves from extinction. Tret is concerned that, if those infected leave the planet, the virus will be spread to other systems, resulting in an epidemic. Upon learning that there are other infected beings on the planet--Archer and Hoshi--Tret prepares to send his men down to eradicate them. Down on the Loque'eque planet, Archer has a dream about Urquat. With renewed passion, he attempts to find this place, claiming that it is underground. He leads T'Pol and the alien Hoshi to some underground tunnels ... but once they reach what is supposed to be Urquat, all they find is ruins, a devastated civilization that obviously hasn't been inhabited for many years. Suddenly, they hear Tret's men approaching. They manage to escape to the surface, but more of Tret's officers are waiting for them. Luckily, Trip and the MACOs arrive just in time to save them, and take them back to Enterprise. Phlox has managed to synthesize an antidote to the virus using T'Pol's DNA. As he prepares to cure the altered crewmembers, Enterprise takes off with Tret's ships in hot pursuit. Tret's ships fire on Enterprise, but before they can do any serious damage, Phlox presents a now-human Archer and Hoshi, proving that he was able to find a cure for the virus. Archer agrees to give Tret some of Phlox's serum in order to prevent future outbreaks. Phlox suggests destroying the last of the virus, but Archer insists they keep it onhand. He explains that he believes Tret's men will most likely wipe out all trace of the virus. As it was created in an effort to preserve a civilization, Archer believes it's best to save what remains of this species. RajiinMission Date: Unknown As Enterprise ventures deeper into the Expanse, the Xindi council continues to monitor its mission. The various members of the council also continue to disagree on the best course of action. The Xindi-Reptilians and Xindi-Insectoids are ready to take action against the humans, but Degra, the Xindi-Humanoid who is building the mysterious weapon, advises caution. The other Xindi species ultimately support Degra, agreeing that he needs more time to complete this weapon and that they shall proceed as planned. Meanwhile, the crew of Enterprise is adjusting somewhat to life in the Expanse. T'Pol and Trip continue their Vulcan neuro-pressure sessions, while Archer determines that the ship needs to be insulated with trellium-D, a component that will protect it against the bizarre anomalies that permeate the Expanse. On a tip, the ship heads to an alien bazaar. Archer, Reed and Trip meet with a chemist named B'Rat, who can sell them the formula for synthesizing trellium-D. He also offers them a tip--the Xindi recently visited the bazaar. Determined to learn more, Archer visits the merchant the Xindi had business with. The merchant, Zjod, is selling alien women and one of them catches Archer's eye. Though the captain isn't interested in "purchasing" another being, he feels himself inexplicably drawn to this woman. Zjod--who doesn't seem to have any relevant information to offer--tries to bargain with Archer for the woman, but Archer is disgusted and decides to return to Enterprise. As he makes his way back to the shuttlepod, the alien woman runs after him, determined to escape Zjod, begging Archer to take her with him. After engaging in a brief fight with Zjod, Archer escapes the bazaar with the woman in tow. Back on Enterprise, Archer tells the woman that Enterprise can return her to her home planet. The woman, who is called Rajiin, expresses her gratitude. Though she seems sincere, Rajiin also appears to have a few secrets. She visits Archer one night in his quarters, and he finds himself inexplicably mesmerized by her. As she seduces him, Rajiin runs her hands over his face and body, illuminating his physiology and anatomy--she appears to be taking some sort of scan. When she's finished, Archer snaps out of his trance and appears to have no memory of what has just occurred. While Rajiin explores the ship, T'Pol and Trip attempt to synthesize trellium-D using the recipe from the chemist. In its liquid form, trellium-D is extremely volatile, so the duo has to be careful to follow the protocols exactly. Their first attempt ends with an explosion, so T'Pol suggests they get some rest before going back to work. Back in her quarters, T'Pol is surprised to find Rajiin, who performs the same strange scans that she performed on Archer. As she has a highly disciplined Vulcan mind, T'Pol is able to resist somewhat, and Trip shows up just in time to save her. Rajiin escapes and attempts to transport off the ship, but Archer catches her and sends her to the brig. Archer interrogate her, but Rajiin will only say that he is in danger and she does not want to see him harmed. Just then, Reed alerts Archer to two Xindi-Reptilian vessels approaching. Archer deduces that they were the ones who sent Rajiin, and she insists that she had no choice. As the Xindi-Reptilians prepare to board Enterprise, Rajiin finally breaks down and tells Archer that she was sent to collect information about the humans for a bio-weapon the Xindi are building. A Xindi boarding party, consisting of both Reptilians and Insectoids, engages in battle with the Enterprise crew, who do their best to fend them off. Amidst the chaos, the Xindi take Rajiin back to their ship and one of the Xindi-Reptilians dies and is left behind. Archer attempts to pursue the Xindi ships, but they disappear into some kind of vortex. Frustrated, Archer can only order an analysis of the Xindi-Reptilian corpse and all the other data that's been gathered. When the Xindi convene again, the other factions are furious with the Reptilians and Insectoids for their renegade actions. The Reptilians bring in Rajiin, who is able to provide the council with the biometric scans she took on Enterprise. With this new information, the Xindi now have the information they need to construct a deadly bio-weapon. ImpulseMission Date: Unknown Enterprise picks up a distress call from a Vulcan ship, the Seleya, which T'Pol recognizes as a ship she once served on. The ship is located in a somewhat treacherous asteroid field--the asteroids are moving in a chaotic, unpredictable pattern due to the Expanse's spatial anomalies. Archer, Reed, T'Pol and Corporal Hawkins set out for the ship in a shuttlepod and are encouraged when there appear to be bio-signs onboard. Once they board the Seleya, however, it appears eerily deserted. Apparently, the Vulcans were attempting to line the ship with trellium, but didn't get very far. As the team continues to explore the ship, they are surprised by several homicidal, zombie-like Vulcans who attack them. The crew manages to fend them off, but the strangely altered Vulcans block them from the airlock, cutting off their escape route to the shuttlepod. What's worse, T'Pol seems to be suffering from the same symptoms as the crew of the Seleya. Meanwhile, Trip and Mayweather are attempting to mine some of the asteroids for trellium ore, which they can use to protect Enterprise from the spatial anomalies. They start by beaming aboard various debris and then decide to take a shuttlepod to one of the larger asteroids. While attempting to collect the trellium, they are nearly crushed by a massive asteroid and barely manage to escape with their lives. The shuttlepod also takes some damage, and the two officers pilot it back to Enterprise for repairs. On the Seleya, T'Pol's condition continues to deteriorate--she is becoming paranoid and is having a difficult time controlling her emotions. Once the team reaches an auxiliary control room, Archer contacts Enterprise and tells Trip to initiate a rescue attempt. Archer also transmits some scans of the altered Vulcans back to Phlox, hoping for some clue as to what caused their condition. T'Pol and Reed, meanwhile, work to gain control of the ship and un-block the path back to their shuttlepod. T'Pol, however, is becoming more emotional and paranoid by the second, and even accuses Archer of trying to kill all of the Vulcans onboard. She pulls a phase-pistol on him, but he manages to wrestle it away from her. On Enterprise, Phlox is getting some idea as to why the Vulcans on the Seleya have become violent. Apparently, trellium-D is a potent neuro-toxin to the Vulcan nervous system and causes them to lose control of their emotions. Phlox contacts Archer and tells the captain that he can still treat T'Pol, but he needs to start as soon as possible. Unfortunately, the other Vulcans have been exposed for too long--their neurological damage is irreversible. Suddenly, the com system on the Seleya is shut down--the altered Vulcans have turned it off and are now flooding the auxiliary control room with hexaflourine. Luckily, the officers manage to escape, but T'Pol is now completely delusional and resisting Archer every step of the way. Archer and the others make a break for the shuttlepod, fending off murderous Vulcans along the way and crossing a treacherous chasm in order to reach their ship. Archer finally stuns T'Pol with his phase-pistol, carrying her the rest of the way. Once the team reaches the shuttlepod, they are unable to release the docking clamps. Luckily, Trip arrives in Shuttlepod Two, and blasts apart the clamps, freeing the other pod. The two shuttelpods manage to escape just as the Seleya explodes. Back on Enterprise Phlox treats T'Pol successfully. When she realizes that trellium was the source of her condition, she tells Archer to leave her on the next hospitable planet and continue his mission. Archer, however, refuses--he asks Trip to store the trellium they've collected in a bio-hazard locker and informs T'Pol that he won't leave any of his crew behind. ExileMission Date: Unknown Hoshi is in her quarters one night when she hears whispering and spies a mysterious figure lurking in the shadows. She alerts Reed, but when she turns back to the figure, it has disappeared. Reed scans for intruders, but nothing turns up. Later, as Hoshi attempts to translate some of the Xindi database, she once again hears voices and sees the mysterious figure. She also has a vision of being in a strange alien sanctuary. Alarmed, Hoshi visits Phlox, who examines her but doesn't find anything out of the ordinary. As they talk, the mysterious alien presence once again visits Hoshi--in the form of Phlox. He tells her that he's been studying her mind for several days and that he has a form of telepathy that only works in rare instances. He also tells her that he knows Enterprise is on an urgent mission and would like to talk to her about it. Meanwhile, T'Pol has been studying the locations where Enterprise has encountered spatial anomalies, as well as the sensor logs from the Xindi ship. Her analysis implies that there is another sphere just like the one Enterprise encountered previously. Both spheres emit gravimetric waves--the anomalies occur where the waves intersect. Archer realizes that Enterprise may be able to use this information to predict where they will run into the anomalies. In order to do this, they need precise measurements of the second sphere's gravimetric fields, so Archer sets a course for its location. Later, Hoshi confers with Archer about her encounters with the alien presence. She tells him that the alien is willing to use his abilities to help the crew find the Xindi. She believes he's sincere, but Archer is skeptical. Still, the captain agrees to take a slight detour and visit this mysterious alien's homeworld. Once Enterprise arrives, Archer, Hoshi and Reed head down to the surface. They are a bit unnerved when they see that the alien, Tarquin, appears to be the only inhabitant of the planet. Tarquin believes he can aid in finding the Xindi and the weapon they're building, but he will need an object associated with them. He also has one condition: he wants Hoshi to stay with him while he's working. Archer is reluctant, but Hoshi agrees to the terms. Archer brings back the piece of debris from the Xindi probe for Tarquin to study. Tarquin uses this--along with a small, sphere-shaped object that allows him to extend the range of his telepathy--to gather information on the Xindi. As he works on this for the next few days, he attempts to endear himself to Hoshi. He serves her favorite foods, gives her a book written in a dead alien language and even shows her how to use the telepathic amplifier. He also notes that he has learned much about Hoshi from studying her memories, and believes they have much in common. Mostly, they are both familiar with solitude. Tarquin reveals that he is one of the few telepaths among his people, and was therefore sent to live out his life in exile. Hoshi is touched, but can't help but feel uneasy about Tarquin's intense focus on her Meanwhile, Enterprise has reached the location of the second sphere and is being hit by a wave of anomalies. These anomalies are much stronger than the ones Enterprise encountered before and threaten to tear the ship apart. Archer tells Trip to insulate a shuttlepod with trellium-D and the two men take it in closer to the sphere. The shuttlepod experiences quite a jolt as it passes through the cloaking barrier, however, and the sensor relays are damaged, forcing Archer and Trip to land on the sphere to make repairs. They encounter more difficulties when Trip accidentally triggers the propulsion system, causing the shuttlepod to lift off by itself. The two men manage to shoot it down and get all the scans they originally came for. Back at Tarquin's sanctuary, Hoshi wanders the grounds, exploring. She is surprised to discover a small group of graves. Upon finding her outside, Tarquin angrily confronts her, but she demands to know who is buried on his grounds. Tarquin reveals that these were his former companions. He sought them out just as he sought out Hoshi, and they lived in solitude with him, one after the other. Tarquin, however, has a very long lifespan, and is destined to outlive anyone he might bring into his realm. Hoshi says she is grateful for his help, but she has no desire to become his next companion. Tarquin persists, saying that no one can understand her the way he can, but Hoshi remains unmoved. Later, Archer arrives on the planet to collect Hoshi. Hoshi is eager to return to Enterprise, and happily greets Archer when he arrives. The captain says that Tarquin was able to give them a lot of information on the Xindi weapon, and has offered to keep supplying them with data. There is, however, one condition--Hoshi must stay with him while he continues his work. Archer asks Hoshi to consider his request. She's about to relent, but suddenly realizes that Archer is actually Tarquin appearing to her as the captain. Hoshi confronts him, but Tarquin gives her an ultimatum--stay, or he will use his telepathic powers to destroy Enterprise. Hoshi responds by making her own threat. Seizing his telepathic amplifier, she threatens to destroy it if he doesn't allow her to return to Enterprise. Tarquin realizes that without the amplifier, he won't ever be able to find another companion once he out-lives Hoshi. Defeated, he allows her to go. Back on Enterprise, Archer and T'Pol are analyzing the data collected from the second sphere. They are surprised to learn that the locations of the anomalies don't necessarily correspond with the two spheres. Thus, there must be more than two. In fact, T'Pol deduces that there must be at least fifty. Perplexed, Archer wonders if whoever built these spheres did so to create the Expanse. As for Hoshi, she is contacted one last time by Tarquin. He promises that it is the last time and gives her the information he collected regarding the Xindi--a set of coordinates for a Xindi colony, where the species is building part of the weapon. The ShipmentMission Date: Unknown On a tip from Hoshi's telepathic admirer, Tarquin, Archer and the crew head to a nearby planet, hoping to learn more about the mysterious Xindi weapon. Archer, Reed and Major Hayes embark on a reconnaissance mission and discover that the sparsely-populated planet is home to an elaborate Xindi-Sloth manufacturing plant producing canisters of a substance called kemocite. The team manages to swipe one of the canisters, which is then transported onboard Enterprise for analysis. Unbeknownst to the Enterprise crew, Degra, one of the Xindi-Humanoids, is close to testing the weapon and needs only one more shipment of kemocite to do so. Archer and the others manage to track down Gralik, the Xindi-Sloth in charge of the plant. Gralik answers Archer's questions about kemocite, but claims not to know about the Xindi weapon. Meanwhile, T'Pol has identified the imprint on the canister--it matches the signature of the Xindi probe that attacked Earth. Also, Trip has found the same imprint on a Xindi-Reptilian rifle and asks permission to take it apart for further investigation. Archer agrees and tells Reed to prepare to destroy the kemocite plant. Archer confronts Gralik again, this time showing him the fragment of the Xindi probe and explaining that it killed seven million people on Earth. Upon examining the probe further, Gralik notes that the kemocite used in the probe definitely came from his facility. Sadly, Gralik realizes that Archer is telling the truth--Degra is using the current shipments of kemocite to build a larger, more deadly weapon. He reveals to Archer that there used to be a sixth species of Xindi--the Avians--but they were killed off during the same war that destroyed the Xindi homeworld. The other five species are scattered across the Expanse. Most of them, says Gralik, live peaceful lives--but obviously not all. Meanwhile, on Enterprise, Trip and Phlox run tests on the Xindi rifle. Trip's scans show that the rifle has organic compounds--a pair of worm-like components with reproductive capabilities. Phlox notes that the worms' neural pathways modulate the rifle's power--an extremely sophisticated example of bio-mechanical engineering. Phlox attempts to break down the creatures' immune systems, eventually succeeding by using delta radiation. Trip notes that portable EM emitters might be able to knock out these Xindi rifles, giving the crew better defensive capabilities in the event of an attack. Trip and Phlox decide to test this theory out, even though T'Pol cautions that it might be dangerous. When they attempt to fire the weapon, however, it begins overloading and triggers a countdown--it's booby-trapped. Luckily, Trip manages to transport the rifle off the ship before it explodes. Back on the planet, T'Pol alerts Archer to an approaching vessel. It's the Xindi-Reptilian ship that previously attacked Enterprise. Degra and his Reptilian cohorts have arrived ahead of schedule for their shipment of kemocite. Gralik offers to speak with Degra and obtain information for Archer--he's upset that his work is being used to build such destructive weapons. Archer, however, isn't sure if he can trust Gralik. In the meantime, Degra and the others have noticed that Gralik is missing, and send bio-mechanical drones known as Seekers to search for him. After out-running the Seekers, Archer and the others take cover in some nearby caves. Archer tells Gralik that he doesn't wish to harm the people of the colony, who had nothing to do with the attack on Earth. The captain finally decides he can trust Gralik, and devises a plan. While Gralik stalls for time by running more tests on the kemocite shipment, Archer has the canister of kemocite that was sent up to Enterprise beamed back down to the planet. He then sneaks into the Xindi shuttle and replaces one of the canisters onboard with the one from Enterprise. Now, Enterprise will be able to track the canister ... and the Xindi. After Degra leaves, Archer visits Gralik to say good-bye, and warns that Degra will eventually discover that the kemocite was sabotaged. Gralik, however, only hopes that he has delayed progress on the weapon and wishes Archer success in the mission. He also hopes that the captain will remember that not all Xindi are the enemy. TwilightMission Date: Unknown Twelve years in the future, Archer finds himself living in a modest home on a desolate planet with T'Pol as his caregiver. The last thing he remembers is walking down a corridor on his way to the Bridge. T'Pol explains that an anomaly hit the ship, and Archer knocked her out of the way of a distortion wave just in time. The wave rendered him unconscious, and when he awoke, Phlox had troubling news: Archer was infected with several clusters of parasites, which prevented him from forming long-term memories. Over the next few months, Phlox searched for a cure, but was unsuccessful--the organisms are from a domain outside of normal space-time, and none of his treatments had any effect. Meanwhile, T'Pol was granted a field commission and promoted to captain. After several months of searching, the crew learned where the Xindi weapon was being constructed--but the Xindi caught wind of it and sent ships to intercept Enterprise. The ensuing battle left Enterprise heavily damaged, and though the crew eventually located the facility where the weapon was being constructed, it had already been launched. Earth was destroyed. T'Pol relates to Archer that the Xindi also managed to destroy every human outpost they could find--only 6,000 humans are left. After this devastating turn of events, a planet was located for the survivors. T'Pol resigned from Enterprise and went to live there as Archer's caregiver, leaving Trip in command. T'Pol tells Archer that Enterprise is currently in orbit of the planet, patrolling the system. As Archer takes all of this in, he receives a visitor: Phlox. Phlox reveals that he's been on Denobula, researching a cure for Archer's condition. After nearly a decade, he believes that he finally has the technology to destroy the parasites that have crippled Archer. He explains that the procedure requires a great deal of energy, which can only be provided a warp-capable starship: Enterprise. Onboard the battle-scarred ship, Archer experiences an emotional reunion with his former crew. Trip has been in command for nearly a decade, while Reed has just been promoted, and will be taking over the starship Intrepid. After catching up with his old crew, Archer joins T'Pol and Phlox in Engineering, where they prepare for the first step of the operation. After removing the first cluster of parasites, they notice a surprising discrepancy: the parasites have disappeared from all of Phlox's scans, even the ones taken 12 years ago. T'Pol and Phlox realize that if they eliminate all the parasites, they could undo the events of the past 12 years, altering history and possibly saving Earth and humanity. Unfortunately, Enterprise has other problems: the Xindi have tracked down the humans and are fast approaching. Trip insists that he can't spare any of the ship's power for Archer's operation--he needs it all to fend of the Xindi. T'Pol, however, knows that the key to saving humanity is to eliminate the parasites once and for all. As Enterprise is attacked from all sides, she and Phlox head to Engineering to complete the operation. Unfortunately, their equipment has been damaged in the battle. Archer, however, remembers Phlox saying that the parasites could be destroyed by a subspace implosion and suggests they try to create one. T'Pol notes that they will need to overload three plasma injectors to do so. It will destroy the ship, but it may be their only shot. As the trio works to create the implosion, the Xindi board Enterprise and continue to attack. Phlox and T'Pol are both killed, but Archer manages to ignite the implosion. As Enterprise erupts in a massive antimatter annihilation, Archer and the rest of the crew suddenly find themselves 12 years in the past with no memories of what has transpired. The parasites have been eliminated--Archer has been injured by the distortion wave, but will recover. T'Pol visits Archer in Sickbay and chastises him for putting himself in danger in order to save her. Still, the captain can see that she's grateful. As she leaves, Archer can't help but tell her--half-jokingly--that she would make a great nurse. North StarMission Date: Unknown The crew of the Enterprise discovers about 6,000 humans on a Delphic Expanse planet living in settlements that are similar to those of the Old West. Archer, T'Pol and Trip disguise themselves and head down to observe, hoping to learn how these settlements came to be. Reporting from Enterprise, Reed notes that scans indicate that there's also a nearby settlement of aliens. Observing the town, Archer manages to learn that there's long-standing animosity between the humans and the aliens, the Skagarans (called "Skags" by the humans). In particular, the malicious Deputy Bennings seems to be set on persecuting the "Skags" any way he can. For their part, the Skagarans are treated like slaves by the humans. Archer befriends the local schoolteacher, Bethany, who seems to be the only human with compassion for the Skagarans. In fact, she is secretly teaching Skagaran children at night, even though it's illegal. Intrigued, Archer accompanies her to one of her lessons. Meanwhile, T'Pol and Trip have discovered what appears to be the remains of a spacecraft. They retrieve some data chips from the wreckage and head back to Enterprise to analyze them. As Archer observes Bethany's lesson, she is suddenly interrupted by Bennings and his men. The deputy followed Bethany and the captain to the Skagaran settlement, and now he's prepared to arrest them for teaching the aliens. In jail, Bethany tells Archer more about the planet's history. Three hundred years ago, the Skagarans used their spacecraft to bring humans to the planet, using them as slaves to build new colonies. One man, Cooper Smith, staged a rebellion, burning the Skagaran ship, destroying the Skagaran weapons and killing many of the aliens. Smith eventually wrote laws keeping Skagarans from going to school, owning property and marrying. Now, the Skagarans are essentially slaves. Bethany's story is interrupted when Archer is summoned by the town sheriff, MacReady. MacReady is a more reasonable man than Bennings, but he believes that protecting the humans means keeping the Skagarans subservient. He tells Archer to leave town. Archer agrees, but first he breaks Bethany out of jail. As they attempt to escape, Bethany is shot and critically wounded, forcing Archer to beam her up to Enterprise with him in front of the confused townspeople. On Enterprise, Phlox tends to Bethany and makes a startling revelation: she's one quarter Skagaran. Having studied the data chips, Hoshi adds that they confirm Bethany's story. While Archer doesn't want to just leave the humans to this planet, he knows that they can't bring them back to Earth until the Xindi have been dealt with. Determined to come up with a solution, he heads back down to the planet with Reed, T'Pol and a team of MACOs. The townspeople are shocked to see a shuttlepod, but Archer manages to have a peaceful meeting with MacReady. MacReady believes Archer's story and the two men seem to be in agreement. Just as Archer is preparing to take MacReady up to Enterprise, Bennings and his men attack, wounding the sheriff and staging an all-out brawl with the Enterprise crew. Luckily, the crew manages to fend them off and Archer subdues Bennings. With MacReady ready to make changes to the town, Bethany returns from Enterprise. Using a Starfleet PADD, she teaches all that she's learned from Archer to a classroom of humans and Skagarans. SimilitudeMission Date: Unknown During a test on the warp engine, Trip is seriously injured and falls into a coma. His heroic actions do save the ship from a breach, but Enterprise sustains damage and is left drifting in a dangerous polaric field. Phlox is concerned that Trip may not survive, and poses one potentially controversial alternative: using one of his creatures, a Lyssarrian Desert Larvae, Phlox could clone Trip with a simbiot, then use its neural tissue for a transplant. The simbiot would have Trip's genetic make-up, but it would grow old and die in a span of 15 days. Archer is uneasy about this plan, but he eventually decides that he has no choice: he must complete his mission and he needs Trip to do so. Phlox acts as a surrogate father to the simbiot, dubbing him "Sim" and caring for him as the baby quickly matures to a boy, a teenager and an adult over just a few days. Despite having his own life, Sim retains all of Trip's memories. Eventually, Archer has to inform him of his true purpose. Sim seems to take it all in stride, though the strangeness of his situation begins to have an effect on him as he matures into adulthood. As he grows up, Sim finds himself becoming part of the Enterprise crew. As Phlox and Sim wait for the proper time to perform the operation, Enterprise faces yet another crisis. The ship, still stuck in the polaric field, is covered in nucleonic particles. The particles are continuing to accumulate and are having a negative effect on Enterprise--if the ship remains adrift much longer, every system will soon be off-line. Archer and the others are stumped, but Sim offers a solution: use the two shuttlepods (with some engine modifications) to "tow" Enterprise out of the field. Archer agrees to Sim's plan, and initiates it from the bridge, with Mayweather and Reed piloting the shuttlecrafts. Just as their systems overload and it seems as if the plan is a failure, the shuttlepods manage to coax Enterprise into moving--Sim's plan is a success. Sim, however, is having some personal difficulties. For one, he has begun to have romantic feelings for T'Pol, and can't figure out if they're his own feelings or Trip's. Also, Phlox has some grim news: Sim will not survive the transplant. Sim, however, believes that he knows of an experimental enzyme that will enable him to live beyond his 15 day lifespan. Phlox counters that there's no proof that the enzyme works. Besides, if Sim lives, Trip won't. Upset that his life seems to mean so little, Sim attempts to steal a shuttlepod and escape. He decides against it at the last minute, though. He tells Archer that he's realized his purpose in life is to help Trip, thereby helping Enterprise and all of Earth. Before he goes in for the operation, T'Pol bids him farewell, telling him that his absence will affect her and even giving him a good-bye kiss. After Phlox successfully performs the operation, Archer conducts a funeral service for Sim, noting that the entire crew is grateful for the contributions he made in his short lifetime. Carpenter StreetMission Date: Unknown Archer receives a surprise visit from Daniels, the mysterious time traveling operative who has aided him in the past. Daniels tells Archer that three Xindi-Reptilians have somehow traveled back in time 150 years to Detroit, Michigan. He wants to send Archer and T'Pol back in time to investigate. He also gives Archer temporal tags to bring back anything that doesn't belong in the 21st century. After disguising them in clothing from the proper time period, Archer and T'Pol successfully travel 150 years in the past, arriving at night on a Detroit City street. Using a hand scanner, they find a car to use and take cash from an ATM. T'Pol uses her scanner to search for Xindi bio-signs, and the duo winds up at an abandoned factory on Carpenter Street. T'Pol also notes that there are several humans in the building. T'Pol and Archer search the area and detect a neutronic power source. They also observe a man, Loomis, arriving. When he emerges from the building, Archer and T'Pol follow him to his apartment and apprehend him. Loomis assumes they are police officers, so they question him and manage to learn more about the Xindi operation. Loomis is a blood bank worker who has been procuring human victims for the Xindi, one for each blood type. He renders them unconscious and delivers them for a fee. He has no idea as to the exact nature of his "employers," though, as they always appear in the shadows. Loomis tells them that he has delivered six of the eight blood types and only needs two more--B-negative and AB-positive. Hearing this, Archer devises a plan--he will pose as the B-negative victim. Loomis agrees, thinking that T'Pol and Archer will cut him a deal for helping them. Loomis takes Archer--who is pretending to be unconscious--to the factory. Once the Xindi take his blood and leave him alone, he explores the operation and contacts T'Pol with his findings. Their worst suspicions are confirmed: the Xindi appear to be constructing some kind of bio-weapon using the human blood samples. Apparently, they have traveled through time to use the past as a hiding place for the weapon. Archer considers taking out their bio-reactor, but realizes that if he does, he will spread the virus out into the city. T'Pol suggests he try finding and destroying their temporal beacon, to prevent them from returning to the future. Archer succeeds in locating and taking out the temporal beacon and kills one of the Xindi. The other two escape, taking a canister of the deadly virus with them. Meanwhile, T'Pol subdues Loomis after he spots the Reptilians and tries to attack her. Archer takes down one of the Xindi, and he and T'Pol chase the remaining Reptilian to the rooftops. A fire fight ensues, but Archer manages to corner the Xindi just in time and stops him from releasing the virus. Archer and T'Pol then use the temporal tags to take the three Xindi bodies and the Xindi equipment back to Enterprise. Back in Detroit, Loomis awakes to find himself being arrested by the police, who have connected him to the six unconscious bodies in the abandoned factory. Loomis tries to explain about the "lizard people" and their "ray-guns," but to no avail. Chosen RealmMission Date: Unknown After coming to the aid of a crippled alien vessel, Captain Archer brings the ship's crew onboard Enterprise for medical attention. The aliens are a deeply religious people known as the Triannons, and Archer invites their leader, D'Jamat, to dinner. D'Jamat explains that the Triannons regard the Delphic Expanse as the "Chosen Realm" and the mysterious spheres are sacred objects created by god-like beings known as the "Makers." The spatial anomalies, D'Jamat says, are merely "the Makers' breath." The Triannons' presence seems fairly benign--until D'Jamat approaches Archer and reveals that Enterprise is about to embark on a "glorious mission." D'Jamat explains that his crewmen have taken up positions throughout Enterprise and that their bodies are armed with organic explosives. With a single command, D'Jamat orders one of his minions to detonate his explosive. In doing so, the Triannon sacrifices his life, damages part of the ship and kills one of Enterprise's crewmen. D'Jamat tells Archer that two of his men are positioned next to the ship's warp reactor--the Triannons are hijacking the ship and plan on taking it back to their homeworld. Once there, D'Jamat will use Enterprise's weapons to attack the group of "heretics" that his sect has been fighting for a century. The situation is dire, but it's about to get even worse: after reviewing Enterprise's records, D'Jamat realizes that Archer and the crew have committed acts of "desecration" by flying through the cloaking barriers of several spheres. In addition to wiping out all of Enterprise's research on the spheres, D'Jamat insists that Archer select one crewmember to be put to death. Sensing an opportunity, Archer selects himself, but insists that D'Jamat execute him in the customary way--via the transporter. Now that the Triannons believe Archer is dead, the captain is able to counter their attack. He disrupts the ship's power and covertly contacts Phlox, who formulates an airborne agent that will neutralize the Triannons' organic explosives. Archer also manages to get through to one of D'Jamat's men, Yarrick. Yarrick's wife is expecting a baby and Yarrick has come to realize that going along with D'Jamat's plan means sentencing both his wife and future child to death. Yarrick agrees to help Archer, and the duo manages to assist Phlox in delivering the explosive-neutralizing agent. Meanwhile, a convoy of Triannon vessels commanded by D'Jamat's enemies approach Enterprise, poised to attack. As D'Jamat engages the ships in battle, Archer locates Reed and the MACOs and prepares to re-take the ship. Archer and his team manage to overpower the Triannons in Engineering, and Archer reroutes command functions and takes the ship's weapons off-line. Archer contacts D'Jamat on the Bridge and demands that the Triannons stand down. Even though their organic explosives have been neutralized, D'Jamat is not ready to surrender. As the situation grows more volatile, Reed and the MACOs storm the Bridge and defeat the Triannons in a firefight. Archer rushes to the Bridge and asks D'Jamat's enemies to end their attack. Once they see that D'Jamat has been defeated, they move off. Later, Archer takes D'Jamat and his followers back to Triannon. Sadly, they are in for a devastating sight. Though D'Jamat truly believed that his plan would bring peace to his homeworld, it appears that war has already taken its toll. The fighting has decimated both sides, destroying all major cities and leaving millions dead. Proving GroundMission Date: Dec. 6, 2153 When Hoshi identifies a signal that matches the kemocite Archer planted on a Xindi ship, the captain realizes that this could lead Enterprise closer to the Xindi weapon. He orders T'Pol to set a course. The course, however, requires Enterprise to navigate a dense field of spatial anomalies and the ship sustains heavy damage. Just as it looks like Enterprise may not emerge intact, the ship is hauled out by an Andorian vessel helmed by Commander Shran, who has had dealings with Archer in the past. Shran offers assistance to Enterprise, claiming that the Andorians wish to help the humans in their quest for the Xindi. Though T'Pol is suspicious of the Andorians' motives, Archer accepts. Shran sends his tactical officer, Lieutenant Talas, to assist Reed in repairing Enterprise's weapons. Like T'Pol, Reed is skeptical of the Andorians, but he soon finds himself bonding with Talas--the two have similar backgrounds. Enterprise and the Andorian vessel head out toward the signal, which leads them to a star system ... and four Xindi vessels. Archer comes to the conclusion that the Xindi are running tests on their weapon at this location. He's correct--as the Xindi Council looks on, Xindi-Humanoid Degra prepares to launch a prototype of the weapon that the council hopes will decimate Earth. Archer decides that he needs to get a better idea of what's going on, so he, T'Pol and Shran take the Andorian ship in closer. The Xindi detect the vessel, and a puzzled Degra halts the test and hails Shran. Shran claims that he's part of the "Andorian Mining Consortium" and is searching for the rare element known as "Archerite." Naturally, the Andorians are really attempting to scan for data on the Xindi weapon. After returning to Enterprise, T'Pol studies the information the Andorians have gathered. She notes that the device they scanned has the same quantum signature of the probe that attacked Earth--it's the weapon. Archer hatches a bold plan: he wants Enterprise to take the weapon from the Xindi. When the Xindi launch the weapon, its power is undeniable--but it still falls short of expectations. Archer notes that Gralik, the Xindi-Arboreal from the kemocite plant, must have kept his word to sabotage Degra's efforts. Archer wants to retrieve the weapon before the Xindi get to it, but T'Pol notes that it's still emitting high levels of radiation. Shran offers a solution: the Andorian ship is better equipped to withstand the radiation. It can capture the device and then transfer it to Enterprise. Archer, however, insists on commanding the mission. Shran reluctantly agrees. As Archer and Shran prepare to seize the weapon, Enterprise is detected by the Xindi and engages the Xindi ships in battle. The Andorian ship successfully retrieves the weapon and both ships jump to warp. Archer orders the Andorian crew to contact T'Pol and have her meet them at the rendezvous point. To his surprise, Shran has other ideas--the Andorian commander has been ordered to take the weapon back to Andoria and use it to keep the Vulcans from invading. He releases Archer in an escape pod and sets off for his homeworld. He does, however, feel conflicted about betraying Archer. Back on Enterprise, Archer tracks down the Andorian ship and hails Shran. He explains that when the Xindi tested the weapon, Enterprise intercepted the activation codes. Archer is prepared to activate the weapon unless Shran hands it over. Shran refuses, but Archer's not bluffing--the weapon begins to arm itself. A stunned Shran manages to jettison the weapon right before it explodes. Later on, Hoshi informs Archer that Enterprise has received a transmission from the Andorian ship. The message, which was sent in a clandestine manner, contains detailed scans the Andorians took of the Xindi weapon. Archer realizes that, in a small way, Shran ended up helping him after all. With this new information, the crew will be able to learn more about the threat they're up against. StratagemMission Date: Dec. 12, 2153 Upon returning to the Xindi weapon test site, the crew of Enterprise detects a Xindi ship in the area. They attack and board the ship, taking its occupants prisoner. Among the prisoners is Degra, the Xindi-Humanoid who is also the mastermind behind the superweapon. Unfortunately, the Xindi ship's databanks have been mostly erased and Degra and his men are less than helpful. Phlox, however, has discovered an interesting wrinkle in Xindi neurophysiology--it's possible to erase their most recent memories. Archer formulates a plan that involves Phlox erasing Degra's memories and Trip building a small mock shuttlecraft that will be housed on Enterprise. When Degra awakens onboard the mock shuttlecraft, Archer tricks him into believing that the two men shared a cell in a Xindi-Insectoid prison for the last three years and have recently escaped. Archer explains that the Xindi were successful in deploying their weapon and destroying Earth, but the victory only led to infighting amongst the various Xindi species. The Insectoids attacked the other Xindi colonies and killed thousands of Degra's people. Degra is suspicious of Archer's assertions, but as the two men spend more time together, he has no choice but to believe the captain. Archer seems to be aware of many personal details of Degra's life, including the names of his wife and children. Of course, the whole thing is a ruse--Archer knows these details because some of Degra's personal information was still available in the Xindi ship's database. He continues to try and win the Xindi's trust, hoping that Degra will reveal the location of the superweapon. Thanks to further subterfuge from the Enterprise crew, Degra comes to believe that his family is still alive and located at the colony of Azati Prime. Archer suspects that Azati Prime may be the location of the weapon. He finally convinces Degra to enter the coordinates into the mock shuttle's computer. Degra, however, seems to be growing more suspicious of Archer. When Archer can't answer a personal question about Degra, the Xindi realizes that he must be part of a set-up and attacks the captain. Trip, Mayweather and the MACOs storm the mock shuttle and drag Degra back to the brig. Now that he knows he's been tricked, Degra tries to convince Archer that Azati Prime is not, in fact, the location of the weapon. Archer is unsure, so he stages yet another ruse, and tricks Degra into thinking that Enterprise has already arrived at Azati Prime. A desperate Degra blurts out that the ship will never get past the Xindi defense perimeter--just the confirmation that Archer was looking for. Confident that the superweapon is located on Azati Prime, Archer has Phlox wipe Degra's memory clean once again, so the Xindi will not remember his encounter with Enterprise. After returning an unconscious Degra and his men to their ship, Archer sets a course for Azati Prime, hopeful that this will be the last phase of Enterprise's quest for the Xindi weapon. HarbingerMission Date: Dec. 27, 2153 As Enterprise heads for the red giant star that Archer believes to be the location of the Xindi weapon, the ship encounters a massive spatial distortion. They discover a small craft within the anomaly and pull it to safety. Inside the craft, they find an unconscious alien being hooked up to monitoring equipment. The alien, notes Phlox, is suffering from rapid cellular degeneration. Once revived, the alien insists on being returned to his ship, but Archer can't help but be suspicious of his motives. T'Pol and Trip study the alien's pod and come to the conclusion that the alien was placed in the spatial anomaly so that someone could keep track of his exposure to the environment--he's a test subject. The pod's hull also contains the same combination of alloys found in the surface of the Expanse's mysterious spheres. As the mystery grows, Archer insists on questioning the alien further. The alien, however, won't reveal much and just claims he is from a trans-dimensional realm and that he's a prisoner participating in an experiment he knows nothing about. Meanwhile, long-simmering tensions among the Enterprise crew begin to boil over. T'Pol learns that Trip has been holding Vulcan neuro-pressure sessions with MACO Amanda Cole and is surprised to find herself distracted by the situation. When she confronts Trip about it later, the two finally give in to their mutual attraction and consummate their relationship. Also, Major Hayes convinces Archer to allow the MACOs to put the ship's security team and senior officers through a series of training drills. Reed, who has resented Hayes' presence from the beginning, feels that his authority is being challenged. The two become increasingly combative during the training sessions and end up engaging in a full-out brawl. Back in Sickbay, the alien's condition seems to be taking a turn for the worse. As soon as Phlox turns his back, however, the alien attacks him and disappears through the wall, into the ship. As the alien disrupts systems throughout the ship, the crew frantically attempts to track him down. They eventually realize that he's headed for Engineering. Reed and Hayes--putting aside their differences for the moment--race to Engineering and find the alien plunging his arm into the warp reactor. The two men work together to trigger a feedback response that blasts the alien, and he is knocked to the ground, unconscious. Later on, Archer chastises Hayes and Reed for their juvenile behavior. The two men seem to have come to a sort of understanding, however, having worked together so successfully to stop the alien. Meanwhile, T'Pol and Trip are forced to deal with the awkwardness that follows their intimate encounter. T'Pol coolly thanks Trip for his help in her "exploration of human sexuality" and the two agree to forget that it ever happened. They do, however, decide to continue their neuro-pressure sessions. In Sickbay, the alien is drawing his final breaths. Archer demands to know why the alien tried to destroy Enterprise, but the alien can only offer cryptic, chilling last words: when the Xindi destroy Earth, he says, his people will "prevail." With that, he disappears, leaving Archer with even more questions than before. Doctor's OrdersMission Date: Unknown En route to Azati Prime, Archer and his crew encounter another roadblock: a trans-dimensional disturbance. To pass through it could prove deadly for the crew, but going around it means another two-week delay. Luckily, Phlox has a solution. He will place each crewmember in a comatose state, so as to protect their neocortexes while they traverse the anomaly. Because Phlox's Denobulan physiology is immune to the effects of the disturbance, he plans to remain conscious and watch over the ship and crew. As there's no way of knowing what effects the disturbance will have on Enterprise's warp drive, Trip recommends leaving the ship at impulse, meaning Phlox will have to keep the crew sedated for at least four days. Phlox is briefed on how to perform various tasks in case of an emergency--Mayweather gives him a quick helm tutorial while Trip instructs him on checking the warp engines. Various crewmembers express their concern about Phlox running the ship, because he lacks Starfleet training, but Archer is confident the doctor can handle things. After Phlox renders the crew unconscious, he enjoys wandering the halls of the silent ship, taking the time to go for walks with Porthos and write a letter to his good friend Dr. Lucas. Still, the doctor can't help but find his circumstances a bit eerie and isolating. This feeling is compounded when he starts to hear strange noises. While trying to determine the source of the noises, he runs into T'Pol. Apparently, Vulcans are immune to the disturbance's effects as well. T'Pol has been enjoying the solitude of their current situation, but Phlox needs social interaction, so T'Pol agrees to spend more time with him. As time progresses, Phlox continues to hear strange noises throughout the ship. T'Pol, however, thinks he's just imagining things. But then, during his rounds, Phlox hears noises coming from Hoshi's quarters. Inside, he witnesses a gruesome sight: a Xindi-Insectoid lurking menacingly over the comatose Hoshi. Phlox bolts and manages to escape the Insectoid, but he insists on searching every level of the ship to find the intruders. T'Pol is still skeptical and believes the doctor may just be in need of sleep. Still, Phlox continues to have disturbing experiences. At one point, he hears Hoshi over the com and races to her quarters. The ensign appears to be disintegrating before his eyes, but a few minutes later, the horrific vision is gone. Hoshi is safely incapacitated in her bunk. Realizing that the disturbance is affecting him as well, Phlox asks T'Pol to put him into a coma until they've cleared the area. T'Pol, however, has disturbing news of her own: she's started to feel as if she's losing control of her emotions, which means the disturbance is affecting her as well. It appears that they will both have to remain conscious. Then, Phlox and T'Pol make another frightening discovery: apparently, the reconfigured area of space has expanded and Enterprise won't be able to clear it in time. T'Pol and Phlox decide that they must take the ship to warp, despite the danger. The duo heads down to Engineering, but T'Pol is finding it difficult to focus and doesn't seem to remember anything about the warp engines. With help from the ship's database, Phlox manages to successfully take the ship to warp and Enterprise clears the disturbance. As he awakens the crew, Phlox makes one final startling discovery: T'Pol has been in a comatose state this whole time, along with the rest of the crew. Apparently, she was one of his hallucinations--and oddly enough, one Phlox is very grateful for. HatcheryMission Date: Jan. 8, 2154 On the way to Azati Prime, Enterprise discovers a damaged Xindi-Insectoid vessel with no bio-signs onboard. Archer, Reed, Trip, T'Pol and Major Hayes board the vessel, hoping to learn more. They discover a pair of Insectoid corpses, a small assault vehicle and an eerie hatchery containing Xindi eggs, some of which are still viable. As the team explores the ship, Archer is suddenly spattered by a strange liquid that spews from one of the egg sacs. Back on Enterprise, Phlox determines that Archer was hit by a mild neuro-toxin--most likely a defense mechanism. Later on, Trip reports that when the ship crashed, the Insectoid crew transferred their life support to the hatchery in an attempt to save their offspring. Hearing this, Archer orders Trip to assign a team to repair the hatchery--he notes that the Xindi want to destroy Earth because they think humans are ruthless. This would show them otherwise. Some crewmembers are puzzled by the captain's choice, but Archer stands firm. As time progresses, the captain's behavior becomes more erratic--he seems devastated by the death of one of the hatchlings, even going so far as ordering Hoshi to research Xindi burial rituals. When Trip tells him that the Xindi ship is in need of antimatter, Archer declares that Enterprise should transfer its antimatter to the vessel. He fervently insists that no more hatchlings are going to die. This transfer, however, will severely deplete Enterprise's reserves and affect the crew's ability to carry out their mission. When T'Pol questions the captain's judgment, he relieves her of duty and confines her to quarters. Though Archer tries to brush off his increasingly strange decisions, Trip and the other officers can't help but be suspicious of Archer's obsession with the Insectoid eggs. Trip later manages to meet secretly with T'Pol to share his concerns. Meanwhile, Reed, currently in command on the Bridge, encounters another Xindi-Insectoid vessel. The ship fires on Enterprise, but Reed manages to out-maneuver and destroy it. This infuriates Archer, who storms onto the Bridge and insists that the Xindi-Insectoids might have been able to care for the eggs. He stuns the crew by relieving Reed of duty and placing Major Hayes in command. He also asks Hoshi to transmit a distress call in the Insectoid language, a dangerous move that could very well put Enterprise in jeopardy. As Archer prepares to head back to the hatchery, Trip and Phlox approach him and ask the captain to submit to a medical exam. Archer insists that it wait until he's back from the Xindi vessel. Given the captain's irrational behavior, Trip finally decides that it's time to take matters into his own hands. He, T'Pol, Reed and Phlox set out to stage a mutiny. While Trip and a crewman beam down to the Xindi ship to retrieve the captain, Reed, T'Pol and their team storm the Bridge. With help from Hoshi and Mayweather, they manage to wrest control from Hayes and the MACOs. Trip, meanwhile, has found the captain, who is treating the hatchlings with a bizarre maternal affection. Trip finally uses a phase-pistol to render the distracted Archer unconscious, and takes him back to Enterprise. Back on the ship, Phlox finds an explanation for Archer's strange behavior. When the captain was sprayed by the egg sac, a neurochemical in the substance infiltrated his synaptic pathways, causing him to believe that he was the hatchlings' caretaker. Though Trip feels guilty about betraying the captain, Archer assures him that it was for the good of the mission. With the mystery solved, Enterprise resumes its course to Azati Prime. Azati PrimeMission Date: Unknown Enterprise has finally reached Azati Prime, the site of the Xindi superweapon. Unfortunately, Reed can't find any weak spots in the Xindi's formidable detection grid. Archer suggests utilizing the Insectoid shuttle the crew recently salvaged to sneak past the grid and locate the weapon--perhaps they will be able to blend in. After learning how to operate the craft, Mayweather and Trip take it into Xindi territory, hoping to scan the weapon. They clear the detection grid and find that the planet is largely oceanic. They detect what could be the weapon, so they take the shuttle underwater. Once there, they find what they're looking for: the weapon is massive, a truly impressive and horrific sight. They take their scans and head back to the ship. Meanwhile, Enterprise is detected and scanned by a Xindi monitoring facility on the moon's surface. Archer, worried that the facility will alert the rest of the Xindi, is forced to destroy it. With Trip and Mayweather safely back onboard, Archer studies their scans and hatches a bold plan. One crewmember will need to take the Insectoid craft, armed with torpedoes, back to the site of the weapon and blow it up. The trip, however, will be one-way, a suicide mission--and Archer wants to be the one to carry it out. The crew objects, but the captain's decision is final. As he prepares for the mission, Archer is confronted by the mysterious time-traveling operative known as Daniels. This time, Daniels brings Archer four hundred years into the future to the Enterprise-J. Daniels illuminates the mystery behind the Expanse's sphere-builders. The sphere-builders are trans-dimensional beings--the test subject Enterprise recently encountered belonged to the same species. As Archer suspected, these beings are reshaping the Expanse to make it habitable for their species. It is, Daniels notes, a prelude to an invasion. In the future, the "Federation" Daniels keeps mentioning--which humans are an integral part of--drives these trans-dimensional beings back into their own realm. The beings, who are able to examine alternate timelines, have seen this future and are determined to change the outcome. They are the ones who convinced the Xindi that humanity needed to be destroyed. In fact, Daniels says, humans will one day protect the Xindi from the sphere-builders. Daniels insists that Archer needs to contact the Xindi and come to a peaceful resolution--the captain must not sacrifice himself. Archer, however, is determined to carry out his plan. Daniels finally gives him a medal that belongs to a Xindi crewmember of the Enterprise-J. This, he hopes, will prove useful. After bidding an emotional farewell to his crew, Archer heads down to Azati Prime. But when he arrives at the weapon site, the weapon is gone. Archer is discovered and taken prisoner. He is then tortured by the Xindi-Reptilians, who want him to reveal information about Earth vessels in the Expanse. The Reptilian commander threatens him, saying that they know where Enterprise is and can easily destroy it. Archer relents--but he will only talk to Degra, the Xindi-Humanoid Enterprise has encountered in the past. Using the information and the Xindi medal from Daniels, Archer attempts to convince Degra that deploying the superweapon will lead to the extinction of both their species. Archer is able to make inroads with Degra and some of Degra's Xindi allies, but the impatient Reptilian commander returns and orders Archer taken away for more questioning. He also reveals that Enterprise is under attack. Degra angrily insists the Reptilian call off the attack, but the Reptilian merely has Degra escorted back to his ship. And indeed, Enterprise is weathering what may be the worst battle its crew has ever faced. The Xindi have managed to brutally damage the ship and the crew is valiantly struggling to stay alive... DamageMission Date: Unknown As Enterprise continues to endure the brutal Xindi attack, the crew struggles to hold the ship together. Suddenly, the Xindi ships cease firing and begin to move off. The crew is relieved, but Enterprise has sustained heavy damage and will require extensive repairs before the mission can continue. Meanwhile, Archer has been released from his imprisonment by the Xindi-Reptilians and is returned to Enterprise in a Xindi-Aquatic escape pod. Archer isn't sure why the Xindi returned him to his vessel, but he believes he may have gotten through to Degra. As Archer briefs T'Pol on his ordeal, he can't help but notice that she's acting somewhat strangely--her emotions seem close to the surface and her hands appear to be shaking uncontrollably. There's no time to dwell on this, however--Enterprise still requires a lot of work in order to be fully operational. As the crew works to repair the ship, Enterprise receives a distress call from a heavily damaged alien vessel. Believing that perhaps the two ships can help one another, Archer meets with the vessel's captain. Archer proposes a trade with the captain--Enterprise will provide this species, the Illyrians, with trellium-D in exchange for a warp coil. The Illyrian captain says that this is the one thing his ship can't spare. Without a warp coil, it will take them three years to return to their home system, and they simply don't have the resources for such a long journey. Archer is frustrated, but the Illyrian captain is firm--he cannot provide them with a warp coil. Meanwhile, Hoshi Sato and Mayweather have completed their analysis of the Aquatic escape pod--it contains a document with an encrypted message from Degra. Upon further analysis, T'Pol discovers a set of coordinates and stardate hidden in the document--it appears that Degra wants to meet with them. Unfortunately, Enterprise isn't running well enough to reach the rendezvous point in time. Archer, realizing that he's run out of options, comes up with a desperate plan--he will lead a boarding party to the Illyrian vessel and take their warp coil by force. The other crewmembers are wary of this plan, but there doesn't appear to be any choice. T'Pol objects most forcibly, surprising Archer with an angry outburst. She apologizes, but Archer can't help but be puzzled by her bizarre behavior. As Enterprise heads out for its showdown with the Illyrian ship, T'Pol pays a visit to Dr. Phlox and reveals a troubling secret--she's been experimenting with trellium, injecting small doses into her bloodstream in order to access certain emotions. Trellium exposure is deadly to Vulcans, but T'Pol thought it would be safe in small amounts. Initially, she was able to control the emotions, and her interactions with the crew even improved. Recently, however, she's been having difficulties, and has realized that she is addicted to the substance. Phlox agrees to help her break her addiction and promises to keep the matter confidential. Relieved, T'Pol returns to her duties. Meanwhile, Degra and his allies--the Council's Xindi-Humanoid and Xindi-Arboreal--are meeting with one of the mysterious trans-dimensional beings in secret. They confront her with the information Archer gave them about the Reptilians building a bio-weapon. She confirms that it's true, but claims that it was for the good of the Council. Degra asks if it's also true that her species built the Delphic Expanse's spheres, but she refuses to answer, and angrily tells them not to summon her again unless all of the Xindi Council is present. As she disappears, Degra ponders the situation, wondering if what Archer told him is true. Back on Enterprise, the crew grimly prepares for the mission ahead. Archer leads a boarding party to the Illyrian vessel, but once there they encounter an obstacle: the warp coil is protected by a force field. On the bridge, T'Pol and the others engage in a fire fight with the Illyrian ship, and T'Pol and Reed manage to target their power junction. This causes a power drain, which gives Trip enough time to procure the warp coil. With their mission accomplished, the team returns to Enterprise. Archer leaves the Illyrians with trellium, food and supplies, but the Illyrian captain is still angered and perplexed by the captain's audacity. Back on Enterprise, Archer reflects on his decision. Trip assures the captain that he did the right thing, but Archer can't help but brood about the moral gray areas he continues to encounter on this mission. The ForgottenMission Date: Unknown Enterprise is still undergoing repairs, but Captain Archer is determined to make it to Degra's rendezvous point on time. The crew, however, is still reeling from the loss of the 18 crewmen who died during the Xindi attack. The loss seems to be hitting Trip especially hard, particularly when Archer orders him to write a letter of condolence to an engineering crewman's family. T'Pol, meanwhile, is dealing with problems of her own--she's coping with the lingering effects of her trellium addiction, and is finding her emotions difficult to control. Phlox points out that the addiction caused serious damage to her neural pathways. She may have to learn to live with these emotions. Enterprise finally meets up with Degra, who leads them inside a nearby Sphere cloaking barrier. He then invites Archer onto his ship to meet with him and the Xindi-Arboreal from the Council. Degra explains that he was the one who arranged for Archer to be returned to Enterprise. He also called off the Xindi attack on the ship. Degra goes on to reveal that the Xindi weapon is set to be launched in a matter of days--if the Xindi are to believe Archer's story, they need proof and they need it soon. Archer brings Degra and the Arboreal onboard Enterprise and shows them his evidence--the Xindi-Reptilian corpses he and T'Pol recovered from their time travel mission to Detroit, as well as a sample of the toxin the Reptilians planned on using against Earth's population. He also shows them the information Enterprise collected on the bizarre trans-dimensional "test subject" they encountered--which Archer believes was of the same species as the Sphere-Builders. Archer uses the evidence to deliver his point: humans and Xindi are destined to form an alliance to stop the Sphere-Builders. If the Xindi attack Earth, it will never happen. Both species will be destroyed. Meanwhile, the ship's hull has ruptured and is spewing a steady stream of plasma. To repair it, Trip and Malcolm Reed don EV suits and head out to the hull, hoping to get close enough to the malfunction to fix it. They're successful, but Reed collapses from the heat. Phlox rushes him to Sickbay and Degra, who has been observing, expresses concern for the injured officer. Trip, who has barely been containing his resentment towards Degra and the other visiting Xindi, lashes out--the Xindi had no problem killing seven million humans, he says, but one is more than they can handle? Trip continues his tirade, but Archer steps in and orders him to cool off. Later, Degra and Archer discuss their respective research on the Delphic Expanse's Spheres. Archer apologizes for Trip's behavior, but Degra assures the captain that he understands. The two continue to talk, and seem to be forging a bond. Degra expresses hope that Enterprise will one day be able to return to its mission of exploration. Suddenly, Enterprise is approached by a Reptilian ship--somehow, they've found Degra. Enterprise can't beat the Reptilian ship alone, soArcher insists that Degra has to help them. Degra is aghast at the idea of attacking other Xindi, but he knows their ship's vulnerabilities and realizes it has to be done. He assists Enterprise in disabling the Reptilian vessel ... and then fires again and obliterates it. Archer is somewhat shocked by this, but Degra tells him the action was necessary--otherwise, the Reptilians would have contacted the Council and the alliance he has forged with Archer would have been lost. Later, back on Enterprise, Degra comes up with a proposal: Archer must speak to the Xindi Council. He believes that Archer's evidence will force the Council to take him seriously. He gives Archer the coordinates of the Council chamber, but since it would take Enterprise weeks to get there, he also provides the location of a subspace corridor that can serve as a shortcut. In the meantime, Degra (who has a much faster ship) will do everything he can to stop the launching of the weapon. Cautiously hopeful, the two men shake and agree to meet in three days. Meanwhile, Trip is struggling with the losses he's experienced. He tells T'Pol that even though he's supposed to be writing a letter to the family of Crewman Taylor, he can't help but dwell on Elizabeth, his kid sister who was killed in the Xindi attack on Earth. T'Pol manages to comfort him and helps him come to terms with the difficulty of the past few months. Later, Trip is able to write the letter, and in doing so, finally says good-bye to his sister. E2Mission Date: Unknown As Enterprise heads toward its rendezvous with Degra and a fateful meeting with the Xindi Council, the crew faces a dangerous trek. To reach their destination, they must enter a subspace corridor guarded by the Kovaalans, a species that isn't very tolerant of trespassers. As Archer attempts to devise a game plan, the crew detects another ship. Strangely enough, it's an NX-class Starfleet vessel ... and as it approaches, it becomes apparent that its designation is Enterprise! The ship's captain, Lorian, hails Enterprise and tells them to alter their heading. He then comes aboard Archer's Enterprise and tells the captain that the current mission will not be successful. If Archer takes his ship into the subspace corridor, it will be thrown back in time 117 years. This, Lorian says, is what happened to his Enterprise. His ship has been in the Delphic Expanse for over a century and he's here to prevent it from happening again. Lorian goes on to explain that his crew attempted to destroy the first Xindi probe, but were unsuccessful. Now, he wants to make sure Archer reaches his rendezvous with Degra and prevent the second attack from happening. Lorian's plan is to modify Enterprise's injector assembly using alien technology to enable the ship to reach high warp speeds for brief intervals. That way, Enterprise will be able to avoid the subspace corridor altogether. Archer wants to believe Lorian, but he can't help but be skeptical. Lorian and his first officer, Karyn Archer, have Phlox confirm that they are indeed descendants from the original crew--Karyn is Archer's great-granddaughter and Lorian is the son of T'Pol and Trip. Archer decides to proceed with Lorian's plan. As the two crews work together to modify the current Enterprise, everyone learns a little bit about their future selves. Trip enjoys bonding with his half-Vulcan son, but is unsettled to learn that he died when the boy was a teenager. Hoshi learns that she had two children, while Mayweather finds out that he ended up with MACO Corporal McKenzie. Reed is somewhat disappointed to learn that he remained a bachelor. On the other end of the spectrum, many of the crew are descendants of Phlox, who had nine children. Archer, meanwhile, enjoys some quality time with his great-granddaughter, who reveals that Archer's wife was an Ikaaran woman named Esilia, whom he rescued from an anomaly field. Karyn also has another surprise for Archer--she leads him to a senior officer's quarters on her ship, where someone wants to say hello. Inside the quarters, Archer is shocked to find an elderly T'Pol. The elderly T'Pol has apparently been influenced by her time living with humans--she embraces Archer and remarks that it's good to see him. She also hands him a PADD and asks him to give it to her younger self. The younger T'Pol examines the PADD and explains that her older self doesn't think Lorian's plan will work. She's discovered a discrepancy in her son's calculations, and is afraid there's a chance that Enterprise could be destroyed if it exceeds a certain warp speed. The elderly T'Pol believes Enterprise should try the subspace corridor--it may be possible to reconfigure the impulse manifolds, which should prevent the corridor from destabilizing and history from repeating itself. Archer tells Lorian that he's going to proceed with the elderly T'Pol's plan. Lorian, however, is unconvinced it will work and is afraid that Archer is just dooming Enterprise and humanity all over again. Lorian secretly forms an alternate plan--he will forcibly take the injectors from Archer's ship so that he can reach the rendezvous point and meet with Degra himself. Lorian takes the injectors, but Archer's on to him and the two Enterprises engage in battle. Lorian is ready to do whatever it takes to accomplish his mission, but Karyn Archer makes him see reason--the people on the other Enterprise are family. She won't allow Lorian to kill them. Finally, Lorian stands down. Back on the current Enterprise, Archer confronts Lorian about his actions. The captain of the future Enterprise finally reveals the reasons behind his intense devotion to this mission. He devoted his entire life to preventing the Xindi probe from launching, but in the end, his only option was to send Enterprise on a collision course with the probe. His emotions took over--he couldn't sentence his crew to death. The Xindi probe launched all over again and seven million lives were lost. Archer sympathizes with Lorian, but tells him that all that matters now is what they do next. Archer wants to take Enterprise into the subspace corridor and complete his mission. It will be a lot easier if the two crews work together. As both Enterprise crews get to work, T'Pol finally has an encounter with her elderly self. The older T'Pol tells her that the emotions she accessed with her trellium experimentation will never fully go away. She must learn to embrace them and live with them. The elderly T'Pol also hints that there's someone onboard who can help the younger T'Pol with these emotions--Trip. The younger T'Pol is a bit uncomfortable with this idea, and says that she doesn't know what she wants. The elderly T'Pol, however, assures her that she will someday. Once the modifications to the current Enterprise are complete, the two ships head for the subspace corridor, with Lorian's vessel shadowing Archer's. Working together, the two ships manage to fight off the Kovaalan vessels, but as the Kovaalans re-group, Lorian tells Archer to head for the rendezvous. His ship will distract the Kovaalans, engaging them in battle, and he will follow Archer as soon as he can. Archer agrees and successfully navigates his way through the corridor. Once he's on the other side, however, he doesn't hear from Lorian's ship again. T'Pol speculates that the other Enterprise did not survive the battle, but Archer isn't so sure. Perhaps the fact that Enterprise successfully made it through the corridor means that history has corrected itself, and Lorian's Enterprise never existed. But that poses the question: why would they remember them? Before they can dwell on this for too long, Enterprise is hailed--it's Degra. The time to face the Xindi Council has finally arrived. The CouncilMission Date: Unknown With Degra's help, Captain Archer prepares to meet with the Xindi Council. As they go over their plan, Degra offers a little background on the Sphere-Builders' involvement with the Xindi. After the Xindi homeworld was destroyed, the Sphere-Builders began appearing to the survivors, guiding them to habitable planets and valuable resources. Because of this, the Sphere-Builders are worshipped by the Xindi and are referred to as "the Guardians." This belief, Degra explains, is what Archer's up against. Flanked by a flotilla of Primate, Aquatic and Arboreal ships, Enterprise enters Xindi space. Archer, Degra and a skittish Hoshi Sato head down to the Council chamber, located in an ancient stronghold built by the extinct Xindi-Avian race. Finally facing the Council, including the hostile Reptilians and Insectoids, Archer explains that the Sphere-Builders have manipulated the Xindi--they are really just preparing the Delphic Expanse for colonization. Someday, he says, Earth will lead a battle that will defeat the Sphere-Builders. They know this, and that's why they tricked the Xindi into attacking humanity. The Xindi-Primates, Arboreals and Aquatics seem open to Archer's findings, but the Reptilians and Insectoids refuse to believe him, claiming that Archer must have fabricated the data. As the debate grows more heated, the Council meeting dissolves into chaos. Later, the Reptilian commander, Dolim, meets with one of the Sphere-Builders. The Sphere-Builder insists the Reptilians and Insectoids act together to secure the Weapon. This might mean civil war for the Xindi, Dolim points out. But the Sphere-Builder makes a guarantee that Reptilians will dominate the other Xindi species ... if they successfully deploy the Weapon and eradicate humankind. Back on Enterprise, Archer and Degra work on their strategy. They need three of five votes to sway the Council, and Degra believes the key is to get the indecisive Aquatics on their side. The Aquatics respond to visuals more than words, so Degra cooks up a plan. Using data from Enterprise's encounter with one of the trans-dimensional beings, Degra constructs a biometric hologram of the being. The hologram effectively demonstrates the Sphere-Builders' previous presence on Enterprise. Intrigued, the Council is finally open to hearing more. Meanwhile, T'Pol, Reed, Mayweather and MACO Corporal Hawkins are headed to a nearby Sphere in a shuttlepod. Hoping to gather more information on the Sphere-Builders, they plan to extract the Sphere's memory core. T'Pol discovers that part of the Sphere's surface is actually a hologram--the shuttlepod passes right through and T'Pol, Reed and Hawkins don their EV suits and head for the memory core. T'Pol manages to extract the memory core, but the Sphere has a spider-like defense mechanism that activates, putting the team in danger. They manage to fend it off, but Hawkins is killed during the fight. On Enterprise, Degra approaches Archer with good news. Archer's presentation convinced the Council and they have the three votes they need! In fact, the Reptilians agreed to delay the deployment of the Weapon. Archer and Degra are overjoyed at this development, pleased that they've formed what seems to be a lasting alliance. Later on, however, Dolim approaches Degra in a room near the Council chamber. The Reptilian reveals that he knows about Degra destroying his scout ship. Degra tries to tell the commander that he had no choice, but Dolim won't listen--he stabs Degra. Archer is devastated to learn of Degra's murder and the Reptilians' betrayal sparks further dissension among the Xindi Council. The Reptilians and Insectoids withdraw from the Council--they plan on stealing the Weapon and launching it after all. The Weapon, however, can only be launched with three of the necessary codes. The Reptilians and Insectoids only have two. But Dolim appears to have at least one more trick up his sleeve. As the Insectoid and Reptilian ships prepare to steal the Weapon, they engage in battle with Enterprise and the other Xindi ships. Then, to Archer's horror, Hoshi is beamed off the bridge--the Reptilians have kidnapped her. And then the Weapon and escorting ships disappear into a vortex ... CountdownMission Date: Feb. 13, 2154 The Xindi-Reptilians have kidnapped Hoshi, hoping that she will be able to decipher the Aquatics' launch code. This will give them the three codes they need to deploy the superweapon and destroy Earth. Hoshi refuses to cooperate, so Commander Dolim has her injected with parasites that invade her neocortex and render her more compliant. Meanwhile, Archer meets with Trip and T'Pol to go over strategy. Using the memory core that T'Pol retrieved from one of the Spheres, they determine that four of the dozens of Spheres are integral to the subspace energy grid that connects them all. The closest is Sphere 41--if they can damage it, it might disrupt the entire grid, putting the Sphere-Builders' plans in jeopardy. Archer knows that time is of the essence--Enterprise needs to stop the Reptilians and Insectoids from launching the weapon. The Primates and Arboreals are already on his side, but he needs more firepower. With his Xindi allies by his side, Archer makes a plea to the leaders of the Xindi-Aquatics: help Enterprise stop the Reptilians, and he will disable the Spheres. After all, the Spheres are turning the Expanse into a trans-dimensional wasteland--unless they are destroyed, the Xindi will not survive. After much deliberation, the Aquatics finally agree to assist Enterprise. Meanwhile, on the Reptilian ship, the parasites that were injected into Hoshi have done their job and she has decrypted the third launch code. Triumphant, the Reptilians prepare to arm the weapon. On Enterprise, MACO leader Major Hayes assembles a boarding party to rescue Hoshi. Reed discusses the plan with Hayes, and shares that he regrets he was unable to save Corporal Hawkins, who died while under his command. Hayes, however, knows that Reed did all he could. He assures Reed that his team will bring Hoshi back safe and sound. Flanked by Aquatic, Arboreal and Primate vessels, Enterprise is finally ready to take on the Reptilians and Insectoids. As they engage in battle, Hayes and the MACOs transport to Dolim's vessel to rescue Hoshi. They manage to locate her, but there's a problem with Enterprise's transporter, and the team must be beamed out only two at a time. Hayes is the last to go and he's fatally shot right before he's beamed back. As a devastated Reed looks on, Hayes dies in Sickbay. As the fight rages on, the Sphere-Builders observe from their trans-dimensional realm. Noting that the weapon is about to be destroyed, they use one of the Spheres to create a barrier of anomalies around the weapon. The Enterprise crew tries to penetrate the barrier, but the Reptilians manage to arm the weapon and enter a subspace vortex. They're headed for Earth. Inside the vortex, the Insectoid captain hails Commander Dolim. After observing how the anomalies worked to their advantage, he can't help but be suspicious that Archer's claims are true--that the Xindi "Guardians" control the Spheres and are merely manipulating the Xindi. Sensing dissension in the ranks, Dolim destroys the Insectoid ship. Back on Enterprise, Archer must develop another plan. Since Degra's old ship is the only vessel that will be able to catch up with the Reptilians in time, the Xindi-Primates will take Archer, Reed and a team from Enterprise to the weapon. Once there, the team will board the weapon and disable it from the inside. Archer knows that he must also take Hoshi with him, as only she can decipher the encrypted schematics for the weapon. The ensign is in no shape to go anywhere after her ordeal, but Archer believes it's the only way. Archer and company board Degra's ship, while T'Pol and Trip prepare to lead Enterprise toward Sphere 41 and disable it. As the two teams head off on their respective missions, the senior officers wish each other luck. Both plans must go off without a hitch. Zero HourMission Date: Feb. 14, 2154 Aboard Degra's ship, Archer, Reed and Hoshi work with the Arboreals and Primates to stop the Xindi weapon from launching. Archer plans to destroy the weapon from the inside by overloading the power systems, but he needs Hoshi to decrypt the weapon schematics. A ragged Hoshi is still recovering from her ordeal with the Reptilians, but she's determined to help. Despite her condition, Archer plans to take her with him when he boards the weapon. As Archer outlines his plan, he suddenly finds himself transported to a futuristic council hall--he's face-to-face with Daniels, the mysterious time-traveling operative he's encountered many times before. Daniels tells Archer that he's going to be a crucial part of forming the "United Federation of Planets" that Daniels has spoken of before. He urges Archer not to go on this mission and to send Reed or someone else. Others are not crucial to the future of mankind--Archer is. Archer, however, won't be swayed. He's determined to complete the mission himself. Meanwhile, T'Pol and the rest of the crew are taking Enterprise to Sphere 41. They hope to disable it and disrupt the entire Sphere network. The Sphere-Builders have been observing Enterprise, and set about transforming the space around Sphere 41. Phlox notes that entering this altered space will kill the entire crew--however, he can synthesize a compound that will protect the crew for 15 minutes, giving them just enough time to disable the Sphere. As they enter the dangerous area of space, Trip aims a deflector pulse at a specific point on the Sphere. Suddenly, several Sphere-Builders appear in Engineering and disrupt power. As the beings continue to interfere, Trip finds it difficult to maintain the pulse. Luckily, Phlox remembers a few details about trans-dimensional physiology, and tells the MACOs to alter their weapon frequency to compensate. They manage to hold the Sphere-Builders off long enough for Trip to restore the pulse and destroy the Sphere. As it implodes, it sets off a chain reaction, destroying the rest of the Sphere network. As they are no longer in altered space, the Sphere-Builders onboard Enterprise disintegrate. Finally, Degra's ship reaches the Xindi weapon. The weapon is still being guarded by Commander Dolim's ship, and the Reptilian prepares to engage Degra's vessel in battle. Suddenly, help comes from an unlikely source: the Andorians, led by Commander Shran. The Andorian ship takes on the Reptilian vessel, proving to be more than a match for it. As the Andorians fire on the Reptilians, Shran tells Archer and the others to head for the weapon--and also manages to mention that Archer now owes him one. Archer, Hoshi, Reed and the MACOs transport to the weapon. While Reed and the MACOs fend off the Reptilians, Hoshi uses the data she's decrypted to help Archer overload the weapon. Once Archer is nearly finished with the job, he sends Reed, Hoshi and the others back to Degra's ship. Just as Archer is completing his task, Dolim beams aboard the weapon and engages the captain in a brutal fight. Just as things look dire, Archer manages to plant one of his explosive charges on the Reptilian, blowing him up. Soon after, the weapon begins to overload. As explosions go off around him, Archer runs for safety. In a matter of seconds, the weapon is destroyed and Earth is saved ... but Archer's fate is uncertain. Back on Enterprise, T'Pol and the others are waiting for Degra's vessel at the rendezvous point. They are pleased to find that many of the spatial anomalies in the area have vanished--the Expanse appears to be returning to normal space. Finally, Degra's ship arrives and Reed, Hoshi and the MACOs return to Enterprise. Archer, however, is not with them. Reed reveals that the captain did not survive the mission. As the crew tries to absorb this devastating turn of events, T'Pol confers with the Xindi-Primate. He tells her that the Xindi Council has reconvened, and that the Reptilians will most likely join them eventually. Archer's sacrifice will not be forgotten. After a long, difficult mission, the crew finally returns to Earth ... but Starfleet isn't responding to their hails. T'Pol sends Tucker and Mayweather down in a shuttlepod. As they reach San Francisco, they're greeted with a bizarre situation: they're being fired upon by a group of World War II-era planes! Meanwhile, in a German hospital tent, a doctor is showing an injured man to a trio of Nazi officers. The man has been badly burned and is wearing a strange uniform ... it's Jonathan Archer! As the Nazi officers contemplate Archer, one of them emerges from the shadows. He's definitely not human ... Storm FrontMission Date: Unknown With the crew still reeling from Archer's supposed death while halting the launch of the Xindi Superweapon, T'Pol and the others determine that they now have somehow time traveled to the year 1944 during World War II. However, they also realize that discrepancies loom for the WWII they know and the current catastrophes taking place on Earth, particularly in the particularly in the U.S., which seems to have been invaded by Nazis. The captain is assaulted by Secret Service agents, including the sinister Ghrath--whom Archer suspects is an alien. Unbeknownst to Archer at the time, Ghrath is a subordinate of Vosk's, an alien of Ghrath's same race and a leader in league with the Nazis. Vosk is clearly troubled by Archer's appearance. With help from insurgents named Sal and Carmine, Archer is rescued from the agents, and taken to the apartment of Alicia, an African-American woman who soon realizes that Archer may be from another time and place. She convinces her friends Sal and Carmine to help Archer, as he tries piecing together this mysterious new situation. Archer incredulously realizes that Nazis have taken over the White House and nearly the entire Eastern seaboard during a disastrous new version of World War II. On board Enterprise, the crew faces visitors of their own. First off, time traveler Daniels appears in horrific shape, giving details that the Temporal Cold War has become an all-out conflict with dozens of agents stationed throughout the timeline to wipe out others in a fight for complete dominance. He warns T'Pol and the others that they must stop "him?? but doesn't give any names before he collapses. While Trip works to repair Shuttlepod One, he is assaulted by the Suliban Silik, who escapes in the vessel. Believing that the "him? Daniels mentioned must by Silik, T'Pol sends Trip and Mayweather after him, which takes them to a U.S. locale near New York where Shuttlepod One has crashed. Meanwhile, Vosk is intent on helping the Nazis force their reach--and their concentration camps--even further. Clearly, Vosk--who says he is in total agreement with the Nazis that their race must be "pure--is receiving assistance from the Nazis in his own way and has convinced the Germans that they are all helping each other. Still, he is mysteriously obsessed with finding Archer, whom he regards as a threat to his mission. Vosk's command to find Archer is successful as Ghrath tracks him down. During a fateful encounter with Archer, Ghrath reveals that his race is trapped and the Germans are helping them construct a conduit so they can return home. Ghrath also confuses Archer by referring to him as a "temporal agent.? Sal, trying to save Archer from Ghrath, kills him, convinced he is a Nazi who will only bring harm. Despite Archer's disappointment in seeing his information source muted, he absconds with a communicator that Ghrath had been holding. Shortly afterward, the menacing Vosk also finds Archer. But Archer--using Ghrath's communicator to call for a transport from a stunned Enterprise--escapes from him. Archer, with Alicia in tow, is transported back aboard where a relieved and crew welcomes him home. On Enterprise, Archer meets with Daniels, who is near death. Daniels explains that Vosk leads the most dangerous faction of the Cold War who is violently opposed to the Temporal Accords. When almost captured once before, Vosk had unfortunately developed a form of stealth time travel to escape into the past. This particular World War II time juncture provides the only point where Vosk can be stopped. When Archer reveals information he learned from Ghrath--that Vosk's faction is building a conduit--Daniels urges him to destroy it. Daniels knows the conduit's destruction will be the only way to stop Vosk from destroying all other races. And just as Archer is getting this information--and Daniels trails off to his death--Vosk kidnaps Trip and Mayweather on Earth. With them in his grasp, Vosk hopes to get--and kill--the one impediment to his grand plan: Archer. As the Nazi invasion of the U.S. continues in an altered 1944, Archer and his crew map out their strategy to stop Vosk from building a time machine that will take him back to his own time and inflame the Temporal Cold War, wreaking havoc upon the timeline. Having befriended American resistance fighters intent on battling the Nazis, Archer has a ready-made force on the ground to help with his cause. But first, he is intent on bringing Tucker and Mayweather back on board Enterprise. Vosk hails Archer, offering the chance for a rendezvous to retrieve the two men, although the alien most certainly will expect some sort of recompense. Indeed, at the meeting, Vosk clearly needs the technology aboard Enterprise to accelerate his task in building the time machine. But Archer has no intention of helping him, though Vosk insists that he is changing the timeline for the better ... despite Daniels' ardent claims otherwise. Back on board Enterprise with Tucker and Mayweather, Archer and Phlox learn that Trip isn't actually himself: the Suliban Silik has taken on his identity. Upon his exposure, Silik reveals that he has left Vosk's compound with a disk that contains schematics and other information about the time machine. Determined now to retrieve Trip--who is trapped inside the compound--and armed with the new data, Archer heads back to Earth accompanied by Silik, who shapeshifts into human form. T'Pol is left in command with orders to take out the compound as soon as Archer deactivates the shields and he gives her the go-ahead from the surface. With the help of resistance fighters Alicia and Carmine, Archer and Silik head into Vosk's compound to deactivate the machine which is soon to be completed. Meanwhile, Alicia, Carmine and their cohorts fend off Nazi soldiers working on behalf of Vosk. However, as Archer and Silik make inroads to the machine's shields, soldiers descend on them. In the ensuing battle, Silik is wounded and dies. Just as Archer bids a farewell to him, the real Trip appears, having earlier freed himself from incarceration. As German planes hover to protect the facility on Vosk's orders, Archer and Trip are transported back to Enterprise. Once there, Enterprise must do battle against the planes above the Manhattan skyline. Just as Vosk is about to enter a time portal, Enterprise fires upon his compound and destroys it, annihilating Vosk in the process. Once Vosk's plan is foiled, Daniels--alive once again--appears to Archer, showing him that the timeline is resetting itself, and that all the damage Vosk caused never happened. Within moments, finally, Archer and his crew are back to their own time, on their way home after saving Earth from the Xindi superweapon. HomeMission Date: Unknown The Enterprise crew returns home to a massive heroes' reception after their year-long mission in the Delphic Expanse. As they each tend to settling back in, Archer is particularly anguished over choices he had to make to save humankind from the Xindi's diabolical plot--and losing 27 crew members to the cause. He also becomes reacquainted with Erika Hernandez, an old classmate from command school who will soon be captain of the Enterprise's nearly completed sister ship, the Columbia NX-02. Then during a debriefing with the Command Council--including Admiral Forrest, Ambassador Soval and Erika at Starfleet Headquarters--Archer is angered over Soval's accusations that the crew did not do all they could to save some Vulcans during one of the exploits in the Expanse. A resultant outburst from Archer forces Admiral Forrest to order the captain to take a vacation for some much-needed rest. Archer heads to a secluded mountain to get away from the constant adulation, and to try to find peace of mind. But soon after he arrives, Erika unexpectedly shows up, ready to offer him companionship and solace. While Archer isn't initially happy to see her, she prompts him to open up and express his hurt and anger over the travails and ordeals he and his crew suffered during the past year. He realizes that it will take time to come to terms with his experiences. He and Erika return to San Francisco and the Council reconvenes to finish the debriefing. When they do, Soval deems Archer's actions during the mission necessary, if morally dubious. And, in a rare gesture, Soval even thanks Archer for having done such a great service for both humans and Vulcans. Meanwhile, T'Pol decides to visit her mother, T'Les, on Vulcan, and invites Trip to join her. When they arrive, T'Les is hardly thrilled to find T'Pol with a human companion, especially given that T'Pol had been engaged in a family-arranged bonding, which she had broken off three years earlier to stay aboard Enterprise. Despite her initial disdain towards Trip, T'Les can't help but eventually like him. And, despite neither T'Pol nor Trip telling her so, T'Les is quite certain the two are in love with each other. Further, she correctly surmises they haven't even told each other their true feelings yet either. However, trouble looms for Trip and T'Pol being together when Koss, T'Pol's ex-fianc�, learns that T'Pol has returned. Koss comes to T'Les' house to visit T'Pol, and pushes aside her assertions that their engagement is over. He also makes a startling revelation: T'Les' mother didn't resign from her cherished academic post. T'Les was actually forced out apparently as retribution for T'Pol's involvement in the destruction of the P'Jem monastery. Koss also promises that--with his family's influence--he can have T'Les reinstated ... if T'Pol marries him. Torn, and though curious about her current relationship with Trip, T'Pol decides to marry Koss. When a heartbroken Trip hears the news, T'Les encourages him to tell T'Pol his true feelings shortly before the marriage is to occur. But, as the wedding ceremony begins, Trip continues to keep his feelings to himself. As for the other crew members, Reed and Mayweather have to defend Phlox in public when xenophobic sentiment is running feverishly high. An altercation in a San Francisco bar is broken up by Phlox himself, however, when he demonstrates a talent previously unknown to the humans--the ability to puff up his face like a blowfish. BorderlandMission Date: May. 17, 2154 A troop of superhumans invades a Klingon bird-of-prey, decimates the crew, and takes over their ship. With Klingons threatening retaliation, Captain Archer and his Enterprise crew are called upon to find the missing ship and bring the culprits back. Launching his mission takes him to an imprisoned brilliant scientist, Dr. Arik Soong. Soong "fathered? genetically-altered, strikingly attractive humans, called "Augments," who possess remarkable strength, agility and intelligence. They're nearly indestructible, and are deemed responsible for the Klingon massacre. Soong has been jailed for stealing the embryos that became Augments, raising them on a planet in the Trialas System until he was captured a decade ago. Soong claims that he has no idea why the Augments would have taken possession of a Klingon ship, but does convince Archer that he can make them surrender without a fight. Plus, Soong is familiar with the area the Augments are in--the Borderland--a volatile region between the Klingon Empire and the Orion Syndicate that is a magnet for danger. Despite the crew's skepticism, an electronically shackled Soong joins the mission. As Enterprise enters the Borderland, Soong does seem initially helpful, particularly when the crew soon encounters trouble. During an attack by an Orion Interceptor, T'Pol and eight crew members are beamed from Enterprise into a teeming slave market. Held by hulking Orions, T'Pol and the other slaves are outfitted with restrictive neurolytic restraints--capable of causing painful convulsions--while they await being auctioned off. Desperate to get T'Pol and the others back, Archer enlists Soong's help in being admitted into the Orion Slave Market as the two seek out the kidnapped Enterprise members. Unfortunately, T'Pol has already been auctioned off to an Orion, but Archer succeeds in bidding high enough for all the other members of his crew. When the would-be slaves are beamed back to Enterprise, Trip analyzes a purloined neurolytic restraint so that he can send a code to Archer and Soong that would free T'Pol from her restraint. As Archer and Soong then punch up the code that frees T'Pol, bedlam breaks loose in the slave market as others are unexpectedly freed as well. However, Soong takes this golden opportunity to make his own getaway, and he and Archer wage a battle against each other in the chaotic slave market. Fortunately, Archer prevails, but he realizes that Soong lured Enterprise into this Orion ordeal precisely to plan his own escape. After Archer and Soong are beamed back aboard Enterprise, Archer demands that Soong lead him to the Augments, but a jailed Soong refuses. He pities Archer for not understanding the potential and supremacy of his genetically engineered Augments. Meanwhile, aboard the apprehended bird-of-prey, a power struggle has taken over the Augments as their number two leader, Malik seeks to emerge victorious over Raakin, the group's leader up until now. As they are all in complete and utter devotion to their missing "father?--Dr. Soong--Malik feels Raakin has been leading the Augments astray. However, Malik's lover Persis feigns her devotion for Raakin, helping Malik unleash his plan to dominate the group. As Malik succeeds in rallying the other Augments to follow his command, he and Persis lure Raakin into a trap where he is killed by Malik. Shortly afterward--with Malik at the helm--the Augments' bird-of-prey damages and hails Enterprise, seeking to dock. Malik comes aboard, disgusted that their beloved Soong has been relegated to the brig. Nearly choking Archer to death while Reed and some MACOs stand by helpless, the overpowering Malik demands that Soong be released. When Soong is, he and the Augments are euphorically reunited. Soong then tells Malik to spare Archer and his crew; Soong and the Augments will be too far away from Archer and a damaged Enterprise to be found and caught. Then, on board the bird-of-prey with his Augments, Soong ominously announces that they are going to build a new world together and must now get the thousands of Augment "brothers and sisters? waiting to be born. Cold Station 12Mission Date: Unknown Captain Archer and his crew discover that Dr. Arik Soong and his army of superhumans, the Augments, are bent on "awakening? thousands of genetically-altered embryos. That mission would render humanity extinct, as the Augments would take over mankind. Trying to find where Soong has taken the bird-of-prey which the Augments commandeered, Archer takes Enterprise to Trialas, where the Augments were "raised? years ago by Soong. There, Archer and Trip uncover Soong's plan, and realize that the embryos are on a medical research facility--which also stockpiles highly virulent diseases for research--called Cold Station 12. Soong is clearly making plans to incubate the embryos to be "born.? While looking through the settlement where Soong raised the Augments--but left them a decade ago after being captured--the crew also finds Smike, a less-than-perfect Augment who has been left behind. Certain that Smike can help him further unfurl Soong's plan, Archer ingratiates himself and eventually convinces him to join Enterprise's mission in stopping the Augments. As Enterprise heads to Cold Station 12, Soong and the Augments have indeed arrived, taking C-12 workers hostage and furiously trying to procure the embryos which are currently locked away. Soong and the Augments' self-proclaimed leader Malik bear down on the facility's medical director, Dr. Jeremy Lucas, a Denobulan and good friend of Dr. Phlox. At first, Lucas insists that he doesn't have the access code to free the embryos from their stasis chamber, but the Augments--with their superior abilities--soon learn otherwise, and threaten Lucas' life if he doesn't divulge the information they need. Soon after, Enterprise comes near Cold Station, but Soong pledges to kill Lucas if the ship doesn't turn around. Though Archer initially accedes to Soong's command, he has another plan in mind. Mayweather then arranges to transport Archer, Reed, Trip, Phlox, Smike and MACOs onto Cold Station to thwart Soong's efforts. But shortly after they arrive on Cold Station, they are quickly overcome by the far-stronger Augments, who are completely impermeable to attacks of any kind. Soon brought to Soong--and reunited with his nemesis once again--Archer promises to prevail. And, in fact, when T'Pol hails the Station, Archer--though held captive--orders her to proceed with launching a destruct code, that Starfleet has given them, which will decimate Cold Station 12. Though T'Pol carries out the order, the Augments are able to block the code. T'Pol then scurries to find other means to destroy Cold Station 12. Yet, as she does, Augments still in the commandeered bird-of-prey block Enterprise's every move. Then, as Malik and other Augments realize Lucas' connection to Phlox, they threaten to kill the Enterprise doctor with a deadly pathogen on board the Station if Lucas won't give up the access code to release the embryos. Fearing for his friend's life, Lucas discloses the information they need. Soong is awestruck as he is reunited with the thousands of embryos. Afterward, as Malik leads Archer and the others to a containment cell, he tells them that Soong and the Augments will be leaving shortly with the embryos. When they do, Malik says that they will also release a pathogen that will kill those left on Cold Station 12. And as his bravado reaches a fever pitch, Malik even kills Smike to prove his superiority. Helplessly, T'Pol and the others aboard Enterprise watch as the Augments' bird-of-prey looms nearby and Soong, Malik and the Augments--via a medical shuttle from C-12--go aboard it with their released embryos in tow. Left behind on C-12, Archer and the others now must determine a way off the station--or somehow stop the deadly pathogen's release--before they succumb to its fatal effects. The AugmentsMission Date: May. 27, 2154 Trapped on Cold Station 12 with soon-to-be-released deadly pathogens, Captain Jonathan Archer barely manages to divert them before being transported back aboard Enterprise in the nick of time, narrowly escaping death. Now more than ever, Archer is driven to track down Dr. Arik Soong and the Augments in their hijacked Klingon bird-of-prey as they seek refuge in an isolated locale to "raise? thousands of just-begotten Augment embryos. Aboard the bird-of-prey, Malik--who considers himself the Augments' true leader now--continually questions Soong's leadership. And Soong is shocked to learn that--instead of having their ship take them to a safe haven--Malik has designs on a far more diabolical plan. With pathogens he has purloined from Cold Station 12, Malik wants to unleash them aboard torpedoes aimed at the Klingons' Qu'vat colony. With the Klingons blaming humans on that ensuing tragedy, Malik knows a war would undoubtedly result which would keep Klingons and Starfleet embittered and embattled as the Augments rise to power. Conversely, Malik is upset to discover that Soong has decided to manipulate the DNA of the embryos to make them less violent. Malik realizes that Soong must have also fixed "mistakes? in his generation of Augments as well. On Enterprise, Archer and his crew make headway in determining how to track down Soong and the Augments. But when Archer makes contact with them, Soong orders an attack, and their two ships engage in battle. Yet just as Archer feels that stopping Soong and his "offspring? is imminent, Soong waylays them by stranding a female Denobulan in a shuttle that he knows Archer will rescue. Even so, Archer pledges that he will see Soong again soon. After their unexpected detour, Archer enlists the crew's expertise in pinpointing Soong's bird-of-prey once again. But trouble is brewing for Soong aboard his ship. Malik has corralled the other lead Augments--including Soong's favorite, Persis--in removing Soong from command and imprisoning him aboard the ship. Soong is hardly surprised, but also realizes that he must stop Malik's deadly plan: it will only prove what others say about the Augments and all the Augments will be killed as a result. Persis helps Soong escape in a shuttlepod and he calls on his only option: a surprised Archer. Archer isn't convinced that the duplicitous Soong is actually on his side, even with his scenario that Malik has planned to attack a Klingon colony. But Soong is able to prove his case with evidence on the stolen pathogens. With that information, Archer has Soong work with the Enterprise crew on once again finding the Augments' ship and intercepting their fatal torpedoes. Having discovered that Soong has escaped, Malik--who has sussed out Persis as his traitor and killed her--takes command of the bird-of-prey to attack the Klingon colony. Soon, he is engaged in trying to accomplish his deadly mission before Enterprise catches up with him. But the two are soon in battle as Enterprise succeeds in halting the torpedoes' course, and the Augments sustain massive injuries. However, this accomplishment only seems to embolden Malik further as he prepares to continue an assault on Enterprise. At that point, Soong pleads with Malik to stop and save his brethren. Shortly thereafter an explosion rips through the bird-of-prey, decimating it. However, Malik has escaped the ruin by transporting himself onto Enterprise, where he is bent on killing Soong, and proceeds to strangle him. Archer then saves Soong by shooting and killing Malik. While Archer has afforded Soong some leniencay since he helped save the Klingon colony, the doctor must still return to jail, as Archer accompanies him to the Starfleet Detention Center. Despite Soong's last research ending so disastrously, he decides to commence other studies ? this time concentrating on artificial lifeforms. The ForgeMission Date: Unknown A tragic incident shakes human-Vulcan relations to the core when a bomb is set off in a protected area of the United Earth Embassy that claims 43 lives, including that of Admiral Forrest. The bomb detonated just before the High Command may have been announcing its intent to conduct joint missions with Starfleet. In the throes of the blast, Forrest actually saved the life of an extremely grateful Soval. As Enterprise is called to Vulcan after the tragedy, Soval comes aboard the ship with the head of the Vulcan High Command, Administrator V'Las, and his security chief, Stel. With the embassy officially on Earth soil, Captain Jonathan Archer is to handle the official investigation. The initial research from the bomb fragments that Mayweather and Reed extricate finds the DNA fingerprint of a Vulcan, T'Pau. She is a member of the Syrrannites, a zealous Vulcan sect that believes in--among other Vulcan taboos--the practice of mind-melding. Syrrannites follow a corrupted form of the teachings of Surak, the father of Vulcan logic who is considered the most important Vulcan who ever lived. A wanted man named Syrran is the sect's current leader. With a Syrrannite now suspected, V'Las announces that Vulcans will take over the investigation. Despite the frosty relations Soval has weathered with Archer, he tells the captain that they must team up to find the culprit ? so that one day Vulcans and humans really can work together on a joint mission. T'Pol's in-name-only husband Koss then arrives on board to give T'Pol an IDIC pendant from her mother, T'Les, which--to T'Pol--is mysterious and portends trouble for her mother. But more surprising, Koss tells T'Pol that her mother is a Syrrannite. T'Pol then finds that the IDIC actually projects a holographic relief map that Syrrannites--currently afraid of persecution--are following. Archer knows that by using this map they can find T'Pol's mother, and T'Pau. However, their journey will take them across a horrific swath of Vulcan desert known as "The Forge,? and once there, all communications will be impossible. As Archer leaves the ship for the inhospitable territory, he warns Trip not to trust the Vulcans aboard as the crew tends to a sick bay full of injured bomb victims. Then, Trip and Phlox make a fateful discovery when they determine that the DNA on the bomb fragment has been forged. They realize that T'Pol and Archer--whom they cannot even reach right now--may be after the wrong culprit. Determined to find out the true criminal, Trip reviews security tapes from those admitted to the embassy the morning of the tragedy and pinpoints one possible suspect. He realizes that one of the injured in sickbay was the guard who would have seen, admitted, recognized--and known--the culprit. But Phlox warns that the guard is in a coma. Still, Trip is certain that they must have some recourse in finding out more from the man, and suggests to Soval the possibility of a mind-meld. Initially, Soval is aghast at the prospects but soon realizes he has no choice if they hope to find out more about how this tragedy could have happened. Soval performs the mind-meld himself and--to his surprise--realizes that Stel planted the bomb. Confronting Stel and V'Las, Soval hopes to get Stel to admit his wrongdoing and then be brought up on charges with the High Command. But once V'Las and Stel realize that Soval obtained the information that would convict them through a mind-meld, the pair realize they have gotten away with murder. Yet despite the repercussions he may endure, Soval is committed to telling the High Command what he knows ? and how V'Las wants to blame the bomb tragedy on the Syrrannites. As T'Pol and Archer travel through the inhospitable Forge, they meet up with a stranger who claims his name is Arev. He treats Archer with disdain and is hesitant to believe that he and T'Pol are interested in finding out more about the Syrrannite way of life. Arev--who does not reveal his true identity as Syrran--is reticent to bond further with T'Pol and Archer until he gets a better read on their motives. But, as the three are holed up in Syrran's cave during a sandfire storm, Syrran sees T'Pol's IDIC pendant. He realizes that he knows all about T'Pol, and her missions on Enterprise. He tells her that T'Les is safe with the others in the T'Karath Sanctuary and that--after the sandfire storm dies down--he will take them both there. Further, he speaks reverently of Surak and how one Syrrannite actually holds Surak's "katra?--the essence of his mind. Anyone who performs a mind-meld with this certain Syrrannite also touches the mind of Surak. Then, an explosion rips through the cave, and Syrran is gravely injured. As Archer tries to help the dying Vulcan, Syrran performs a mind meld on an unwitting Archer. In the process, Archer--unbeknownst to him--gathers all the information he needs to take he and T'Pol to the Sanctuary ? and actually now posseses Surak's "katra? as well. Confused over Archer's seeming omniscience, T'Pol and he arrive at the Sanctuary. Immediately they are attacked, and Archer is threatened with a knife to his neck; the Syrrannites have no idea that he holds the mind--and persona--of their revered leader. AwakeningMission Date: Unknown As Captain Jonathan Archer and T'Pol reach the Syrrannite compound after crossing the treacherous Forge expanse, they are immediately treated like traitors. But as T'Pol's mom T'Les comes forward, the Syrrannite de facto leader T'Pau backs off a bit, especially after she realizes a dangerous exchange has taken place. Before he died, the Syrrannites revered leader Syrran mind-melded with Archer, giving the captain his "katra.? The Syrrannites regard the "katra? as the living spirit of Surak, a man who died 2,000 years ago and is considered the greatest Vulcan who ever lived. Archer, who has been feeling strangely since Syrran mind-melded with him, is having visions of Surak, and realizes that the notions of katra must be true. Further, while T'Pau tries to extract the katra from Archer through another type of mind-meld, Surak resists, staying firmly planted in Archer's consciousness. Surak has decided that Archer should have this katra; Vulcans cannot possibly understand the severity of dangers they currently face. In trying to protect Vulcans, Surak believes that Archer is his best recourse in saving his race. Meanwhile, V'Las is determined to lead the Vulcan High Command on a mission to bombard the Syrrannite camp. Despite Soval's findings otherwise, V'Las has convinced his colleagues that the Syrrannites are responsible for the embassy bombing that claimed Vulcan and human lives. With those machinations playing out, Soval has been denounced by V'Las and the Vulcan High Command for the mind-melding he previously conducted aboard Enterprise. Certain that the High Command is headed in the wrong direction by targeting the Syrrannites for the embassy bombing, Soval decides to align himself with the Enterprise crew. And he is intent on helping Trip retrieve Archer and T'Pol from the Syrrannite compound. With Soval's being aboard a secret, V'Las informs Trip that Enterprise must now leave their airspace. But Trip ignores the order, and instead continues his plan to send Mayweather and Reed on a shuttlepod to rescue Archer and T'Pol. Unbeknownst to Trip and the others, V'Las doesn't want Enterprise in Vulcan airspace because the crew will witness the devastation he will be unleashing on the Syrrannites. As Mayweather and Reed depart for The Forge--with a finite window of time for the rescue--V'Las strikes the shuttlepod, forcing the duo to return to Enterprise. Back on Enterprise, Trip confronts an angry V'Las. Trip is insistent that he must save Archer and T'Pol, but an unmoved V'Las then attacks Enterprise, pummeling the ship. On Soval's advice, Trip realizes they need another course of action; with V'Las unrelenting, the crew will never be able to help Archer and T'Pol if they don't survive the Vulcans' force so they leave. Then later, just as V'Las bombards the Syrrannite compound, Archer--with Surak's guidance--tells T'Pau that he can direct her to the "Kir'Shara,? a mysterious artifact that was extremely important to Surak. While no one is certain of the artifact's specific meaning, Syrran apparently brought the Syrrannites to this area to find it. T'Pol and T'Pau follow Archer into a cave, where he discovers the Kir'Shara. However, upon their return to the compound, T'Pol makes a grim discovery: her mother is dying from the torturous Vulcan attack. V'Las has made certain that his ambush would leave no survivors. As T'Pol contends with the tragedy and she, T'Pau and Archer try to escape the continuing decimation, Soval relays a terrifying scenario to Trip. He finally reveals the secret he had been keeping: the High Command wanted to pin the embassy bombing on the Syrrannites because they are considered pacifists. Loyal to Surak's teachings and resistant to violence, the Syrrannites would have resisted the High Command's current plan to attack Andoria. Despite the fact that Vulcan and Andoria signed a peace treaty, Vulcan intelligence claims that the Andorians are developing a Xindi-type weapon. Armed with that precept, V'Las has persuaded the High Command to launch a pre-emptive strike, which Trip--and Soval--know will start an interstellar war that could impact Earth as well. Now, more than ever, as V'Las' adversary and for the greater good, Trip sets a course for Andoria ? Kir'SharaMission Date: Unknown The Vulcans having decimated the Syrrannite compound, Archer--with T'Pol and T'Pau--is driven on bringing the Kir'Shara relic to the Vulcan High Command. V'Las has succeeded in convincing his fellow High Command members that the Andorians will be using Xindi technology to obliterate the Vulcans--although they have a peace accord in place--and is plotting the attack. Because the future-knowing Surak is literally in his mind, Archer knows that time is of the essence; he must bring the Kir'Shara to the High Command before the Vulcans go to war with the Andorians. Unfortunately for Archer and his traveling companions, V'Las is going to extremes to thwart any interference they may cause in carrying out his battle strategy. Further, their showing up and professing the pacifistic views of the Vulcan Syrrannite faction would nullify his framing them for the embassy bombing. To that end, he has sent his henchman Talok to find Archer, T'Pol and T'Pau and "eradicate? them. Meanwhile, Trip is intent on halting an Andorian-Vulcan face-off that would surely spell doom for Earth as well. Working with Soval, the two uncover the Vulcan strategy and then take their information to Andorian Commander Shran. Shran is initially uncertain that Soval has Andoria's best interests in mind and goes so far as to beam the Vulcan aboard the Andorian ship for rounds of emotional torment. But finally, when Trip discovers that the missing Soval is in the hands of Shran, he intercedes, convincing Shran that Soval is indeed thwarting his own race's plans for the good of all. Talok and his crew find Archer, T'Pol and T'Pau, and a battle ensues. While T'Pau leads Archer--and the invaluable Kir'Shara--to safety, T'Pol is captured, to Archer's chagrin. While Talok tries to find the still-at-large Archer and T'Pau, T'Pol is taken to the High Command. Continuing their trek to the High Command as well, Archer and T'Pau arrive just as V'Las is relishing the beginning battle between the Vulcans and the Andorians. However, Shran has led the Andorians--with Trip and Enterprise's help--to surprise and combat the Vulcan ships. Heavy battle starts but V'Las faces resistance to his plans from fellow High Command members when Archer arrives, claiming he has the Kir'Shara. To prove it, Archer--instinctively working a series of controls on the artifact--unleashes holographic images of Vulcan text and graphics. The Kir'Shara's obvious power and meaning astonishes the High Command members--who now turn against V'Las. As Archer explains that T'Pau was framed for the embassy bombing, the High Command members realize that--through her work in bringing the Kir'Shara to them--the Vulcans' true path is now revealed. With that revelation, and as Enterprise and the Andorian ship are doing their best to ward off the Vulcans, the Vulcan ships are called off and a war is averted. Afterward, Archer realizes that Vulcan and Earth are headed into a new era as the High Command is dissolved. Archer also, fortunately, is able to mind-meld with a Vulcan monk, who relieves him of the katra so that Surak is no longer inside his mind. And while V'Las is relieved of his duty and an investigation is launched into his role in the embassy bombing, he and Talok seem to be in the midst of still continuing more nefarious plans. DaedalusMission Date: Unknown Captain Archer is delighted to welcome his mentor, Emory Erickson, who invented the transporter, along with his daughter, Danica, aboard Enterprise to conduct experiments in sub-quantum teleportation. Erickson seems to be progressing nicely in his work, until the ship enters the blackest and most dangerous area in space known as The Barrens, and a member of Starfleet is brutally killed by an amorphous shape. When it becomes evident to Archer that Erickson lied about the true nature of his mission, Erickson confesses that his objective is to materialize his son Quinn, who was lost in a transporter-malfunction 15 years ago. Although furious with his friend for lying to him and for putting his crew in danger, Archer lends Erickson his support and allows him to carry out his dangerous mission. With Trip's reluctant engineering assistance, Erickson is able to make contact with his son. But joy quickly turns to horror when Quinn's body materializes in a deteriorated state, and completing the transport process will surely kill him. Archer urges his friend to finally let his son go, but Erickson protests, needing to hold his son one last time to say goodbye. Stoically, Erickson completes the teleportation process and soon cradles his son's lifeless body. T'Pol, who has not yet come to terms with the recent death of her mother, is clearly affected by the touching goodbye of a father to his son. Observer EffectMission Date: Unknown While playing a friendly game of chess, it becomes apparent that Reed and Mayweather have been inhabited by two members of an alien species who intend to observe how humans react when faced with an imminent tragedy. While returning from a routine scavenger expedition on a mysterious planet, Trip collapses from a sudden pain in his lungs, forcing Hoshi to pilot the shuttlepod and make an emergency landing aboard Enterprise. Suddenly, Hoshi also becomes ill and Phlox delivers the devastating prognosis that Hoshi and Trip have been infected by an incurable virus that will leave them dead within hours, as well as anybody with whom they come into contact. Hoping to ease their pain, Phlox injects Hoshi and Trip with a sedative, causing them to drift off into a deep sleep. Suddenly, Trip and Hoshi sit up in bed, inhabited by the aliens who now wish to experience the sensation of human illness. Phlox, stunned to see Hoshi and Trip awake and talking, gets the shock of his life when the aliens admit their presence in his patients. Phlox is soon silenced when the aliens erase his recent memory, as they have also done with Mayweather and Reed. After the alien leaves Hoshi's body, she suddenly goes into cardiac arrest. Upon realizing that Phlox can't handle the defibrillator on his own, Archer throws off his gloves and lifts his bio-hazard helmet; thus exposing himself to the deadly virus. Stoically, Archer accepts his dire fate and, and after placing T'Pol in command, goes to stay with Trip until the end. Trip, now inhabited by one of the aliens, sits up and confesses to a stunned Archer that he is an alien who has been occupying Trip's body in order to conduct research on humans. Archer is furious when the aliens admit to knowing about the deadly virus as well as having the power to cure those infected. Archer begs the aliens to intervene and save Hoshi and Trip, but his ardent plea falls on deaf ears. Compassion wins out in the end when the aliens bring Hoshi and Trip back to life as a reward for Archer's heroism. Babel OneMission Date: Unknown The Enterprise crew welcomes aboard a group of Tellarites, including Ambassador Gral, to transport them to the neutral planet of Babel, where Earth mediators will try to settle a long-standing trade dispute between the Tellarites and the Andorians. After receiving fragments of a distress call, Enterprise alters course to provide assistance, and arrive to find that an Andorian vessel has been destroyed by what seems to be a Tellarite ship. Though furious with the Tellarites for compromising the conference, Archer has no choice but to bring the Andorian survivors, including Commander Shran, aboard Enterprise. After Shran and his crew are rescued, Gral vehemently denies any involvement in the attacks. Suddenly, Enterprise is attacked by what appears to be an Andorian ship, but the attacking vessel quickly moves off and Enterprise lays in a pursuit course. The alien who seems to be piloting the Andorian ship through a synaptic interface, alerts a Romulan scientist named Nijil and a Romulan officer named Valdore, that Enterprise is approaching. The Enterprise crew locates the ship that attacked them, but the ship is motionless. Trip, Reed, and a few MACOs board the drifting ship to investigate, and are stunned to find it deserted. Panic ensues when the ship suddenly powers up and starts to fire upon Enterprise. Acting quickly, T'Pol is able to beam up the MACOs, but the transporter malfunctions before Trip and Reed can be rescued. As if a bad situation couldn't get any worse, damage to Reed's oxygen hose leaves Reed and Trip with a very limited supply of oxygen to be shared between them. T'Pol soon learns that the ship that attacked Enterprise was a Romulan ship altered to look like an Andorian ship. Archer deduces that the Romulans want to start a war between the Andorians and Tellarites; thus halting a possible trade agreement between the two alien races. While awaiting rescue on the mysterious ship, Reed tells Trip that T'Pol's marriage to Koss has been annulled. The moment is interrupt when the static ship starts rocking violently, knocking Trip and Reed off their feet. After struggling to make their way through the ship, Reed and Trip are mystified when they discover that the bridge is completely deserted as well. Back aboard Enterprise, Shran and his paramour, Talas, seek revenge for the attack on their ship and execute a surprise ambush against Gral and the other Tellarites. After Talas is severely wounded in the scuffle, Archer stuns both sides when he announces he has evidence that will prove that the Tellarites did not attack Shran and his crew. UnitedMission Date: Unknown Nijil and Valdore continue to control the mysterious Romulan ship that has trapped Reed and Trip, masking it to look like Enterprise and using the ship to destroy a Rigellian vessel. After a Romulan Senator named Vrax chastises Nijil and Valdore for losing control of the ship, Nijil and Valdore vow to kill the humans onboard (Trip and Reed) in order to cover their tracks. Nijil and Valdore trap Trip inside the service junction and leak radiation coolant inside. Over a speaker, Valdore orders Trip to re-establish the damaged warp matrix on the ship or he will die. Reed works frantically to free Trip, but the situation is made worse when the ship engages Enterprise in an intense firefight. Meanwhile, aboard the real Enterprise, T'Pol devises a plan that will require the cooperative use of 128 space ships in order to expose the real culprit behind the recent attacks. Archer realizes that to amass enough ships to carry out the plan he will need to unite the Andorians and Tellarites. Archer's attempt hits a snag when Talas dies from her wound and a devastated Shran, vowing to avenge her death, challenges Naarg to a duel to the death to be fought with an Ushaan-Tor, an ice-miner's tool. Knowing that either a Tellarite or an Andorian death will forever halt peace talks in the region, Archer announces to Shran that he will fight him as Graal's replacement. Archer and Shran both fight valiantly, but Archer gets the upper hand and wins, sparing Shran's life. Aboard the Romulan ship, which is under fire by Enterprise, Reed and Trip narrowly escape death by ejecting themselves from the spacecraft, and are transported back aboard Enterprise. Archer is pleased when the Andorians and the Tellarites agree to stay aboard the ship to hold their peace talks. Back at the Romulan command center, Valdore makes his case to Nijil and Vrax: Jonathan Archer must die so the Romulans can carry out their goal of reunification with Vulcan. The AenarMission Date: Unknown After learning that the brainwaves used to control the menacing drone ships belonged to a member of an Andorian sub-species of telepaths called the Aenar, Archer and Shran set off for Andoria to discover the culprit's identity. After a long and perilous journey through the freezing Androrian climate, Archer and Shran meet Jhamel, an Aenar woman who valiantly offers to help in their quest. Jhamel agrees to join them on Enterprise to test a telepresence unit, which can be extremely dangerous, in order to make contact with the Aenar who is telepathically controlling the drone ships. Jhamel fears that her brother, Gareb, whom she thought was dead, is the Aenar responsible for the drone ship attacks. Meanwhile, to cover their tracks for their previous failed missions, Nijil and Valdore set their plan into motion to have their Aenar use the two Drone ships to finally destroy Enterprise. Aboard Enterprise, Jhamel uses the telepresence unit to contact Gareb, who has already engaged the two Drone ships to fire upon Enterprise. Jhamel's love for her brother is able to permeate his brainwashed state, and Gareb stops the attacks. After Valdore shoots Gareb for disobeying his orders, Jhamel takes great comfort in the fact that her brother died a hero. Realizing his personal feelings for T'Pol are affecting his work, Trip asks Archer to transfer him to another ship. AfflictionMission Date: Unknown While on Earth, Dr. Phlox is kidnapped by a group of mysterious aliens and taken to a bizarre Klingon facility. There the Denobulan doctor learns that a scientist's attempts to create Klingon Augments went awry and now a deadly disease is ravaging the Klingon population. He'll be held hostage until he finds the cure. While Enterprise frantically tries to locate Phlox, Reed withholds important information from Archer after Starfleet Operations Officer Harris tells Reed that keeping Archer in the dark is the only way to keep Phlox alive. Though experiencing usual thoughts of T'Pol, Trip must leave Enterprise to start his new post aboard the Starship Columbia. DivergenceMission Date: Unknown With the help of Captain Hernandez, Trip and the newly-launched starship Columbia, Archer pursues the kidnapped Phlox deep into Klingon territory, as Phlox decides to cooperate with finding a cure to a virus ravaging a Klingon outpost. Meanwhile, Archer demands that Reed disclose his secret orders when his ties to a mysterious intelligence organization are revealed. Later, when Trip temporarily returns to Enterprise, T'Pol tries to broach an uncomfortable subject with him. BoundMission Date: Unknown After Archer is given three Orion slave girls as a gift from Haraad-Sar, an Orion trader, all hell breaks loose aboard Enterprise when the male crewmembers become extremely aggressive and delusional, falling under the spell of the flirtatious and manipulative Orion slave girls. When an affected Archer irrationally almost destroys an innocent vessel, Haraad-Sar fires upon Enterprise in hopes of capturing Archer, who is shocked to learn just who the real slaves are in this scenario. Meanwhile, T'Pol tells Trip that, due to the emotional connection he shares with her, he is the only male aboard Enterprise immune to the powerful pheromones of the Orion slave girls,. After sharing a gentle kiss, Trip tells T'Pol he has asked to be transferred back to Enterprise. In a Mirror, DarklyMission Date: Jan. 13, 2155 In an alternate universe, an amoral, imperialistic version of the Enterprise crew, led by Captain Forrest with Archer as his treacherous first officer, makes an astonishing discovery during a mission into enemy alien territory. While a power-hungry Archer schemes against Captain Forrest, his lover Hoshi, and loyal slave T'Pol, so he can lay full claim to the discovery. Later, Phlox happily tortures a captured Tholian for information requested by Archer. After using the Defiant to repel a Tholian attack, the power-hungry Archer and Enterprise crew set about using this advanced ship to seize control of all of Earth's Terran Empire. As Archer takes full command of the Defiant and reviews the alternate history of Starfleet, his duplicitous lover Hoshi, a traitorous T'Pol and a reptilian Gorn stowaway hatch schemes of their own. DemonsMission Date: Unknown On Earth for a historic Starfleet conference to ratify the coalition of planets, Archer and the crew uncover a plot by a radical xenophobic group of humans called Terra Prime, led by Paxton, who want to put an end to the increasing number and influence of aliens on Earth. Meanwhile, although T'Pol contends she has never been pregnant, she and Trip learn that Terra Prime has information about their child. Later, a female reporter from Travis' past pursues him for a story. |
All synopses © 2005 Paramount Pictures.